el-remmen
Moderator Emeritus
McBard said:Interesting stuff, el-remmen. Another question: have you kept track of the average length (in real time) of each session? And, more specifically, average length in real time of each combat? I'd be curious to see those numbers.
I've kept similar data for my last couple of 3.X campaigns, and was especially interested in how many combats per hour we could run. This speed-of-combat (or lack thereof) was the major breaking point for my group with regards to 3.X. For the most part, combats can be fairly quick at low levels (10-20 minutes), but by mid-level they settle into 1 combat per hour...and only go up from there.
Bottom line breaking point: it just takes too long to run 3.X combat at just about all levels. (I don't want to hijack the thread with a tangent topic, but speed-of-combat is the first thing with which I'll measure and judge 4E: it's gotta improve for us to play D&D again. For what it's subjectively worth, I'd like to see roughly a half-hour per combat ceiling at all levels).
Like I said before, I have meant to keep those records, but in the heat of the moment I always forget. Even if I remember to look at the clock as initiative is called for, I don't remember until way too long after the combat is over to look at the time again.
I will try again.
BUT, that being said I don't think our combats are too long time-wise, nor do I agree about a 30 minute ceiling. Combats are as long as they need to be. Sometimes brief, sometimes (though VERY rarely) nearly all of a session. It depends on the environment, the # of combatants and the stakes of the battle. In my last campaign, we had 30 and 40-some-odd round battles with 9th or 10th level characters that were as fun in round 1 as they were in round 45.