FireLance
Legend
IMO, that's an encounter design problem, not a system problem (apart from the system not giving enough advice). The trick to minimizing the need to keep track of multiple conditions in combat is to avoid using a variety of monsters that inflict different conditions in the same fight.That's not to say 4e is without flaws- and piles of conditions in combat is certainly one of those issues. It's just a pity we'll have to wait until 6th edition to see any progress on such a design.
Of course, that doesn't do much for the PC side of the issue, but the DM can always spread the load around by requiring the players to track the effects of their own PCs' powers. (You do trust your players, don't you?
