ExploderWizard
Hero
I try and let the players set a pace they are comfortable with. The world keeps moving and things continue to happen even if the PC's sit on their bums and enter a long debate. XP does a good job of helping to manage pace. XP is earned for resolving goals and doing things.
Too much planning and debate will result in less action which will slow down advancement. Racing ahead full steam without consideration or thought will likely result in costly casualties.
This works well enough for campaign play with our group. I certainly favor more structured pacing for time sensitive (in the real world) games such as gameday or con one-shots.
Too much planning and debate will result in less action which will slow down advancement. Racing ahead full steam without consideration or thought will likely result in costly casualties.
This works well enough for campaign play with our group. I certainly favor more structured pacing for time sensitive (in the real world) games such as gameday or con one-shots.