Some CGI stuff I do

Thresher

First Post
Being the soul-less bastard I am I do most of my art all on computer these days, its been about 6 years since I picked up a pencil in anger.
Also, being a cheap mongrel Im hosting stuff on geocities which wont link to here, at least it matches my HTML skills of a retarded monkey.

http://www.geocities.com/muhkies/3d

Sorry the page is a bit big (500k or so) and it will probably get taken offline for a bit due to a few hits from bandwidth leeching :)

let me know what you think.

KS
 

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Very nice pictures, however I can't help but look at her armor and wonder if it was designed by some poor male drow who imagines grabbing her breasts? The design is attractive, but just odd.. which is cool for fantasy stuff:)

Not a dig, just a comment
 



Ah dont worry about digging, Ive got skin thicker than a rhino's after going to uni and having people 'critique' everything I did there for 3years. Anything constructive you can add about composition is always welcome though, Im sometimes known to get a bit carried away and clutter up a picture.

So I finally did the scene where the model was going to eventually find its home, its at the bottom of the aformentioned page, or if you just want to go to the big picture-

HERE

Its a bit bigger in size in terms of pixels (1100-780 pixels) but I tried to keep the resolution and hence, size down in kb.

As for the character, I like to have my demi-humans using equipment that looks more alien than anything a human would wear. Its what makes them different as there is an entirely different culture behind it.
As for the artisan and the armour, well thats a long story in of itself, spent 6 months getting 18 'borrowed' dwarves to hack the adamantite out of a vein down in the deep underdark. Then I spent a few days refining the ore to its base metal. Then off we go, back to Erelhei-Cinlu, abduct Tormtor's (the characters former house) artisan and keep him locked away in a 'borrowed' forge with a geas- "Make heavy drow chainmail really, really good" and none of that crap that dies in sunlight.

Archmage Platinum Bastard Card, for when others think they have something better to do than submit to your wishes...
Never leave home without it
 

These look really good. I agree with the eys comment above, the shape is excellent. The only suggestion I have is adding more texture layers to the model. The face structure is good, but some lines around the eyes and forehead could help bring her to life. The legs and arms are also too smooth, I would suggest adding a little more muscle tone, it could be subtle, but it would give more life to your pic. Great job.
 

My UV mapper is playing up a bit at the moment so I havent been able to do as much as I would like with textures.

The chainmail on the limbs is another problem in of itself, legs was easy enough because I could map it straight onto the body, arms well theyre a different set of models which include the gloves. I can at best do what Ive done there where it is mapped as a transparency and lose a little of the muscle tones, or I can map it straight onto the model and we lose all the muscletone. Ah, dont matter too much anyway, chainmail isnt supposed to be too close to the skin and the character is completely average in strength.

As for the face, it was basically mapped and dropped out without any further work in photoshop, Ive still got to redo a lot of the transparencies on the hair too which arent as nice as I would like. Same with the skin colour, its actually a lot darker than it is there but I lose so much detail I had to bump the contrast way back just so you could see it.
(hint for other artists, never use pure black for a skin tone.)
So, the highlights are bumped way up as is, still, theres a lot of morph points I can use in the face that I havent even started using that can do basically any expression that a real one would, and animate it for speech etc. etc

But, theres only so much I can load into a little 2D thumbnail :)
Maybe I should get around to exporting it into Flash 5 if I can find where I left my macromedia stuff...
 

I enjoy looking at these. A friend of mine and I used to compete against each other until I saw he had real talant and I was a complete hack. He learned everything on his own and became excellent at animation of his renderings, he even landed a few gigs. Then life threw a curveball and he had a baby, well his girlfriend did. Now it has been two years since he touched the stuff.
 

Oh well, if I made someone happy its a worthwhile effort :)

Yeah, a lot of my mates went the 'married in suburbia' route, then a few years later its the 'divorced and seeking visiting rights' and after awile a few of them end up 'finding god', joining some loony christian cult and decide your a heathen that needs saving too...

Somewhere in the last 30 years Ive managed to avoid all 3 pitfalls :D
 

I sort of lashed out with a number of figures I'd been working on over the few weeks and did up a large battle scene.
Dunno about the composition, its definatly chaotic but I might have to work on that a bit more later.

http://www.geocities.com/muhkies/chaos

Also did a bit of a tidy up on the Micarlin figure too, got rid of lots of silly transparencies, redid the skin textures a little and I think the colours look better.

http://www.geocities.com/muhkies/3d2

Its going to be part of a scene with an underdark lizard Ive been working on... well, its made, problem is my PC wont render it! So, when I find a way of getting the poly count down so that a 1.4g processor and 3/4gig of ram can handle it (grr!) I'll post it up too.
 

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