Some Stories Are True


log in or register to remove this ad

Tellerian Hawke

Defender of Oerth
Wrenn looks as if he is about to fire on the fleeing Amiradthans, but at the last moment, he lowers his bow; he then begins to see to the wounded.

63
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Askari will...
Wrenn looks... see to the wounded.
Askari cannot manage to yell, but he feels like he is. His intention is the same, anyway. He tries to laugh at himself, but it hurts.
A2: Body: 10 - 11 - 1 = -2, incapacitated.
A5: Body: 10 - 9 - 2 = -1, incapacitated.
A8: Body: 10 - 14 = -4, incapacitated.
Mind: 6 - 3 = 3, dazed.
A9: Body: 10 - 13 = -3, incapacitated.
Unlike any previous enemy, the Amiradthae, who retreat, pick up some of their incapacitated members and carry them along. All cannot be recovered, though, and four of the enemy still lie on the ground, conscious but unable to move. It would take days for them to recover, if they would not starve or dehydrate, first, but beetles or ants would most likely have at them long before anything else were to happen.

Wrenn lowers his bow without firing that shot. He thinks to himself, ~Enemies. Definitely enemies, but more opportunistic than malevolent. Interesting.~

Wrenn is the only one who is not hurt. Neither Askari nor Astrid is yet able to move, but Hiroshi, Oorvid, and Volki assist in rendering aid.

Once Hiroshi has sufficiently recovered, he talks to the group about his current thoughts. He desires to return to the Spiofthest village, taking one of the fallen Amiradtha with him. He feels that in a better environment, the former enemy may be redeemable. He renders aid to one of the female enemy and carries her with him, seeing as how she should be slightly lighter to carry than the others. Three of the Amiradtha still lie on the ground.

Oorvid, who is only slightly injured, stands over each one in turn and says, "Zoals de grond jouw bloed opeist, moge je essentie vrede vinden," before quickly ending the life of each with one of his carving axes.
As the ground claims your blood, may your essence find peace
Askari: 28(medicine) + 26(restore) + 50(d100) = 104
Astrid: 42 + 22 + 57 = 121
Hiroshi: 21 + 39 + 57 = 117
Oorvid: 21 + 40 + 57 = 118
Volki: 32 + 29 + 50 = 111
Wrenn: 28 + 29 + 63 = 120
Askari:
Body: 10 - 4 - 12 = -6, incapacitated.
Time: 160 days / (104 + 117 + 118 + 111 + 120) = 6 hours, 45 minutes
Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33
Astrid:
Body: 10 - 4 - 12 = -6, incapacitated.
Time: 160 days / (121 + 117 + 118 + 111 + 120) = 6 hours, 33 minutes
Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22
Stones: 20
Hiroshi: full wellness
Body: 10 - 5 = 5, injured.
Time: 50 days / (117 + 118 + 111 + 120) = 2 hours, 35 minutes
Tunic: 60 - 2 - 1 - 1 = 56.
Javelins: 3, stone: 3 ularin
Oorvid:
Body: 10 - 6 = 4 + 2 + 2 = 10 - 2 = 8, hurt.
Time: 20 days / (117 + 118 + 111 + 120) = 1 hour, 2 minutes
Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62
Volki:
Body: 10 - 5 = 5, injured.
Time: 50 days / (117 + 118 + 111 + 120) = 2 hours, 35 minutes
Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43
Wrenn: full wellness
Tunic: 59
Arrows: 8
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 3 ingots, {shock x3}

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 9 measures, {heat x2}
Spider Claws: 3 sets, {toxicity x2}
Spider Fangs: 3 sets, (Cohesion +1)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 2, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Songbird Talisman: 1, (Persona +1)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
Teal Skull: 1, (Cohesion +2)
Viper Skull: 4, (Motility +2)

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Emberstone: 1, (Confluence +2)
Lodestone: 2, {shock x3}
Livestone: 4, (Strength +2)
Milkstone: 2, (Will +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP and improves in Orngaddrin by 2%. State nominal actions and provide a random roll.
 
Last edited:

Tellerian Hawke

Defender of Oerth
Wrenn agrees that Hiroshi's plan has merit. He hugs his friend in a brotherly, manly fashion, and wishes him well. As they embrace, Wrenn affects him with healing, via wayline manipulation.

71 (Aid in healing)

Afterwards, Wrenn examines the fallen foes, to see if anything they wear or carry has any proclivities.
 

Gigeaux

Explorer
Volki will also check for anything that stands out to her, before checking the surroundings for any food or interesting items.
67, 91+59(luck)=150
 

MacConnell

Creator of The Untamed Wilds
Wrenn... examines the fallen foes...
Volki will also check...
Askari and Astrid remain as any party member may have situated them until after nightfall. A night's rest only aids full recovery. Everyone, except Wrenn who managed once again to go unscathed, shows some significant new battle scars, but, by morning, no one is the worse for wear.

Of the three Amiradthan bodies that remain, two are male and one is female. Each is dressed in a simple, thin leather tunic that covers from shoulder to mid thigh. They are accessorized differently for each gender. Each had been armed with a simple bow and a quiver of arrows with ularin heads, of which 24 in total remain. Each was equipped with various small tools, bags, and food stuff necessary for all nomadic behavior.

Searching more thoroughly, Wrenn and Volki find a white stone that feels wet no matter how much it is rubbed, a recognized livestone, two skulls of some kind of waterfowl, and two whitish metal ingots. Additionally, Volki finds a necklace of ten black claws and a jawbone that may have come from a goat or deer.

In the morning, being in a pine forest, Volki eventually comes across a greenbriar scaling up one of the trees. She manages to pull some of it down to access the edible berries that are available at this time of year and digs up the edible root bulb.
2C0AC9AC-C9F7-44ED-BD16-F95917DDA97B.jpeg

OOC: The pencil indicates the party's current location.

As everyone is sitting down to eat, Oorvid asks the obvious. "Do we want to go back and go up the ladder we passed or take the southern tunnel there, first?"
Askari: full wellness
Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33
Astrid: full wellness
Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22
Stones: 20
Oorvid: full wellness
Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62
Volki: full wellness
Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43
Wrenn: full wellness
Tunic: 59
Arrows: 8
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 3 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 9 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 3 sets, {toxicity x2}
Spider Fangs: 3 sets, (Cohesion +1)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 2, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Songbird Talisman: 1, (Persona +1)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 4, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Emberstone: 1, (Confluence +2)
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)
Milkstone: 2, (Will +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State nominal actions and provide a random roll.
 
Last edited:

While we rest and eat, Askari will look over the various items the party has collected to see if any will aid him more than what he is carrying.

I saw we check the south bound tunnel. We’ll likely have to come back north to the ladder any way.

53
 


Gigeaux

Explorer
While eating Volki also rifles through the items the group has to see if anything she’s carrying would be better swapped or if anything feels like it should be added. “Keeping along this path before we double back seems like it may bring us some interesting answers to these interesting questions.”
81, 78
 

MacConnell

Creator of The Untamed Wilds
... Askari will look over... items...
Wrenn agrees... picks up the jawbone...
... Volki also rifles through the items...
Oorvid nods at the responses, and Astrid agrees with the plan. Oorvid rolls his eyes as Wrenn selects the jawbone. He has already learned a pattern to the proclivity of certain items that Wrenn has yet to determine.
Askari: 29(alchemy) + 21(analysis) + 53(d100) = 105
necklace: 105 < 160, fail
Astrid: 42 + 28 + 73 = 143
ingot: 143 < 160, fail
Oorvid: 21 + 31 + 73 = 125
skull: 125 < 160, fail
Volki: 33 + 24 + 81 = 138
ingot: 138 < 160, fail
Wrenn: 28 + 24 + 84 = 136
Jawbone: 136 < 160, fail
No one is able to determine anything special about the new items though Askari and Oorvid are both drawn to the skulls and jawbone; Astrid is drawn to the ingots, and everyone is drawn to the claw necklace.

Askari does realize that, from the party inventory, one of the viper skulls and the emberstone are both beneficial for him to carry.

Volki realizes that a pair of the spider fangs, when added to her necklace, and the songbird feather talisman are both beneficial for her.

Wrenn realizes that one of the goat beard talismans is beneficial for him to carry. Though the heckling jay feather talisman like Volki carries offers the same benefit, the goat beard seemed more masculine.

Askari suddenly realizes that the milkstone she is already carrying seems to have become more beneficial to her.

Oorvid realizes that one of the viper skulls and the remaining milkstone are both beneficial to him.

The following morning is quite cool, possibly indicating a change in the season. Everyone feels a little more energetic. Wildlife is more active. It takes about six hours to climb back down the ladder, travel east, and take the south passage at the four-way to its end, which is as expected, a 3 x 3 room containing only a 6 stride ladder.

Ascending the ladder indicates that the trapdoor is free to move. Nothing in particular can be heard outside of it.
Askari: full wellness
Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33
Astrid: full wellness
Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22
Stones: 20
Oorvid: full wellness
Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62
Volki: full wellness
Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43
Wrenn: full wellness
Tunic: 59
Arrows: 8
41 marks: currency

(helps Astrid or Hiroshi)
Aluminum: 3 ingots, {shock x3}
white ingot: 2, ??

(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 9 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 3 sets, {toxicity x2}
Spider Fangs: 2 sets, (Cohesion +1)

(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}

(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??

(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)

(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
OOC: Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.
 
Last edited:

Remove ads

Top