Some fighter powers

That’ll Leave a Mark
Fighter Attack 3
You deliver a stinging hit that reminds your foe not to ignore you.
Encounter - Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Weapon: If you’re wielding an axe, a hammer, a mace, or a pick and you mark the target, if this attack’s damage leaves the creature bloodied, it remains marked until the end of the encounter, or until another mark supersedes it.

Clinch Attack
Fighter Attack 3
Your attack creates an opening for you to grab your enemy.
Encounter - Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and if the target is your size, smaller than you, or one size category larger than you, you can make a secondary attack.
Secondary Target: The same creature.
Secondary Attack: Strength vs. Reflex. Do not add any weapon modifiers.
Hit: If you are not adjacent to the target, you can shift up to one square to be adjacent. If you do not have a free hand, you can choose to drop your weapon, or hold a two-handed weapon in one hand. Then if you are adjacent and have a free hand, you grab the target.
Weapon: If you’re wielding a flail or light blade, you gain a bonus to the secondary attack equal to your Dexterity modifier, and you don’t need a free hand to make the grab.

Vaulting Strike
Fighter Attack 3
You jump high and strike at a foe who was out of reach.
Encounter - Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Weapon: If you are wielding a polearm, spear, or staff and are trained in Athletics, you can fly 2 squares before the attack. After the attack, if you are airborne, you fall, but take no damage from the first 10 feet. If the square you land in is occupied, you fall prone and shift into the nearest unoccupied square.
 

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That'll Leave a Mark is okay, but not spectacular. Useful, but nothing to write home about.

Clinch Attack, OTOH, is very yummy. :) I might change the Weapon line for flail, whip, nunchaku, etc - these may not all be in the books yet, so apply as able. I'd take it anyway. Very nice 'stickiness.'

Vaulting Strike is interesting, but feels like it should be a Striker power. Usually Strikers get weird mobility methods while attacking. If nothing else, bump it up a few levels.
 

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