Some starter questions.

He is starting with 2E, guys. It would be easiest on him to get familiar and comfortable with those rules first, then branch out into new ideas.

B2 is a BASIC D&D module. So unless he is already comfortable with reading about elves and dwarves as classes he is better off starting with other adventures. Preferably 2E.

Once he feels he has a comfortable understanding of 2E then he should have little problem looking at and adapting things from other editions.

So lets make sure he is comfortable with 2E before throwing all this other stuff at him.
 

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Treebore, I don't agree.

BUT, I will put the ball back in your court. He definately needs some adventures just to look at. What should they be?
 

If your looking for a pretty "standard" European/Irish flavor adventure and setting my players had a lot of fun with this:

paizo.com - AD&D Forgotten Realms: FA1 Halls of the High King PDF

Or if you want a lot of laughs you can look at Al Qadim products and see how much they butchered Middle East/Persian legends to make these products.

paizo.com - Store / Downloads / Wizards of the Coast / AD&D (Second Edition) / Al-Qadim


To give them credit, they do say "inspired" rather than "based upon". So you can't really hold them very accountable since they don't even pretend to be trying to recreate the true stories.
 

Treebore, I don't agree.

BUT, I will put the ball back in your court. He definately needs some adventures just to look at. What should they be?


Well, for the last two months I have been rereading the Rules Compendium, 1E DMG, 2E PH, and lots of other related products, and when I looked at converting things back and forth between them, versus my just continuing to use Castles and Crusades, it is still confusing to me. That with me gaming for about 24 years, and having English as my native language.

So I think he'll definitely be better off starting with one system, and then branching out as he becomes more comfortable with the rules, and the English language.
 

Musketeer,

If your familiar, or able to read up on, the old Persian gods, I would love to see them written up D&D style from the perspective of a modern Persian.
 

well, thanks dear Terradave, for advice and links also.

but I prefer to read 2nd Edition or OSRIC books, because we are playing 2e right now. I have a collection of 4e books, but It's really easier to read what we are playing now. Thus we could practice it. otherwise I should read without practicing :(

and about adventure... thanks for great links friends

I have AL-Qadim PDFs. what are they exactly? they seems to be adventure, something like monster books and some other things :confused:
Musketeer,

If your familiar, or able to read up on, the old Persian gods, I would love to see them written up D&D style from the perspective of a modern Persian.
Sorry... I cant understand... I think I can read any kind of Persian including old or new. But how can i translate them to D&D style?

thanks again..
 

well, thanks dear Terradave, for advice and links also.

but I prefer to read 2nd Edition or OSRIC books, because we are playing 2e right now. I have a collection of 4e books, but It's really easier to read what we are playing now. Thus we could practice it. otherwise I should read without practicing :(

and about adventure... thanks for great links friends

I have AL-Qadim PDFs. what are they exactly? they seems to be adventure, something like monster books and some other things :confused:

Sorry... I cant understand... I think I can read any kind of Persian including old or new. But how can i translate them to D&D style?

thanks again..

Gods are written up in D&D, so I was wondering if you would be willing do a write up of the Persian gods from your perspective.
 

I am deahtly curious why I have not posted in this thread about 2nd edition, as I could have sworn I provided at least one link here for material that could be used with it.

Previous Edition Dungeons & Dragons Downloads

There is a wealth of free material there if the downloads work for AD&D, which should work for either 1st or second without too much trouble, and just starting out you are going to make mistakes anyway, so don't be too afriad of doing so.

One important things with 2nd edition to remember is what the books say. "The rules are only guidelines."

Don't be afraid to change something you don't understand, or even add new things. Don't be afraid to make mistakes.

Jump in and start playing with your group and see how the game works and what works for you with the rules and only use what you need to begin with. Make sure in any edition of D&D, that you are having fun with the rules.

One thing you may wish to change is how NWPs work and how many you get. You may even want to remove "chance to learn a spell" or "chance of spell failure" while you learn to play and run the game and add them back later.

I know there is a silly little boxed set called Advanced Dungeons & Dragons Archive: First Quest that may be helpful or at least a little bit funny to relax you into playing, but don't if you could get it online or not form anywhere, any how you would get the CD to use with it.

1. Yes you can learn 2nd edition. it is the best thing to learn to play if you want to play 2nd edition. ;)

2. You learn to play faster by reading the books more, and playing more.

3. That First Quest might help if you can find it.

4. I gave basic advice above, but remind don't be afraid to make mistakes. DM's do it and so do players.

5. I don't use Yahoo or other chat things.

Good luck, and any more specific questions I will try my best to answer about 2nd edition.
 

Gods are written up in D&D, so I was wondering if you would be willing do a write up of the Persian gods from your perspective.
sorry for my ineptitude :-S But what is "Persian God"? I really would like to do that, but what is it exactly? sorry again

and dear justanobody...

thanks for your perfect reply, and helpful links also... thanks :)
 

sorry for my ineptitude :-S But what is "Persian God"? I really would like to do that, but what is it exactly? sorry again

and dear justanobody...

thanks for your perfect reply, and helpful links also... thanks :)

I presume he's talking about "Ahura Mazda" and the religion known to Westerners by the name "Zoroastrianism". I'm not sure how meaningful that could be because, as far as I know, Zoroastrianism is monotheistic.

In general he is talking about the fact that some D&D books have provided game statistics for the gods of various pagan pantheons, such as telling you the Armor Class and Hit Points of "Zeus", "Ares", "Athena", etc. of the Greeks. The idea is that you might be able to fight those gods in the game, such as when the Greek hero Diomedes fought Aphrodite and Ares upon the plain of Troy in Homer's epic "Iliad".

Those books have also given statistics for heroes and monsters associated with those religions, so the section on Norse myths might tell you the statistics for "Garm" the dog of the underworld, and the section on the myths of the Finns might tell you the statistics for "Otso" the bear spirit, etc.
 

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