Olive
Explorer
I'm an idiot. I introduced a major NPC largely as a plot device and my PCs are (entirely predictably) trying to fight it.
The NPC is a half-fiendish nymph (CR9). The PCs are 2nd level, but likely to be third by the time the fight happens. They are trying to enlist the help of a famed druid called the Fiend Tearer. I sort of made him up on the spot and I can make a decent melee druid but I'm at a bit of a loss about what might make him good versus fiends. Any thoughts? Otherwise, I will just do something like a wondrous item that keeps magic fag going, or something similar.
Similarly, if anyone has any advice on how to make the nymph survive longer - I thinking some sort of cape of the mountebank or similar - so I can keep her alive until the PCs can beat her fairly. I want to make them pay for their insolence but not have her go down in two rounds...
The NPC is a half-fiendish nymph (CR9). The PCs are 2nd level, but likely to be third by the time the fight happens. They are trying to enlist the help of a famed druid called the Fiend Tearer. I sort of made him up on the spot and I can make a decent melee druid but I'm at a bit of a loss about what might make him good versus fiends. Any thoughts? Otherwise, I will just do something like a wondrous item that keeps magic fag going, or something similar.
Similarly, if anyone has any advice on how to make the nymph survive longer - I thinking some sort of cape of the mountebank or similar - so I can keep her alive until the PCs can beat her fairly. I want to make them pay for their insolence but not have her go down in two rounds...