Mattachine
Adventurer
If Theater of the Mind is going to encompass combat, it's going to encompass exploration, too.
I hate the disconnect when DMs want a described, somewhat abstracted battle--using no minis and no grid; but then, when it comes to exploration or searching, the game suddenly turns into nitpicking over a couple feet, the exact burn time of lamp oil, or the particular behavior of a light source.
Just go with what makes sense. A lot of games don't specify things like this, and don't need to.
I hate the disconnect when DMs want a described, somewhat abstracted battle--using no minis and no grid; but then, when it comes to exploration or searching, the game suddenly turns into nitpicking over a couple feet, the exact burn time of lamp oil, or the particular behavior of a light source.
Just go with what makes sense. A lot of games don't specify things like this, and don't need to.