Quasqueton
First Post
The big long thread about the campaign-ending puzzle has made me want to post this story of how a supposedly simple "puzzle" got unbearably complicated and annoying.
In the dungeon the PCs were exploring, there was a 50' octagonal room dedicated to each of the four elements. Ancient and mildewed frescoes and designs covered the walls of each room. A summoning circle was in the center of the room, and a shrine built into the far wall. Among the religious symbols and designs were words written in the relevant elemental language. For instance, in the Earth Shrine, the words in Terran said, "Grummock holds the Earth key."
When they translated the words, and spoke them aloud, a Large earth elemental appeared in the summoning circle. It stood there and looked at them. It had a cylindrical medallion on a chain around its neck. They tried conversing with it in Terran (and other languages), but it did not respond other than looking at the speaker in acknowledgement of being spoken to. After two minutes, it was "un-summoned".
They found similar things with the other four elements.
Ignan: "Crezix holds the Fire key."
Aquan: "Shwallop holds the Water key."
Auran: "Wissip holds the Air key."
Then they found a door elsewhere in the dungeon with four holes among elemental designs. They surmised the medallions on the elementals were the keys for opening this door. So, how to get the keys?
Each of the rooms were thoroughly searched by the rogue and mage. Only the summoning circle showed as magical, and there were no secret doors or traps. Through basic trial, they determined that they only needed to speak the name of the elemental (Grummock, etc.), not the whole written phrase, to summon him for 2 minutes. The summoning worked only once per day.
I'm was rather surprised at how long it took them to figure out how to get the keys. They are not a dumb group of players, but this puzzle just flabbergasted them. It was taking so long, and I was getting so tired of it all. They danced all around the answer without actually getting it right for a long time. They actually got a couple of the keys, but then couldn't get the others. I guess the answer was one of those things that's so simple that everyone over thought it, and they apparently missed what they did to get the first couple keys. I eventually just told them how they got the first keys, and so they did the same thing again to get the others and we moved on.
Now, I'm curious if you all can figure the solution to this puzzle. I've given you all the information you need.
Can you tell me how to get the Earth key?
Quasqueton
In the dungeon the PCs were exploring, there was a 50' octagonal room dedicated to each of the four elements. Ancient and mildewed frescoes and designs covered the walls of each room. A summoning circle was in the center of the room, and a shrine built into the far wall. Among the religious symbols and designs were words written in the relevant elemental language. For instance, in the Earth Shrine, the words in Terran said, "Grummock holds the Earth key."
When they translated the words, and spoke them aloud, a Large earth elemental appeared in the summoning circle. It stood there and looked at them. It had a cylindrical medallion on a chain around its neck. They tried conversing with it in Terran (and other languages), but it did not respond other than looking at the speaker in acknowledgement of being spoken to. After two minutes, it was "un-summoned".
They found similar things with the other four elements.
Ignan: "Crezix holds the Fire key."
Aquan: "Shwallop holds the Water key."
Auran: "Wissip holds the Air key."
Then they found a door elsewhere in the dungeon with four holes among elemental designs. They surmised the medallions on the elementals were the keys for opening this door. So, how to get the keys?
Each of the rooms were thoroughly searched by the rogue and mage. Only the summoning circle showed as magical, and there were no secret doors or traps. Through basic trial, they determined that they only needed to speak the name of the elemental (Grummock, etc.), not the whole written phrase, to summon him for 2 minutes. The summoning worked only once per day.
I'm was rather surprised at how long it took them to figure out how to get the keys. They are not a dumb group of players, but this puzzle just flabbergasted them. It was taking so long, and I was getting so tired of it all. They danced all around the answer without actually getting it right for a long time. They actually got a couple of the keys, but then couldn't get the others. I guess the answer was one of those things that's so simple that everyone over thought it, and they apparently missed what they did to get the first couple keys. I eventually just told them how they got the first keys, and so they did the same thing again to get the others and we moved on.
Now, I'm curious if you all can figure the solution to this puzzle. I've given you all the information you need.
Can you tell me how to get the Earth key?
Quasqueton