Jakathi
First Post
*Soralis will normally be encountered in human form. If she does have to shape change, she will use a bipedal tiger form with owl-wings appropriate for the cat’s size. She rarely uses her dragon-form unless she looses complete control or is faced with a truly horrendous foe. These stats are pre-symbiont, pre shao kahn.
Soralis De Mordant
The Harvester of Souls, The Isisethren
Legendary Half-Celestial Dragonlord Precognicent spirit touched
ALIGNMENT: NG Amoral tendencies CLASS: Cleric(Barbarian)/Martial Artist/Mage LVL: 20/25/20 HP: 150
NATURAL AC: 17. TOUCH 16, FLAT-FOOTED 27 INITIATIVE: 16. FORTITUDE: +15 AGE: 500
UNARMED ATTACK/GRAPPLE: +22 WILLPOWER: +15 REFLEX: +17 BASE MELEE BON: +4
BASE RANGED BONUS: +6 STR: 19. DEX: 22. CON: 18. INT: 21. WIS: 18. CHA: 17. SPEED: 60.
APPEARANCE: appears as an exotic woman in her mid to late twenties. She is 6ft tall and around 150 pounds. She has a lean, rangy thin build. Her features are chiseled and well-defined. Her eyes are an eerie pale gold that reflect the centuries of experience she has lived. Her face is framed by silver white hair that is normally styled into a single wrist thick braid that hangs well below her waist. She normally dresses in the muted green and gray of an elven ranger. Regardless of size, her flying skills are never less than good. Soralis is a naturally powerful psionic due to her own outsider heritage. Her base psionic power points are at least 250 per day.
Soralis is an elf friend, due to the simple fact that she is a Dragonlord. (dragonlords are to elves as elves are to modern humans. The only difference is, elves knew dragonlords were once very real and for one to be alive is like dealing with a living myth.)
PRECOGNITION: has powerful, horrible and true visions of the past, present and future. These visions come with a terrible price-pain. This pain comes in the form of horrific headaches that can sometimes knock her out.
BLIND-SIGHT: effectively sees without vision.
TREMOR-SENSE: automatically senses the location of anything that is in contact with the ground and within range
UNDEAD-SENSE: automatically senses the location and type of any undead creature within 120ft
SEE AURA: can see auras and sense evil.
SENSE/IDENTIFY MAGIC: Self explanatory
DARK VISION: Can see in the dark up to 120ft
Commune With Nature (3x A Day)
POLYMORPH: can polymorph into any living thing 4x a day. Her true form is that of a huge 60ft tall, 7 headed black dragon. Her other true form is that of an exotic woman with pale gold eyes and silvery-white hair.
ALTER FEATURES: can change her appearance at will, including changing her coloration, general features, hair color, hair length, size etc.
BREATH WEAPON 1 (only in a dragon form): Cone of Fire. 30ft long, 5ft wide at the base, 10ft wide at the end.
BREATH WEAPON 2 (only in a dragon form): Glowing Blue Mist. Acts as a Heal/Regeneration spell of 30th lvl.
WATER-BREATHING: as spell of same name
PSIONIC/SPELL LIKE ABILITIES
Detect Psionics Identify Object Reading Poison Sense
Hyper-Cognition See Invisibility Sens 2 Psy Imp Psycholuminescence
Control Light Matter Agitation Spider Climb Conceal Thoughts
Empathy Lesser Mindlink Sense Link Control Air
Control Flames Body Equilibrium Sustenance Levitate Control Shadow
Remote Viewing Whitefire Fly Mindlink
Schism Fabricate Quintessence Telekinesis
Immovability Mindwipe Tailor Memory True Seeing
Incarnate Brilliant Blast Mind Probe Suspend Life
Improved Fly Aura Alteration Reddopsi Etherealness
Telekinetic Sphere Mind Blank True Telekinesis Psychic Chirurgery
SKILLS
Knowledge hell 20 Knowledge demons 20
Appraise 20 Knowledge undead 20
Balance Auto Knowledge nature Auto
Bluff 20 Knowledge planes Auto
Climb Auto Spot Auto
Concentration 20 Knowledge arcana Auto
Craft Pottery 20 Knowledge religion 20
Craft Weaving 20 Listen Auto
Craft Woodwork 20 Move Silently Auto
Craft Carving 20 Open Lock 20
Craft Arms/Armor 20 Perform Juggling 20
Craft Leatherwork 20 Perform Dancing 20
Craft Bowyer-Fletcher 20 Perform Singing 20
Craft Jeweler 20 Perform Flute 20
Diplomacy 20 Perform Drums 20
Gather Information Auto Perform Story-Telling 20
Handle Animal 20 Ride 20
Heal 20 Search Auto
Hide Auto Sense Motive Auto
Intimidate 20 Sleight Of Hand 20
Jump Auto Spellcraft Auto
Survival Auto Tumble 20
Swim Auto Use Rope 20
FEATS
Ambidexterous All simple weapon All martial weapon
Exotic Weapon: Katana Exotic Weapon: Elf bow Exotic Weapon: Shuriken
Brew Potion Combat Expertise Craft Magic Arms And Armor
Craft Wondrous Item Dodge Eschew Materials
Far Shot Improved Disarm Improved Feint
Improved Grapple Improved Initiative Improved Unarmed Strike
Manyshot Mobility Mounted Combat
Point Blank Shot Power Attack Precise Shot
Quick Draw Rapid Shot Scribe Scroll
Silent Spell Still Spell Stunning Fist
Track Two-Weapon Defense Two-Weapon Fighting
Mage Spells
Acid Splash Dancing Lights Flare Ghost Sound Open/Close
Arcane Mark Prestidigitation Alarm Protection from Grease
Obscuring Mist Detect Secret Doors Identify True Strike Hypnotism
Sleep Magic Missile Color Spray Magic Aura Ventriloquism
Erase Reduce Person Enlarge Person Arcane Lock Daze
Monster Blur Pyrotechnics Stinking Cloud Dispel Magic
Arcane Sight Daylight Fireball Lightning Bolt Tiny Hut
Displacement Flame Arrow Shrink/Enlarge Item Globe of Invulnerability Locate Creature Ice Storm Hallucinatory Terrain Enlarge Person Cone of Cold Permanency Wall of Iron Legend Lore Freezing Sphere Permanent Image Shadow Walk Veil
Flesh to Stone Stone to Flesh Freedom Meteor Swarm
CLERICAL SPELLS
Clean Quick Sober Summon Water Light
Mending Purify Food and Drink Bless Bless Water
Cure Light Wounds Deathwatch Obscuring Mist Summon Monster I
Align Weapon Consecrate Cure Moderate Wounds Darkness
Find Traps Make Whole Remove Paralysis Status
Undetectable Alignment Zone of Truth Continual Flame Daylight
Cure Serious Wounds Deeper Darkness Dispel Magic Invisibility Purge Locate Object Remove Blindness Remove Deafness Remove Curse Remove Disease Stone Shape Discern Lies Control Water
Cure Critical Wounds Freedom of Movement Neutralize Poison Planar Ally, Lesser Restoration Commune Break Enchantment Hallow
Flame Strike Wall of Stone Find the Path Geas/Quest
Heal Control Weather Regenerate Discern Location Planar Ally Holy Aura Storm of Vengeance Forget
EQUIPMENT
Caltrops Crowbar Flint and Steel Tinder box Grappling Hook
30ft Elven rope Climber’s Kit Healer’s Kit Magnifying Glass belt pouches/sash
Thieves’ Tools, MW 2 Cold Weather Outfit 2 Explorer’s Outfit 2 Wks of Elf Rations 2 wks Lembas
2 Water skins Medium Elf Warhorse War Saddle/Horse Stuff Pack Horse Pack Saddle/Stuff
TREASURE
500 CP. 5OO SP. 10 GP. 5 PP
5 pieces of amber 5 emeralds 5 jacinth 5 Alexandrite
5 pieces of Jade 5 Black Pearls 5 blue spinel 5 blue diamonds
finely wrought mithril elf bracelet Embellished bone flute Sapphire pendant Jade horse figurine
MAGICAL ITEMS
Elven chain mail +4
Katana +4 holy master wrk sword: this weapon will return to the owner if lost. Vorpal +6vs evil outsiders/undead
Katana +4 holy master wrk sword: this weapon will return to the owner if lost. Vorpal +6vs evil outsiders/undead
Elven Longbow , masterwork +5
20 +5 arrows: demon/undead bane. Will kill lesser undead and wound greater undead
20 +5 arrows
4 vials of Gaia’s Tears: is embued with the following: bless, dispel magic, remove curse, break enchantment, heal, greater restoration and regeneration.
**************
HISTORY
Soralis was born in the sierra mountains on earth more than 1400 years ago. When she was nearly an adult, her tribe was attacked and slaughtered by a rival band. These marauders tortured and killed her entire family before turning on her. They also tortured her and finally disemboweled her before burying her alive. It took her a year and a day to tunnel out of the mass grave they had thrown her in. When she got out, she was understandably deranged and went on a three year killing spree that took out several Mayan cities including Teotihuacán, Xochilnac and Cuetzpalli.
When she was done, she eventually made her way to Europe where she encountered an immortal called Methos. He brought her back to the realm of the sane and taught her many things before giving her the name ‘Soralis de Mordant’, the harvester of souls. He then sent her against his former allies and gleefully watched her decimate them.
For several centuries, she traveled, killing evil sorcerers, mages and demons before finally meeting an idiotic mage bent on world domination. This mage foolishly opened a portal to hell, which she closed at the expense of winding up in that terrible place.
She spent around a hundred years there before managing to kill the first evil’s second in command. She refused to take his place, thereby earning the first evil’s anger and the Powers That Be favor. The PTB whisked her away to Middle Earth as a ‘reward’ for her behavior in hell.
There, she was captured by a Ringwraith and taken to Dol Guldur. While being held captive there, she befriended another prisoner, the elf-warden Haldir of Lothlorien. Together, they managed to escape and made their way to Haldir’s home with the help of the wizard Gandalf. Now Soralis is residing in Lothlorien, aiding the elves and keeping the forces of Dol Guldur at bay with her fire and spells.
CURRENT HISTORY:
She spent around 500 yrs in middle earth. Sometime during her stay there, she was ambushed by a powerful hell-god called Shao Kahn and taken to Outland, where she was subjugated to terrible experiments that finally ended with a living adamantine based symbiont attached to her skellital structure. She was rescued by an external mutant called Prophet who recruited her into an ancient order called the Shadowlords.
These Shadowlords are protectors and defenders of the cosmos and are ordained to keep the balance between good and evil. Now, Soralis is the protector of earth and is doing a fairly good job at irritating the various evil powers that threaten it.
STATISTICS
Soralis is the daughter of Rayden the thunder god (Mortal Kombat template) and a female dragonlord. She is in fact the reincarnation of the Isisethren, a daughter of Osiris and Isis, and as the Isisethren, the ruler of Limbo, a buffer zone between heaven and hell. (in my cosmos, limbo is similar to D&D outlands). However, while in mortal form, Limbo is ruled by the Isisethren’s second in command.
The Isisethren habitually reincarnates into mortal form so she can be truly just when judging mortal souls. For if one does not walk in a mortal’s shoes, how can she be any judge of mortal actions?
Due to her own past, the first evil, Shao Kahn and various devils and demons want her head on a plate and her hide for a rug. However, she does have one thing going for her. They are forbidden from subverting her to their will as they cannot influence Limbo and compromise its neutrality. That doesn’t mean they can’t torture and kill her for other reasons. They just can’t use her as a jumping post to open heaven like a ripe peach.
**************
Dragonlord species
Dragonlord
Ages ago, the hell-goddess Tiamat captured a descendant of Bahuma and forced him to have intercourse with her. She had planned on using the resulting children to foment confusion and dismay among the various good-aligned dragons.
Tiamat’s plans went wrong. Instead of having the form of a metallic dragon and the heart and soul of an evil, chromatic dragon, the exact opposite happened. Her children possessed her basic form and abilities, but had the general disposition of a good-aligned or neutral dragon.
The young dragonlords were quick to hide their natures and escaped hell at the first opportunity. When they reached the earth realms, they spread throughout the various dimensions, gleefully creating havoc among their mother’s forces.
Medium-size Outsider (Dragon, Fire, Good)
HIT DICE: 10d8+50 (95 hp)
INITIATIVE: +2 (+2 Dex)
SPEED: 30 ft, Fly 60 ft (Good)
AC: 36 (+2 Dex, +24 natural)
ATTACKS: Bite +17 melee, 2 claws +12 melee
DAMAGE: Bite 1d6+7, claw 1d4+3
FACE/REACH: 5 ft by 5 ft/5 ft
SPECIAL ATTACKS: shape shift, breath-weapon, spells, psionics
SPECIAL QUALITIES: blindsight, fire subtype
SAVES: Fort +12, Ref +9, Will +11
ABILITIES: Str 24, Dex 14, Con 20, Int 18, Wis 18, Cha 24
SKILLS: Balance: automatic Climb: automatic. Craft/knowledge: any 8 +30 Gather information: +20
Intimidate: +30 Hide: automatic Jump: automatic Move Silently: automatic Perform any 8: +30 Search: automatic Sense motive: automatic Spellcraft: +30 Survival: automatic Swim: automatic
FEATS:
Blind-Fight Cleave Combat Expertise Combat Reflexes
Diehard Dodge Eschew Materials Great Cleave
Heighten Spell Improved Disarm Improved Feint Improved Grapple
Improved Sunder Improved Trip Improved Unarmed Strike Quicken Spell
Run Silent Spell Still Spell Stunning Fist
Track Flyby Attack Hover Multiattack
Snatch Wingover Ambidexterity Body Combat
CHALLENGE RATING: 18
ALIGNMENT: Any good, usually neutral good with amoral tendencies
Breath Weapon: cone of fire 10d8 hit points, + 10d4 hit points until put out
Breath Weapon: Mist. Acts as a healing spell of at least 15th level
Blindsight: Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing,
the creature maneuvers and fights as well as sighted creatures. Invisibility and darkness are irrelevant, though the creature still can't discern ethereal beings. The creature does not need to make Spot or Listen checks to notice creatures within 100.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Darkvision out to 60 feet, low-light vision
Resistance to acid 10, cold 10, and electricity 10
natural weapons are treated as magic weapons for the purpose of overcoming damage reduction
Spell resistance equal to creature’s HD + 10 (maximum 35).
+4 racial bonus on Fortitude saves against poison
Partial immunity to sleep, highly resistant to it (90%)
Fear while in draconian form,
Comprehend languages-always active
Psionics
Magic use.
Shape-change at will
Doesn’t need much sleep. 4 hrs a day.
Soralis De Mordant
The Harvester of Souls, The Isisethren
Legendary Half-Celestial Dragonlord Precognicent spirit touched
ALIGNMENT: NG Amoral tendencies CLASS: Cleric(Barbarian)/Martial Artist/Mage LVL: 20/25/20 HP: 150
NATURAL AC: 17. TOUCH 16, FLAT-FOOTED 27 INITIATIVE: 16. FORTITUDE: +15 AGE: 500
UNARMED ATTACK/GRAPPLE: +22 WILLPOWER: +15 REFLEX: +17 BASE MELEE BON: +4
BASE RANGED BONUS: +6 STR: 19. DEX: 22. CON: 18. INT: 21. WIS: 18. CHA: 17. SPEED: 60.
APPEARANCE: appears as an exotic woman in her mid to late twenties. She is 6ft tall and around 150 pounds. She has a lean, rangy thin build. Her features are chiseled and well-defined. Her eyes are an eerie pale gold that reflect the centuries of experience she has lived. Her face is framed by silver white hair that is normally styled into a single wrist thick braid that hangs well below her waist. She normally dresses in the muted green and gray of an elven ranger. Regardless of size, her flying skills are never less than good. Soralis is a naturally powerful psionic due to her own outsider heritage. Her base psionic power points are at least 250 per day.
Soralis is an elf friend, due to the simple fact that she is a Dragonlord. (dragonlords are to elves as elves are to modern humans. The only difference is, elves knew dragonlords were once very real and for one to be alive is like dealing with a living myth.)
PRECOGNITION: has powerful, horrible and true visions of the past, present and future. These visions come with a terrible price-pain. This pain comes in the form of horrific headaches that can sometimes knock her out.
BLIND-SIGHT: effectively sees without vision.
TREMOR-SENSE: automatically senses the location of anything that is in contact with the ground and within range
UNDEAD-SENSE: automatically senses the location and type of any undead creature within 120ft
SEE AURA: can see auras and sense evil.
SENSE/IDENTIFY MAGIC: Self explanatory
DARK VISION: Can see in the dark up to 120ft
Commune With Nature (3x A Day)
POLYMORPH: can polymorph into any living thing 4x a day. Her true form is that of a huge 60ft tall, 7 headed black dragon. Her other true form is that of an exotic woman with pale gold eyes and silvery-white hair.
ALTER FEATURES: can change her appearance at will, including changing her coloration, general features, hair color, hair length, size etc.
BREATH WEAPON 1 (only in a dragon form): Cone of Fire. 30ft long, 5ft wide at the base, 10ft wide at the end.
BREATH WEAPON 2 (only in a dragon form): Glowing Blue Mist. Acts as a Heal/Regeneration spell of 30th lvl.
WATER-BREATHING: as spell of same name
PSIONIC/SPELL LIKE ABILITIES
Detect Psionics Identify Object Reading Poison Sense
Hyper-Cognition See Invisibility Sens 2 Psy Imp Psycholuminescence
Control Light Matter Agitation Spider Climb Conceal Thoughts
Empathy Lesser Mindlink Sense Link Control Air
Control Flames Body Equilibrium Sustenance Levitate Control Shadow
Remote Viewing Whitefire Fly Mindlink
Schism Fabricate Quintessence Telekinesis
Immovability Mindwipe Tailor Memory True Seeing
Incarnate Brilliant Blast Mind Probe Suspend Life
Improved Fly Aura Alteration Reddopsi Etherealness
Telekinetic Sphere Mind Blank True Telekinesis Psychic Chirurgery
SKILLS
Knowledge hell 20 Knowledge demons 20
Appraise 20 Knowledge undead 20
Balance Auto Knowledge nature Auto
Bluff 20 Knowledge planes Auto
Climb Auto Spot Auto
Concentration 20 Knowledge arcana Auto
Craft Pottery 20 Knowledge religion 20
Craft Weaving 20 Listen Auto
Craft Woodwork 20 Move Silently Auto
Craft Carving 20 Open Lock 20
Craft Arms/Armor 20 Perform Juggling 20
Craft Leatherwork 20 Perform Dancing 20
Craft Bowyer-Fletcher 20 Perform Singing 20
Craft Jeweler 20 Perform Flute 20
Diplomacy 20 Perform Drums 20
Gather Information Auto Perform Story-Telling 20
Handle Animal 20 Ride 20
Heal 20 Search Auto
Hide Auto Sense Motive Auto
Intimidate 20 Sleight Of Hand 20
Jump Auto Spellcraft Auto
Survival Auto Tumble 20
Swim Auto Use Rope 20
FEATS
Ambidexterous All simple weapon All martial weapon
Exotic Weapon: Katana Exotic Weapon: Elf bow Exotic Weapon: Shuriken
Brew Potion Combat Expertise Craft Magic Arms And Armor
Craft Wondrous Item Dodge Eschew Materials
Far Shot Improved Disarm Improved Feint
Improved Grapple Improved Initiative Improved Unarmed Strike
Manyshot Mobility Mounted Combat
Point Blank Shot Power Attack Precise Shot
Quick Draw Rapid Shot Scribe Scroll
Silent Spell Still Spell Stunning Fist
Track Two-Weapon Defense Two-Weapon Fighting
Mage Spells
Acid Splash Dancing Lights Flare Ghost Sound Open/Close
Arcane Mark Prestidigitation Alarm Protection from Grease
Obscuring Mist Detect Secret Doors Identify True Strike Hypnotism
Sleep Magic Missile Color Spray Magic Aura Ventriloquism
Erase Reduce Person Enlarge Person Arcane Lock Daze
Monster Blur Pyrotechnics Stinking Cloud Dispel Magic
Arcane Sight Daylight Fireball Lightning Bolt Tiny Hut
Displacement Flame Arrow Shrink/Enlarge Item Globe of Invulnerability Locate Creature Ice Storm Hallucinatory Terrain Enlarge Person Cone of Cold Permanency Wall of Iron Legend Lore Freezing Sphere Permanent Image Shadow Walk Veil
Flesh to Stone Stone to Flesh Freedom Meteor Swarm
CLERICAL SPELLS
Clean Quick Sober Summon Water Light
Mending Purify Food and Drink Bless Bless Water
Cure Light Wounds Deathwatch Obscuring Mist Summon Monster I
Align Weapon Consecrate Cure Moderate Wounds Darkness
Find Traps Make Whole Remove Paralysis Status
Undetectable Alignment Zone of Truth Continual Flame Daylight
Cure Serious Wounds Deeper Darkness Dispel Magic Invisibility Purge Locate Object Remove Blindness Remove Deafness Remove Curse Remove Disease Stone Shape Discern Lies Control Water
Cure Critical Wounds Freedom of Movement Neutralize Poison Planar Ally, Lesser Restoration Commune Break Enchantment Hallow
Flame Strike Wall of Stone Find the Path Geas/Quest
Heal Control Weather Regenerate Discern Location Planar Ally Holy Aura Storm of Vengeance Forget
EQUIPMENT
Caltrops Crowbar Flint and Steel Tinder box Grappling Hook
30ft Elven rope Climber’s Kit Healer’s Kit Magnifying Glass belt pouches/sash
Thieves’ Tools, MW 2 Cold Weather Outfit 2 Explorer’s Outfit 2 Wks of Elf Rations 2 wks Lembas
2 Water skins Medium Elf Warhorse War Saddle/Horse Stuff Pack Horse Pack Saddle/Stuff
TREASURE
500 CP. 5OO SP. 10 GP. 5 PP
5 pieces of amber 5 emeralds 5 jacinth 5 Alexandrite
5 pieces of Jade 5 Black Pearls 5 blue spinel 5 blue diamonds
finely wrought mithril elf bracelet Embellished bone flute Sapphire pendant Jade horse figurine
MAGICAL ITEMS
Elven chain mail +4
Katana +4 holy master wrk sword: this weapon will return to the owner if lost. Vorpal +6vs evil outsiders/undead
Katana +4 holy master wrk sword: this weapon will return to the owner if lost. Vorpal +6vs evil outsiders/undead
Elven Longbow , masterwork +5
20 +5 arrows: demon/undead bane. Will kill lesser undead and wound greater undead
20 +5 arrows
4 vials of Gaia’s Tears: is embued with the following: bless, dispel magic, remove curse, break enchantment, heal, greater restoration and regeneration.
**************
HISTORY
Soralis was born in the sierra mountains on earth more than 1400 years ago. When she was nearly an adult, her tribe was attacked and slaughtered by a rival band. These marauders tortured and killed her entire family before turning on her. They also tortured her and finally disemboweled her before burying her alive. It took her a year and a day to tunnel out of the mass grave they had thrown her in. When she got out, she was understandably deranged and went on a three year killing spree that took out several Mayan cities including Teotihuacán, Xochilnac and Cuetzpalli.
When she was done, she eventually made her way to Europe where she encountered an immortal called Methos. He brought her back to the realm of the sane and taught her many things before giving her the name ‘Soralis de Mordant’, the harvester of souls. He then sent her against his former allies and gleefully watched her decimate them.
For several centuries, she traveled, killing evil sorcerers, mages and demons before finally meeting an idiotic mage bent on world domination. This mage foolishly opened a portal to hell, which she closed at the expense of winding up in that terrible place.
She spent around a hundred years there before managing to kill the first evil’s second in command. She refused to take his place, thereby earning the first evil’s anger and the Powers That Be favor. The PTB whisked her away to Middle Earth as a ‘reward’ for her behavior in hell.
There, she was captured by a Ringwraith and taken to Dol Guldur. While being held captive there, she befriended another prisoner, the elf-warden Haldir of Lothlorien. Together, they managed to escape and made their way to Haldir’s home with the help of the wizard Gandalf. Now Soralis is residing in Lothlorien, aiding the elves and keeping the forces of Dol Guldur at bay with her fire and spells.
CURRENT HISTORY:
She spent around 500 yrs in middle earth. Sometime during her stay there, she was ambushed by a powerful hell-god called Shao Kahn and taken to Outland, where she was subjugated to terrible experiments that finally ended with a living adamantine based symbiont attached to her skellital structure. She was rescued by an external mutant called Prophet who recruited her into an ancient order called the Shadowlords.
These Shadowlords are protectors and defenders of the cosmos and are ordained to keep the balance between good and evil. Now, Soralis is the protector of earth and is doing a fairly good job at irritating the various evil powers that threaten it.
STATISTICS
Soralis is the daughter of Rayden the thunder god (Mortal Kombat template) and a female dragonlord. She is in fact the reincarnation of the Isisethren, a daughter of Osiris and Isis, and as the Isisethren, the ruler of Limbo, a buffer zone between heaven and hell. (in my cosmos, limbo is similar to D&D outlands). However, while in mortal form, Limbo is ruled by the Isisethren’s second in command.
The Isisethren habitually reincarnates into mortal form so she can be truly just when judging mortal souls. For if one does not walk in a mortal’s shoes, how can she be any judge of mortal actions?
Due to her own past, the first evil, Shao Kahn and various devils and demons want her head on a plate and her hide for a rug. However, she does have one thing going for her. They are forbidden from subverting her to their will as they cannot influence Limbo and compromise its neutrality. That doesn’t mean they can’t torture and kill her for other reasons. They just can’t use her as a jumping post to open heaven like a ripe peach.
**************
Dragonlord species
Dragonlord
Ages ago, the hell-goddess Tiamat captured a descendant of Bahuma and forced him to have intercourse with her. She had planned on using the resulting children to foment confusion and dismay among the various good-aligned dragons.
Tiamat’s plans went wrong. Instead of having the form of a metallic dragon and the heart and soul of an evil, chromatic dragon, the exact opposite happened. Her children possessed her basic form and abilities, but had the general disposition of a good-aligned or neutral dragon.
The young dragonlords were quick to hide their natures and escaped hell at the first opportunity. When they reached the earth realms, they spread throughout the various dimensions, gleefully creating havoc among their mother’s forces.
Medium-size Outsider (Dragon, Fire, Good)
HIT DICE: 10d8+50 (95 hp)
INITIATIVE: +2 (+2 Dex)
SPEED: 30 ft, Fly 60 ft (Good)
AC: 36 (+2 Dex, +24 natural)
ATTACKS: Bite +17 melee, 2 claws +12 melee
DAMAGE: Bite 1d6+7, claw 1d4+3
FACE/REACH: 5 ft by 5 ft/5 ft
SPECIAL ATTACKS: shape shift, breath-weapon, spells, psionics
SPECIAL QUALITIES: blindsight, fire subtype
SAVES: Fort +12, Ref +9, Will +11
ABILITIES: Str 24, Dex 14, Con 20, Int 18, Wis 18, Cha 24
SKILLS: Balance: automatic Climb: automatic. Craft/knowledge: any 8 +30 Gather information: +20
Intimidate: +30 Hide: automatic Jump: automatic Move Silently: automatic Perform any 8: +30 Search: automatic Sense motive: automatic Spellcraft: +30 Survival: automatic Swim: automatic
FEATS:
Blind-Fight Cleave Combat Expertise Combat Reflexes
Diehard Dodge Eschew Materials Great Cleave
Heighten Spell Improved Disarm Improved Feint Improved Grapple
Improved Sunder Improved Trip Improved Unarmed Strike Quicken Spell
Run Silent Spell Still Spell Stunning Fist
Track Flyby Attack Hover Multiattack
Snatch Wingover Ambidexterity Body Combat
CHALLENGE RATING: 18
ALIGNMENT: Any good, usually neutral good with amoral tendencies
Breath Weapon: cone of fire 10d8 hit points, + 10d4 hit points until put out
Breath Weapon: Mist. Acts as a healing spell of at least 15th level
Blindsight: Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing,
the creature maneuvers and fights as well as sighted creatures. Invisibility and darkness are irrelevant, though the creature still can't discern ethereal beings. The creature does not need to make Spot or Listen checks to notice creatures within 100.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Darkvision out to 60 feet, low-light vision
Resistance to acid 10, cold 10, and electricity 10
natural weapons are treated as magic weapons for the purpose of overcoming damage reduction
Spell resistance equal to creature’s HD + 10 (maximum 35).
+4 racial bonus on Fortitude saves against poison
Partial immunity to sleep, highly resistant to it (90%)
Fear while in draconian form,
Comprehend languages-always active
Psionics
Magic use.
Shape-change at will
Doesn’t need much sleep. 4 hrs a day.