Hussar
Legend
Looking at the various bits of DMing advice out there, there's lots of stuff about making interesting worlds, interesting NPC's, designing encounters and so on. Great stuff. But something that I don't think gets enough attention is pacing. I've come to the opinion of late that the single biggest element in a successful campaign is pacing.
Now, this is just my opinion, so, don't start firing up the keyboard just yet.
But hear me out. I've played under a number of GM's over the years and when I compare campaigns that I really enjoyed to those that I either just liked or outright disliked, the biggest thing that jumps out at me is pacing. In games that I didn't like, we'd spend hours on elements. The elements could be important or not, but, we'd spend god awful amounts of time on them.
I'm taking a different approach in my games. I'm setting a kind of internal clock where any single element should never last more than an hour, and most should be about half that. In a three hour session (which is what I play), I should be able to get through about 5 "encounters" (I put the scare quotes there because encounter does not have to mean combat). Five or so fairly distinct scenes.
However, this does come at a price. The players don't have a lot of time to sit and mull things over. Conversations can get cut short. Stuff occasionally blows up for no reason, just to move things along.
And, yup, from time to time, I might even be guilty of a bit of rail roading just to get things moving.
IMO, this is a small price to pay for keeping the pace very, very high. I want the game to run almost like a stage play or a movie. You don't spend two hours of a movie on a single scene, generally you're lucky to spend ten minutes in a given scene. Now, I realize I can never get that kind of speed, and I don't want it either. To get that level of pacing, I'd need to be running from a script, and I'm not quite that bad.
But, by the same token, I don't want to play in games where things take forever to get anywhere either. Three to six significant scenes (averaging about 5) per three hour session seems good to me.
My question to you is how should I go about achieving this pace? What things can I do to keep things running like a well oiled machine? What pitfalls are there that I should avoid? What might I be missing out on by moving things along so quickly?
And, which do you prefer? Fast or slow pace? Mixed? How do your games usually go?
Now, this is just my opinion, so, don't start firing up the keyboard just yet.

But hear me out. I've played under a number of GM's over the years and when I compare campaigns that I really enjoyed to those that I either just liked or outright disliked, the biggest thing that jumps out at me is pacing. In games that I didn't like, we'd spend hours on elements. The elements could be important or not, but, we'd spend god awful amounts of time on them.
I'm taking a different approach in my games. I'm setting a kind of internal clock where any single element should never last more than an hour, and most should be about half that. In a three hour session (which is what I play), I should be able to get through about 5 "encounters" (I put the scare quotes there because encounter does not have to mean combat). Five or so fairly distinct scenes.
However, this does come at a price. The players don't have a lot of time to sit and mull things over. Conversations can get cut short. Stuff occasionally blows up for no reason, just to move things along.

IMO, this is a small price to pay for keeping the pace very, very high. I want the game to run almost like a stage play or a movie. You don't spend two hours of a movie on a single scene, generally you're lucky to spend ten minutes in a given scene. Now, I realize I can never get that kind of speed, and I don't want it either. To get that level of pacing, I'd need to be running from a script, and I'm not quite that bad.
But, by the same token, I don't want to play in games where things take forever to get anywhere either. Three to six significant scenes (averaging about 5) per three hour session seems good to me.
My question to you is how should I go about achieving this pace? What things can I do to keep things running like a well oiled machine? What pitfalls are there that I should avoid? What might I be missing out on by moving things along so quickly?
And, which do you prefer? Fast or slow pace? Mixed? How do your games usually go?