The trouble is that, in the real world, it's all very much relative. Our eyes adjust to prevailing light conditions to give us a relatively constant view of the world.Arravis said:I AM the DM, and I'm looking for clearer definitions of all of this. I don't know, if by the rules as written, "shadowy illumination" is even possible in daylight. Can a player hide on the shadowy side of a building? Can he hide in a shadowy alley? Can he hide in a shadowy hole in the ground?
A clearer definition of these kind of circumstances would be nice. Earlier editions of D&D were'nt really attempting to make meta-game mechanics which spanned as a single cohesive unit. These are the kind of rules that need clarity (pun intended again) if you're going to have this kind of system.
Probably. I'd concider some circumstantial penalties (-4 to -6).Arravis said:Can a player hide on the shadowy side of a building?
Yes. Again, I'd consider whether a circumstantial penalty is in order. (-2 to -4)Arravis said:Can he hide in a shadowy alley?
Probably. Depends on what the hole is made in.Arravis said:Can he hide in a shadowy hole in the ground?
Nail said:Probably. I'd concider some circumstantial penalties (-4 to -6).
Yes. Again, I'd consider whether a circumstantial penalty is in order. (-2 to -4)
Probably. Depends on what the hole is made in.
....for all of these, I'd consider ruling that if the spoter is also in the shadowy area, then there is no concealment. All of this is assuming it's as you describe: outdoors, with sun.
Look in the DMG; shadowy alleys can be found when designing Urban Adventures.Arravis said:I AM the DM, and I'm looking for clearer definitions of all of this. I don't know, if by the rules as written, "shadowy illumination" is even possible in daylight. Can a player hide on the shadowy side of a building? Can he hide in a shadowy alley? Can he hide in a shadowy hole in the ground?
A clearer definition of these kind of circumstances would be nice. Earlier editions of D&D were'nt really attempting to make meta-game mechanics which spanned as a single cohesive unit. These are the kind of rules that need clarity (pun intended again) if you're going to have this kind of system.
IE: you cannot just hide in the darkness of an alley, so it's not truly "shadowy illumination", but it helps you to hide behind something that's in the shadows.SRD said:City Lights
If a city has main thoroughfares, they are lined with lanterns hanging at a height of 7 feet from building awnings. These lanterns are spaced 60 feet apart, so their illumination is all but continuous. Secondary streets and alleys are not lit; it is common for citizens to hire lantern-bearers when going out after dark.
Alleys can be dark places even in daylight, thanks to the shadows of the tall buildings that surround them. A dark alley in daylight is rarely dark enough to afford true concealment, but it can lend a +2 circumstance bonus on Hide checks.
mikebr99 said:P 101 - 2, Complete Adventurer...
Hide
Move between cover
"You can use this option to sneak up on someone from a hiding place... if your Hide check succeeds, your target doesn't notice you unitl you attack or make some other attention-grabbing action. Such a target is treated as being flat-footed with respect to you."
Being flat-footed does more than deny dexterity bonuses. It also denies the ability to make an Attack of Opportunity. This is very useful to keep in mind when planning hide, sneak attack, and run away maneouvers. The Complete Adventurer rulling let's a skirmishing rogue get away from a failed hit without drawing AoO!buzz said:Yep, that's why I used the word "usually." It seems like WotC wants to reserve the phrase for pre-combat, but they use it elsewhere, despite otherwise being anal about saying "denied Dex bonus to AC." Wacky.![]()
Arravis said:What would most people rule on the examples given? Can a player hide on the shadowy side of a building? Can he hide in a shadowy alley? Can he hide in a shadowy hole in the ground?
Yes! That's the distinction I was trying to remember between the two. Thanks, Greyman.Greyman said:Being flat-footed does more than deny dexterity bonuses. It also denies the ability to make an Attack of Opportunity. This is very useful to keep in mind when planning hide, sneak attack, and run away maneouvers.