Ferret
Explorer
Quick sheath
You know where your sheath is, and can use it quick.
Prerequest: Quickdraw, dex 15, wis 15
Benefit: As a free action you can shath your weapon (anything that can fit on a belt, a shortsword, cross bow and a lantern are all applicable, great swords, battering rams and other items that need care to put away are not applicable). This negates the AoO, because of this all Ijitsu attacks made after a weapon is seathed suffer - 10 penalty, due to the concentration needed to sheath a weapon at speed, also the maximum damage dealable is 4d6.
Special:As a varient you can rule that anyone may attept to quick sheath a weapon; the target be it belt of scabbard has an AC of 26(10+16 for being fine) and the sheather takes a -10 to attack (Due to thefact that you don't want an AoO on yourself). A miss means you have hit your self and all opponents gain a +4 to intimidate chacks, if a 1 is rolled treat as a Crit, the intimidate bonus is +8.
HIDE SPELL [Metamagic]
You can replace the verbal and somatic commponents, for any words chosen
Benefit: You may make a bluff check and add that to the spellcraft DC, if the veiwers have no skill or do not try to(A sense motive check is required to realise a spell is being cast) they do not know a spell is being cast. The words chosen cannot be grater then 1d4Xcaster level divided by 5 words long. For example: Willis a necomancer at level 20 wishes to casst a hiden animate dead spell after the local paladin finds a body he killed, the paladin and willis go closer, "What is this? A black onyx in his mouth, how curious, what on Faerûn is happening?" And points to the mouth and strokes his beard, the zombie is animated.
The only problem is at what level should it be cast at?
HARNESS SPELL [Metamagic]
You can Change the Numbers used.
Benefit: All numeric effects in the spell can be chosen, this spell doesn't not alow the effects to go over the max or under the minimum of the spell(A fire ball normall cast at 20d6 may not go up to 21d6). Thus a caster may cast a reincarnation spell and choose the number 77 and bring them back as a human.
The only problem is at what level should it be cast at?
You know where your sheath is, and can use it quick.
Prerequest: Quickdraw, dex 15, wis 15
Benefit: As a free action you can shath your weapon (anything that can fit on a belt, a shortsword, cross bow and a lantern are all applicable, great swords, battering rams and other items that need care to put away are not applicable). This negates the AoO, because of this all Ijitsu attacks made after a weapon is seathed suffer - 10 penalty, due to the concentration needed to sheath a weapon at speed, also the maximum damage dealable is 4d6.
Special:As a varient you can rule that anyone may attept to quick sheath a weapon; the target be it belt of scabbard has an AC of 26(10+16 for being fine) and the sheather takes a -10 to attack (Due to thefact that you don't want an AoO on yourself). A miss means you have hit your self and all opponents gain a +4 to intimidate chacks, if a 1 is rolled treat as a Crit, the intimidate bonus is +8.
HIDE SPELL [Metamagic]
You can replace the verbal and somatic commponents, for any words chosen
Benefit: You may make a bluff check and add that to the spellcraft DC, if the veiwers have no skill or do not try to(A sense motive check is required to realise a spell is being cast) they do not know a spell is being cast. The words chosen cannot be grater then 1d4Xcaster level divided by 5 words long. For example: Willis a necomancer at level 20 wishes to casst a hiden animate dead spell after the local paladin finds a body he killed, the paladin and willis go closer, "What is this? A black onyx in his mouth, how curious, what on Faerûn is happening?" And points to the mouth and strokes his beard, the zombie is animated.
The only problem is at what level should it be cast at?
HARNESS SPELL [Metamagic]
You can Change the Numbers used.
Benefit: All numeric effects in the spell can be chosen, this spell doesn't not alow the effects to go over the max or under the minimum of the spell(A fire ball normall cast at 20d6 may not go up to 21d6). Thus a caster may cast a reincarnation spell and choose the number 77 and bring them back as a human.
The only problem is at what level should it be cast at?