Just wanting peoples opinions on a few things. Also kind of a rant.
Firstly the only potions in the PHB are the four 'healing' type ones. I can accept this and understand it makes it easier, but out of curiosity is there any others / a formula to create new types if not? Just feels like my players will be missing their potions of invisibility and potions of bulls strength and such.
Secondly Invisibility (and greater invisibility at lvl 16) seems kind of useless. (Until end of next turn, attacking dispels, daily spell). Turning invisible for a turn gives an advantage, but at lvl 16 I would of expected more.
In fact the only difference between normal invisibility and greater seems that the range extends from 5 to 20 so it could be sustained allowing someone to sneak around for a little longer, even so, performing any offensive action removes it so =(.
I understand that it's a utility spell, so has effectiveness out of combat and works great in that respect, but it is no longer to be used in combat?
Personally I'm not too fussed considering my players enjoyed that spell a little too much last campaign but it feels very underpowered now.
Why not instead grab a cloak of invisibility (albeit a lvl 23 item) that has a daily that lasts until the end of encounter AND allows you to attack "You become invisible until the end of the encounter or until you are hit."
by a melee attack or a ranged attack."
Firstly the only potions in the PHB are the four 'healing' type ones. I can accept this and understand it makes it easier, but out of curiosity is there any others / a formula to create new types if not? Just feels like my players will be missing their potions of invisibility and potions of bulls strength and such.
Secondly Invisibility (and greater invisibility at lvl 16) seems kind of useless. (Until end of next turn, attacking dispels, daily spell). Turning invisible for a turn gives an advantage, but at lvl 16 I would of expected more.
In fact the only difference between normal invisibility and greater seems that the range extends from 5 to 20 so it could be sustained allowing someone to sneak around for a little longer, even so, performing any offensive action removes it so =(.
I understand that it's a utility spell, so has effectiveness out of combat and works great in that respect, but it is no longer to be used in combat?
Personally I'm not too fussed considering my players enjoyed that spell a little too much last campaign but it feels very underpowered now.
Why not instead grab a cloak of invisibility (albeit a lvl 23 item) that has a daily that lasts until the end of encounter AND allows you to attack "You become invisible until the end of the encounter or until you are hit."
by a melee attack or a ranged attack."