BrooklynKnight
First Post
A friend of mine mentioned a new use for action points he made for his game. His original explination confused me untill i had him clarify. Then I took the liberty to try and word it better for him. This is the Action Point Usage he originally made.
This is what I came up with.
Here is my "criteria" for giving someone an action point as an award.
So, opinions? Comments?
I was inspired to tweak his original idea and perhaps make it more balanced."You may spend an action point to interupt an action preformed by someone else (at any time) and preform a move action of your own. By using this ability you lose your next full round action. You may still preform one free action on your initiative, but nothing greater. The use of this ability must be declared before any dice are rolled."
This is what I came up with.
Then we started discussing action points as story awards in addition to gaining them per level."You may spend an action point during someone elses action to gain a move action of your own. To see who's action goes first you immediatly roll an "opposed" initiative check between everyone that acts on that initiave count. This ability may only be used once per round. You must declare this before any dice are rolled."
Here is my "criteria" for giving someone an action point as an award.
And finally, it led me to thinking. Sometimes there are games that really are high octane action where players use many action points in a single session, and even in a single battle. So, in order to provide them with more points. (Lots more) I decided to write this feat.Basically i require that they preform some heroic action without spending an action point. For example, they can do something that requires a series of skills, such as running up a wall to do a backflip to land behind someone so they can shoot them. (Climb and Jump and Tumble or any of those two followed by an attack.) Perhaps they dive in front of a bullet to take damage for someone else, or ride a motorcycle up a building stairwell and jump it across an alleyway. The action does not have to be in the span of one round but a series of actions. Typcally its up to the DM to decide when they've done something heroic enough to gain an action point.
High Octane Action (Initial)
Benefit: When taking this feat you receive 10 + 1/2 your level action points at each level. You receive 10 action points at 1'st level.
Normal: You receive 5 + 1/2 your level action points at each level. You receive 5 action points at 1'st level.
Special: This feat can only be taken at 1st level.
So, opinions? Comments?
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