FrogReaver
The most respectful and polite poster ever
@Tony Vargas I cannot deny anyone else's experience (it was the existence in my games I was denying); only express my own. That's why I also gave my simple solution.
I'm going to point out that the long rests actually require 24 hours because it's one 8 hour long rest per 24 hour period. We still have 16 hours to loot dungeons. Or stuff.![]()
I'm going to say this as nicely as I can and it's still going to come off wrong. I can't help it and want to apologize in advance.
So the 5 minute part is a bit of a misnomer, where the timeframe is exaggerated to silliness in order to drive home the nature of the problem. All it really stands for is an arbitrary time period wherein resources are used up to make challenges much easier than they otherwise would have been - and with challenges remaining, then resting takes place so that the remaining challenges are also much easier than they otherwise would have been.
If you've played a few months of D&D there's statistically no way this phenomenon hasn't occurred. Now maybe it doesn't happen often due to the types of adventures you run, the time pressures you put in the game, etc. Which then becomes the alternate face of the same problem - that there's only certain formulaic adventures that actually work in D&D. The only ones that actually behave as advertised are the ones where you carefully craft the right number of encounters into a 24 hours timeframe - OR possibly stumble upon the right number of encounters by chance.
In any event, the problem is still the same - it just has a few different ways of manifesting depending on the exact nature of your games.