FrogReaver
The most respectful and polite poster ever
I had an interesting idea and wanted to share and hammer out some of the details.
1. Tie ability recharges to level up. For example spell slots only recharge on level up. Obviously the number of slots needs increased but that should be doable.
2. Keep healing and hit die mechanics tied to resting - potentially also slow the rate at which you heal through resting.
Does this solve the 5MWD issue? Are there any foreseeable issues with this setup? Would it be more fun to play this way?
1. Tie ability recharges to level up. For example spell slots only recharge on level up. Obviously the number of slots needs increased but that should be doable.
2. Keep healing and hit die mechanics tied to resting - potentially also slow the rate at which you heal through resting.
Does this solve the 5MWD issue? Are there any foreseeable issues with this setup? Would it be more fun to play this way?