TiwazTyrsfist
Adventurer
Ok, it took me a while to work out how to put this into words.Can you clarify “adversarial DMing”? Not really sure what you mean by this.
The "5 Minute Working Day" problem is 'Players blow all their limited resources each combat and then take a rest, and I don't like the idea of players spending two weeks getting through a small goblin cave because they slept 20 times'
Understandable.
Clearly, these players WANT to USE their powers, the powers that make their character cool, the thing they enjoy, A LOT. Ok.
The solution then, to me, would be to INCREASE the number of uses of these powers SO THEY DON'T HAVE TO TAKE AN 8 HOUR REST AFTER EACH FIGHT.
The "SoLuTiOn" that I keep seeing in this thread is "Hur hur, how I make Playerz not get rest, how I make battle into SLOG, how I prevent power use and refresh and kill teh PCs?"
Preventing your players from playing the way they clearly want to play, and punishing them for playing the way they enjoy is what I mean by "Adversarial DMing".
Basically, if your solution is "you only get your spells back after a week of bed rest" I hope I never meet and I would rather preform unnecessary dentistry on myself than game with you.
If this comes off as hostile, sorry not sorry.