Nonlethal Force
First Post
For Velmont
This is interesting. Certainly allowable. I will comment more about the combination of the classes later.
I would allow this option as well, although personally I conside it to be a bit limited. The reason being that it would assume that to be effective for the long term the character would fight the organization their whole life. While this is possible, I would guess that it wouldn't provide near as much satisfaction because once the character effects change (hopefully!) in the organization they'd likely want to fight it less. I typically see this option as effective against organizations that span kingdoms - such as "Worshippers of Hextor." This is possible if you still wanted, but I would honestly say you'd be likely to get much more mileage out of something like favored enemy (human). Remember that in 3.5 even a human can take favored enemy (human) without being evil.
This is also acceptable. I typically don't get bent out of shape over XP penalties from non-favored classes, so as long as a player doesn't intentionally make something weird I don't impose them. That should free up your race selection somewhat as well.
Spymaster is approved for my games. I figure you knew as much though since I suggested it earlier.
I'd prefer to let him build up as much as possible. 3rd is a fine level to start at, I'd prefer it to 6th. If you wanted to do a few snapshots of earlier training it could happen if you wanted. It'd likely be easier to simply give you the names of people who trained the character and have you write it in the backstory. But either way ...
Agreed. I am definately intrigued by your composition of classes. I'll do a bit of thinking about some set up and we can see if something comes together. Any particular skill set come to mind?
Velmont said:Mostly all of the one I was thinking are in teh Beguiler list, and being a spontaneous spellcaster allow to choose on the fly teh spell, usefull when you don't know what to come with. With higher skill points per level, it is also good for the skills. I would take only a single level in Beguiler, but with Practiced Spellcaster, I could cast them as a spellcaster of level 5, so they would be usefull enough (Example, Disguise self would have a duration of 50 minutes instead of 10).
This is interesting. Certainly allowable. I will comment more about the combination of the classes later.
Velmont said:Second thing, I was looking at the Urban Ranger, a variation of teh Ranger in UA. I like the Urban Tracking feat, usefull in a urban adventure of that type. Also, I was thinking to take advantage of the favored enemy option and choose the organization I have infiltred instead of choosing a race.
I would allow this option as well, although personally I conside it to be a bit limited. The reason being that it would assume that to be effective for the long term the character would fight the organization their whole life. While this is possible, I would guess that it wouldn't provide near as much satisfaction because once the character effects change (hopefully!) in the organization they'd likely want to fight it less. I typically see this option as effective against organizations that span kingdoms - such as "Worshippers of Hextor." This is possible if you still wanted, but I would honestly say you'd be likely to get much more mileage out of something like favored enemy (human). Remember that in 3.5 even a human can take favored enemy (human) without being evil.
Velmont said:The remaining levels, would go in Rogue until level 5th. Best basic class for that type of work.
This is also acceptable. I typically don't get bent out of shape over XP penalties from non-favored classes, so as long as a player doesn't intentionally make something weird I don't impose them. That should free up your race selection somewhat as well.

Velmont said:At level 6th, I think I would be able to qualify for the spymaster, and I would go for it.
Spymaster is approved for my games. I figure you knew as much though since I suggested it earlier.
Velmont said:With that, I would see that character starting at level 3 at least, so he has all teh training. If we want to have him at least a level of superspy, he might start at 6th.
How I see the campaign. It would be fun to see it starts with his training. In that case, he could start as low as 1st. This chapter might be just an introduction to explain why he has infiltrate some group and how he was trained. It would also help me to familiarize with the world and also forge a bit more his personality, as my characters are better define throught the action fo play than in a background.
I'd prefer to let him build up as much as possible. 3rd is a fine level to start at, I'd prefer it to 6th. If you wanted to do a few snapshots of earlier training it could happen if you wanted. It'd likely be easier to simply give you the names of people who trained the character and have you write it in the backstory. But either way ...
Velmont said:What do you think of that concept? I think I've found a nice spy here, now, we need to gives him a bit more backstory and personality.
Agreed. I am definately intrigued by your composition of classes. I'll do a bit of thinking about some set up and we can see if something comes together. Any particular skill set come to mind?