Soralis de Mordant. You really don't wanna get on her mildy irritated side

Jakathi

First Post
*Soralis will normally be encountered in human form. If she does have to shape change, she will use a bipedal tiger form with owl-wings appropriate for the cat’s size. She rarely uses her dragon-form unless she looses complete control or is faced with a truly horrendous foe. These stats are pre-symbiont, pre shao kahn.

Soralis De Mordant
The Harvester of Souls, The Isisethren
Legendary Half-Celestial Dragonlord Precognicent spirit touched
ALIGNMENT: NG Amoral tendencies CLASS: Cleric(Barbarian)/Martial Artist/Mage LVL: 20/25/20 HP: 150
NATURAL AC: 17. TOUCH 16, FLAT-FOOTED 27 INITIATIVE: 16. FORTITUDE: +15 AGE: 500
UNARMED ATTACK/GRAPPLE: +22 WILLPOWER: +15 REFLEX: +17 BASE MELEE BON: +4
BASE RANGED BONUS: +6 STR: 19. DEX: 22. CON: 18. INT: 21. WIS: 18. CHA: 17. SPEED: 60.

APPEARANCE: appears as an exotic woman in her mid to late twenties. She is 6ft tall and around 150 pounds. She has a lean, rangy thin build. Her features are chiseled and well-defined. Her eyes are an eerie pale gold that reflect the centuries of experience she has lived. Her face is framed by silver white hair that is normally styled into a single wrist thick braid that hangs well below her waist. She normally dresses in the muted green and gray of an elven ranger. Regardless of size, her flying skills are never less than good. Soralis is a naturally powerful psionic due to her own outsider heritage. Her base psionic power points are at least 250 per day.

Soralis is an elf friend, due to the simple fact that she is a Dragonlord. (dragonlords are to elves as elves are to modern humans. The only difference is, elves knew dragonlords were once very real and for one to be alive is like dealing with a living myth.)

PRECOGNITION: has powerful, horrible and true visions of the past, present and future. These visions come with a terrible price-pain. This pain comes in the form of horrific headaches that can sometimes knock her out.
BLIND-SIGHT: effectively sees without vision.
TREMOR-SENSE: automatically senses the location of anything that is in contact with the ground and within range
UNDEAD-SENSE: automatically senses the location and type of any undead creature within 120ft
SEE AURA: can see auras and sense evil.
SENSE/IDENTIFY MAGIC: Self explanatory
DARK VISION: Can see in the dark up to 120ft
Commune With Nature (3x A Day)

POLYMORPH: can polymorph into any living thing 4x a day. Her true form is that of a huge 60ft tall, 7 headed black dragon. Her other true form is that of an exotic woman with pale gold eyes and silvery-white hair.
ALTER FEATURES: can change her appearance at will, including changing her coloration, general features, hair color, hair length, size etc.
BREATH WEAPON 1 (only in a dragon form): Cone of Fire. 30ft long, 5ft wide at the base, 10ft wide at the end.
BREATH WEAPON 2 (only in a dragon form): Glowing Blue Mist. Acts as a Heal/Regeneration spell of 30th lvl.
WATER-BREATHING: as spell of same name

PSIONIC/SPELL LIKE ABILITIES
Detect Psionics Identify Object Reading Poison Sense
Hyper-Cognition See Invisibility Sens 2 Psy Imp Psycholuminescence
Control Light Matter Agitation Spider Climb Conceal Thoughts
Empathy Lesser Mindlink Sense Link Control Air
Control Flames Body Equilibrium Sustenance Levitate Control Shadow
Remote Viewing Whitefire Fly Mindlink
Schism Fabricate Quintessence Telekinesis
Immovability Mindwipe Tailor Memory True Seeing
Incarnate Brilliant Blast Mind Probe Suspend Life
Improved Fly Aura Alteration Reddopsi Etherealness
Telekinetic Sphere Mind Blank True Telekinesis Psychic Chirurgery

SKILLS
Knowledge hell 20 Knowledge demons 20
Appraise 20 Knowledge undead 20
Balance Auto Knowledge nature Auto
Bluff 20 Knowledge planes Auto
Climb Auto Spot Auto
Concentration 20 Knowledge arcana Auto
Craft Pottery 20 Knowledge religion 20
Craft Weaving 20 Listen Auto
Craft Woodwork 20 Move Silently Auto
Craft Carving 20 Open Lock 20
Craft Arms/Armor 20 Perform Juggling 20
Craft Leatherwork 20 Perform Dancing 20
Craft Bowyer-Fletcher 20 Perform Singing 20
Craft Jeweler 20 Perform Flute 20
Diplomacy 20 Perform Drums 20
Gather Information Auto Perform Story-Telling 20
Handle Animal 20 Ride 20
Heal 20 Search Auto
Hide Auto Sense Motive Auto
Intimidate 20 Sleight Of Hand 20
Jump Auto Spellcraft Auto
Survival Auto Tumble 20
Swim Auto Use Rope 20
FEATS
Ambidexterous All simple weapon All martial weapon
Exotic Weapon: Katana Exotic Weapon: Elf bow Exotic Weapon: Shuriken
Brew Potion Combat Expertise Craft Magic Arms And Armor
Craft Wondrous Item Dodge Eschew Materials
Far Shot Improved Disarm Improved Feint
Improved Grapple Improved Initiative Improved Unarmed Strike
Manyshot Mobility Mounted Combat
Point Blank Shot Power Attack Precise Shot
Quick Draw Rapid Shot Scribe Scroll
Silent Spell Still Spell Stunning Fist
Track Two-Weapon Defense Two-Weapon Fighting

Mage Spells
Acid Splash Dancing Lights Flare Ghost Sound Open/Close
Arcane Mark Prestidigitation Alarm Protection from Grease
Obscuring Mist Detect Secret Doors Identify True Strike Hypnotism
Sleep Magic Missile Color Spray Magic Aura Ventriloquism
Erase Reduce Person Enlarge Person Arcane Lock Daze
Monster Blur Pyrotechnics Stinking Cloud Dispel Magic
Arcane Sight Daylight Fireball Lightning Bolt Tiny Hut
Displacement Flame Arrow Shrink/Enlarge Item Globe of Invulnerability Locate Creature Ice Storm Hallucinatory Terrain Enlarge Person Cone of Cold Permanency Wall of Iron Legend Lore Freezing Sphere Permanent Image Shadow Walk Veil
Flesh to Stone Stone to Flesh Freedom Meteor Swarm




CLERICAL SPELLS
Clean Quick Sober Summon Water Light
Mending Purify Food and Drink Bless Bless Water
Cure Light Wounds Deathwatch Obscuring Mist Summon Monster I
Align Weapon Consecrate Cure Moderate Wounds Darkness
Find Traps Make Whole Remove Paralysis Status
Undetectable Alignment Zone of Truth Continual Flame Daylight
Cure Serious Wounds Deeper Darkness Dispel Magic Invisibility Purge Locate Object Remove Blindness Remove Deafness Remove Curse Remove Disease Stone Shape Discern Lies Control Water
Cure Critical Wounds Freedom of Movement Neutralize Poison Planar Ally, Lesser Restoration Commune Break Enchantment Hallow
Flame Strike Wall of Stone Find the Path Geas/Quest
Heal Control Weather Regenerate Discern Location Planar Ally Holy Aura Storm of Vengeance Forget

EQUIPMENT
Caltrops Crowbar Flint and Steel Tinder box Grappling Hook
30ft Elven rope Climber’s Kit Healer’s Kit Magnifying Glass belt pouches/sash
Thieves’ Tools, MW 2 Cold Weather Outfit 2 Explorer’s Outfit 2 Wks of Elf Rations 2 wks Lembas
2 Water skins Medium Elf Warhorse War Saddle/Horse Stuff Pack Horse Pack Saddle/Stuff

TREASURE
500 CP. 5OO SP. 10 GP. 5 PP
5 pieces of amber 5 emeralds 5 jacinth 5 Alexandrite
5 pieces of Jade 5 Black Pearls 5 blue spinel 5 blue diamonds
finely wrought mithril elf bracelet Embellished bone flute Sapphire pendant Jade horse figurine

MAGICAL ITEMS
Elven chain mail +4
Katana +4 holy master wrk sword: this weapon will return to the owner if lost. Vorpal +6vs evil outsiders/undead
Katana +4 holy master wrk sword: this weapon will return to the owner if lost. Vorpal +6vs evil outsiders/undead
Elven Longbow , masterwork +5
20 +5 arrows: demon/undead bane. Will kill lesser undead and wound greater undead
20 +5 arrows
4 vials of Gaia’s Tears: is embued with the following: bless, dispel magic, remove curse, break enchantment, heal, greater restoration and regeneration.
**************
HISTORY
Soralis was born in the sierra mountains on earth more than 1400 years ago. When she was nearly an adult, her tribe was attacked and slaughtered by a rival band. These marauders tortured and killed her entire family before turning on her. They also tortured her and finally disemboweled her before burying her alive. It took her a year and a day to tunnel out of the mass grave they had thrown her in. When she got out, she was understandably deranged and went on a three year killing spree that took out several Mayan cities including Teotihuacán, Xochilnac and Cuetzpalli.

When she was done, she eventually made her way to Europe where she encountered an immortal called Methos. He brought her back to the realm of the sane and taught her many things before giving her the name ‘Soralis de Mordant’, the harvester of souls. He then sent her against his former allies and gleefully watched her decimate them.

For several centuries, she traveled, killing evil sorcerers, mages and demons before finally meeting an idiotic mage bent on world domination. This mage foolishly opened a portal to hell, which she closed at the expense of winding up in that terrible place.

She spent around a hundred years there before managing to kill the first evil’s second in command. She refused to take his place, thereby earning the first evil’s anger and the Powers That Be favor. The PTB whisked her away to Middle Earth as a ‘reward’ for her behavior in hell.

There, she was captured by a Ringwraith and taken to Dol Guldur. While being held captive there, she befriended another prisoner, the elf-warden Haldir of Lothlorien. Together, they managed to escape and made their way to Haldir’s home with the help of the wizard Gandalf. Now Soralis is residing in Lothlorien, aiding the elves and keeping the forces of Dol Guldur at bay with her fire and spells.


CURRENT HISTORY:
She spent around 500 yrs in middle earth. Sometime during her stay there, she was ambushed by a powerful hell-god called Shao Kahn and taken to Outland, where she was subjugated to terrible experiments that finally ended with a living adamantine based symbiont attached to her skellital structure. She was rescued by an external mutant called Prophet who recruited her into an ancient order called the Shadowlords.

These Shadowlords are protectors and defenders of the cosmos and are ordained to keep the balance between good and evil. Now, Soralis is the protector of earth and is doing a fairly good job at irritating the various evil powers that threaten it.

STATISTICS
Soralis is the daughter of Rayden the thunder god (Mortal Kombat template) and a female dragonlord. She is in fact the reincarnation of the Isisethren, a daughter of Osiris and Isis, and as the Isisethren, the ruler of Limbo, a buffer zone between heaven and hell. (in my cosmos, limbo is similar to D&D outlands). However, while in mortal form, Limbo is ruled by the Isisethren’s second in command.

The Isisethren habitually reincarnates into mortal form so she can be truly just when judging mortal souls. For if one does not walk in a mortal’s shoes, how can she be any judge of mortal actions?

Due to her own past, the first evil, Shao Kahn and various devils and demons want her head on a plate and her hide for a rug. However, she does have one thing going for her. They are forbidden from subverting her to their will as they cannot influence Limbo and compromise its neutrality. That doesn’t mean they can’t torture and kill her for other reasons. They just can’t use her as a jumping post to open heaven like a ripe peach.
**************
Dragonlord species
Dragonlord
Ages ago, the hell-goddess Tiamat captured a descendant of Bahuma and forced him to have intercourse with her. She had planned on using the resulting children to foment confusion and dismay among the various good-aligned dragons.
Tiamat’s plans went wrong. Instead of having the form of a metallic dragon and the heart and soul of an evil, chromatic dragon, the exact opposite happened. Her children possessed her basic form and abilities, but had the general disposition of a good-aligned or neutral dragon.
The young dragonlords were quick to hide their natures and escaped hell at the first opportunity. When they reached the earth realms, they spread throughout the various dimensions, gleefully creating havoc among their mother’s forces.


Medium-size Outsider (Dragon, Fire, Good)
HIT DICE: 10d8+50 (95 hp)
INITIATIVE: +2 (+2 Dex)
SPEED: 30 ft, Fly 60 ft (Good)
AC: 36 (+2 Dex, +24 natural)
ATTACKS: Bite +17 melee, 2 claws +12 melee
DAMAGE: Bite 1d6+7, claw 1d4+3
FACE/REACH: 5 ft by 5 ft/5 ft
SPECIAL ATTACKS: shape shift, breath-weapon, spells, psionics
SPECIAL QUALITIES: blindsight, fire subtype
SAVES: Fort +12, Ref +9, Will +11
ABILITIES: Str 24, Dex 14, Con 20, Int 18, Wis 18, Cha 24
SKILLS: Balance: automatic Climb: automatic. Craft/knowledge: any 8 +30 Gather information: +20
Intimidate: +30 Hide: automatic Jump: automatic Move Silently: automatic Perform any 8: +30 Search: automatic Sense motive: automatic Spellcraft: +30 Survival: automatic Swim: automatic
FEATS:
Blind-Fight Cleave Combat Expertise Combat Reflexes
Diehard Dodge Eschew Materials Great Cleave
Heighten Spell Improved Disarm Improved Feint Improved Grapple
Improved Sunder Improved Trip Improved Unarmed Strike Quicken Spell
Run Silent Spell Still Spell Stunning Fist
Track Flyby Attack Hover Multiattack
Snatch Wingover Ambidexterity Body Combat

CHALLENGE RATING: 18

ALIGNMENT: Any good, usually neutral good with amoral tendencies

Breath Weapon: cone of fire 10d8 hit points, + 10d4 hit points until put out
Breath Weapon: Mist. Acts as a healing spell of at least 15th level

Blindsight: Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing,
the creature maneuvers and fights as well as sighted creatures. Invisibility and darkness are irrelevant, though the creature still can't discern ethereal beings. The creature does not need to make Spot or Listen checks to notice creatures within 100.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Darkvision out to 60 feet, low-light vision

Resistance to acid 10, cold 10, and electricity 10
natural weapons are treated as magic weapons for the purpose of overcoming damage reduction
Spell resistance equal to creature’s HD + 10 (maximum 35).

+4 racial bonus on Fortitude saves against poison
Partial immunity to sleep, highly resistant to it (90%)

Fear while in draconian form,
Comprehend languages-always active

Psionics
Magic use.
Shape-change at will
Doesn’t need much sleep. 4 hrs a day.
 

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and to balance things out

and to balance things out. i've developed a few flaws......

INTOLERANCE: Has an innate hatred of Shao Kahn. Also has an innate hatred of any kind of torture or group that deals with torture.

NIGHTMARES: Suffers from horrendous nightmares, that are always prophetic in nature.

DRIVING GOAL: her goal is to protect the innocent and earth in general from the forces of hell (corny, but hay, every immortal has to have a hobby). She will rarely get involved in human vs. human wars, unless they are driven by demonic influences.

AMNESIA: due to her horrific experiences at Shao Kahn’s hands, Soralis suffers from a kind of amnesia. It is as if every memory prior to her capture was shattered. She still remembers things, but the memories are like a broken, disjointed mirror, which also reflects in the way her skills are listed. This happened 300 years ago.

FOE FROM THE PAST: the first evil. Shao Kahn. Akethros (god of pain and suffering). Tezcatlipoca (god of darkness). Tlaloc (god of rains). Mostly any deity or group that delights in the suffering and pain of others.
 

post shao kahn and the memory shattering

post shao kahn and the memory shattering

NAME: Soralis de Mordant. The harvester of Souls. The Isisethren
Female Legendary Half Celestial Were-Dragonlord Symbiotic Precognicent Spirit Touched Humanoid
MARTIAL ARTIST 8, SOR 5 PSION 7,
Alignment: NG (Very Strong CN tendencies)
Patron Deity: The Powers That Be
Region: Earth.
Height: 6ft
Weight: 150 lbs
Hair: Silvery white, usually braided into a wrist thick braid that hangs down to her waist
Eyes: Eerie pale, almost translucent gold. Most people get the willies when they stare into them
Age: 1400 (she’s immortal. Can only be killed by beheading.)

Str: 19. Dex: 22. Con: 18. Int: 21. Wis: 18. Cha: 17.

SPECIAL QUALITIES
Darkvision Out To 60 Feet, Low-Light Vision Out To 60 Feet, Immunity To Disease And Magical Disease.
Resistance To Acid 10, Cold 10, And Electricity 10, +4 Racial Bonus On Fortitude Saves Against Poison.
Damage Reduction: 5/Magic (If Hd 11 Or Less) Or 10/Magic (If Hd 12 Or More).
Her Natural Weapons Are Treated As Magic Weapons For The Purpose Of Overcoming Damage Reduction.
Spell Resistance +10
Immunity To Sleep And Paralysis Effects
Blindsight
Can Cast Charm And Compulsion 3x A Day,
Immunity To Non-Magical Cold And Fire.
Cannot Be Level/Ability Drained. Cannot Be Turned Into An Undead Creature, Etherealness At Will, Astral At Will, Immortal. Can Only Be Killed By Beheading, Evasion And Improved Evasion
Fast Healer/Regeneration: Heals All Injuries Save That Of Beheading. Invisibility At Will
Fear (While In Non-Human Form. Only Affects Evil Creatures. Acts As A Bless Spell To Non-Evil Elves)
Polymorph 3x a day, Scent/Hearing, Tremor Sense, Comprehend Languages: always active
No checks on: Climb, Hide, Jump, Listen, Move Silently, Search, Sense Motive, Use Magic Device,
Adamantine symbiont.
****
DRAGON FORM:
Appears as huge 60ft tall 7 headed dragon when in full unhappy mode (can modify her head count down to one, but no more than 7 and can also modify her size but no larger than 60ft). Each head is capable of casting spells, using psionics or using her breath weapon. Her natural form is that of the dragon and an exotic human female.
BREATH WEAPON ONE: Acts as a cone of fire 90ft long, 10ft wide at the apex, 5ft wide at the mouth. Causes a hellish amount of damage. 10d10 hp of damage + an additional 10d5 hit points per round until put out.
BREATH WEAPON TWO: Looks like a glowing blue mist seeping out of her mouth. The mist acts as a heal/greater restoration spell of at least 15th lvl.
*****
HIT DICE: 8d10+5d4+7d4
HIT POINTS: 100
NATURAL AC: 17 + 6 with symbiont for a total of 23.
INIT: +6
SPEED: 60. FLY 150, SWIM 60 (Agile in human form, good in others. In human form, no wings)
*****
SAVES
FORTITUDE: +12
WILLPOWER: +15
REFLEX: +15
wwwww
BAB: 4/6
MELEE:
RANGED:
****
FLAWS
Natural precog. Comes in the form of either horrific, headache induced visions or terrifying nightmares.
Amnesia: Has full complement of abilities and skills, but memory is like a shattered mirror. Rather irritating. Happened 300 years ago.
FOES: Most of the Aztec deities whose rituals dealt with human pain, torture and such. Includes Tezcatlipoca, Tlaloc and Akethros (god of pan and suffering), the first evil, shao kahn and several other demon lords.
WEAKNESS: When reduced to -10 hit points she falls into a state resembling death. This state negates all of her saving throws vs enchantments and coercions (she can’t be made to do anything against her NG alignment nor can she be made to violate the barrier that separates heaven and hell). Essentially, when she is in this state a clever mage or sorcerer can cast a number of spells that prevent her from harming himself or his allies, or using her magical/special abilities to escape. After he or she does that, all they have to do is torture her into submission (which takes quite a bit of effort). All attempts at breaking her have failed. She has either escaped or was rescued by some outside force (having a somebody like her indebted to you is a goood thing.)

****
CLASS/RACIAL ABILITIES
Fast Movement Uncanny Dodge Trap Sense Improved Uncanny Dodge
Aura: very powerful neutral good aura with strong chaotic neutral undertones.
Nature Sense Wild Empathy Woodland Stride Trackless Step, Endure Elements always active.
flurry of blows, unarmed strike Still mind Purity of body Ki strike Wholeness of body Slow fall 40 ft.
proficient with all martial and simple weapons
proficient with all shields and armor
proficient with katana, sai, shuriken, three-piece-rod, nunchaku
scribe scroll. Brew potion, craft magic arms/armor. Craft wondrous item.
Detect psionics, detect magic, detect undead, detect alignment, detect evil, detect living, danger sense
Craft psionic crystal. Craft psionic item, Object Reading, sensitivity to psychic impressions, True Telekinesis
Deflect Arrows, Improved Disarm, Improved Feint, Improved Grapple, Improved Initiative, Improved Trip,
Improved Unarmed Strike, Snatch Arrows, Spring Attack, Stunning Fist, Track, Swift Tracker
****
SKILLS
APPRAISE +10 Ranks, BLUFF +10 Ranks, CONCENTRATION +10 Ranks, CRAFT POTTERY +10 Ranks,
CRAFT WOODWORKING +10 Ranks, CRAFT JEWELRY +10 Ranks, CRAFT CANDLE-MAKING +10 Ranks,
CRAFT WEAVING +10 Ranks, CRAFT ARMS/ARMOR +10 Ranks, CRAFT BOWYER-FLETCHER +10 Ranks,
CRAFT WOOD/STONE CARVING +10 Ranks, DIPLOMACY +10 Ranks, DISABLE DEVICE +10 Ranks,
GATHER INFORMATION +10 Ranks, HANDLE ANIMAL +10 Ranks, HEAL +10 Ranks,
INTIMIDATE +10 Ranks, KNOWLEDGE NATURE +10 Ranks, KNOWLEDGE RELIGION +10 Ranks,
KNOWLEDGE THE PLANES +10 Ranks, KNOWLEDGE ARCANA +10 Ranks, OPEN LOCK +5 Ranks,
KNOWLEDGE DUNGEONEERING +10 Ranks, KNOWLEDGE ARCHITECTURE +10 Ranks,
PERFORM DANCE +10 Ranks, PERFORM ORATORY +10 Ranks, TUMBLE +10 Ranks, USE ROPE +10 Ranks,
PERFORM PERCUSSION INSTRUMENTS +10 Ranks, PERFORM STRING INSTRUMENTS +10 Ranks,
PERFORM WIND INSTRUMENTS +10 Ranks, PERFORM SING +10 Ranks, PERFORM JUGGLING +10 Ranks,
RIDE +10 Ranks, SLEIGHT OF HAND +10 Ranks, SPELL-CRAFT +10 Ranks, SURVIVAL +10 Ranks,
****
FEATS
Combat Expertise, Combat Reflexes, Eschew Materials, Far Shot, Improved Familiar, Many shot, Mobility,
Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Quicken Spell, Rapid Shot, Silent Spell, Still Spell
Two-Weapon Defense, Two-Weapon Fighting, Whirlwind Attack, Hypnosis Greater
***
SPELL-LIKE ABILITIES (1x a day)
Clean, Quick Sober, Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Bless, Bless Water , Cause Fear, Cure Light Wounds, Quench Deathwatch, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Remove Fear, Calm Emotions,
Consecrate, Cure Moderate Wounds, Darkness, Find Traps, Hold Person, Inflict Moderate Wounds,
Make Whole, Remove Paralysis, Restoration, Lesser, Silence, Sound Burst, Status, Undetectable Alignment, Zone of Truth, Cure Serious Wounds, Deeper Darkness, Dispel Magic, Glyph of Warding, Invisibility Purge, Locate Object, Magic Circle against Chaos/Evil/Good/Law, Remove Blindness/Deafness, Remove Curse, Remove Disease, Stone Shape, Cure Critical Wounds, Discern Lies, Freedom of Movement, Neutralize Poison,
Planar Ally Lesser, Repel Vermin, Restoration, Hallow, Mark of Justice, True Seeing, Heal, Holy Aura,
Planar Ally Greater, Star-burst: Burst of flame in all directions causes 10d10 hit points of damage
Planar Shift 1x a week to plane of choice. Control temperature.
****
SPELLS
O LVL SPELLS
Acid Splash Daze Dancing Lights Flare Ray of Frost Ghost Sound Disrupt Undead Touch of Fatigue Mage Hand Mending
Message Open/Close Arcane Mark Prestidigitation
1ST-LEVEL
Alarm, Hold Portal, Grease, Summon Monster I, Unseen Servant, Detect Secret Doors, Identify, True Strike, Charm Person,
Sleep, Burning Hands, Floating Disk, Magic Missile, Shocking Grasp, Color Spray, Disguise Self, Magic Aura, Silent Image,
Ventriloquism, Cause Fear, Chill Touch, Ray of Enfeeblement, Animate Rope, Enlarge Person, Erase, Feather Fall, Jump,
Magic Weapon, Reduce Person,
2ND-LEVEL
Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Acid Arrow, Fog Cloud, Glitter dust, Summon Monster II,
Summon Swarm, Web, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Continual Flame, Darkness, Flaming Sphere, Gust of Wind, Scorching Ray, Shatter, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image,
Mirror Image, Misdirection, Phantom Trap, Blindness/Deafness, Command Undead, Scare, Spectral Hand, Alter Self, Knock, Pyrotechnics, Rope Trick, Spider Climb, Whispering Wind,

MEMORIZED SPELLS
Dancing Lights, Flare Ray of Frost, Ghost Sound Disrupt Undead, Mending, Arcane Mark, Prestidigitation,
Alarm, Hold Portal, Shocking Grasp, Summon Monster I, Magic Missile, Sleep, Burning Hands,
Acid Arrow, Summon Swarm, Continual Flame, Knock
****
PSIONIC POWERS
PSIONIC POWER POINTS: 250. 5 ATTACK/DEFENSE MODES
0 LVL SPELLS
Finger of Fire, Control Shadow, Far Hand, Daze, Distract, Missive, Telempathic Projection
1st-LEVEL
Firefall, Control Light, Control Object, Create Sound, Matter Agitation, Conceal Thoughts, Empathy,
Lesser Mindlink.
2nd-LEVEL
Clairaudience/Clairvoyance, Concussion, Control Air, Control Flames, Body Equilibrium, Detect Thoughts,
******
EQUIPMENT
2 SPELL BOOKS:
1000 vellum pages . Reduced to fit inside a pocket (permanent can be enlarged at will)
Protection From Acid, Cold, Fire, Lightning, Disintegrate, Waterproof, Levitating, Pungent, Major Elemental Resistance, Glammered [To Resemble A Poetry Book]) Permanency.

SPELL COMPONENT POUCH
Tiny silver bell, 2 spools of very fine silver wire, gold dust worth 25 (enough for 20 castings),
red, yellow, blue sand (enough for 20 castings), ruby dust (20 castings worth), bat fur (20 castings worth),
pitch( 20 castings worth), wool (20 castings worth), powdered iron (20 castings worth),
wax lump (20 castings worth), ground mica (20 castings worth),
straight piece of iron, small (20 castings worth), tiny tarts, feather (20 castings worth),

holy water 5 vials, 10 smoke-sticks , 10 sun-rods, 10 tangle-foot bags, 10 thunderstones, 20 tinder-twigs,
alchemists lab, artisan’s tools, masterwork, healer’s kit, holy symbol, magnifying glass, bone flute masterwork,
drums masterwork, guitar masterwork, 3 blank wizard books, thieves tools, masterwork, mage robes (3 sets)
courtier’s outfit with jewelry (3 sets), explorer’s outfit (3 sets), noble’s outfit with jewelry (3 sets),
cold weather outfit (3 sets), 2 man tent. 3 sets of desert robes. Mess kit. Cooking kit. Percolator. Mortar and pestle, snow goggles, sparker. 40 Priest bullets (with sling). 5 Flasks of Ghost oil. 5 Flasks of Grave-bane. 5 Flasks of Nature’s drought. Armor maintenance kit. Jeweler’s kit. Pen set, ink well, ink. Money belt

Medium War horse, Awakened.
Military saddle, saddle blanket, horse stuff to keep horses healthy
Pack mule, pack saddle, horse stuff to keep horse healthy
2 Saddle bags of holding
2 Saddle bags of providing

ARMS AND ARMOR
+4 elven chain
+5 Katana holy, returns to owner if lost, glows in the presence of undead and strong evil. The stronger the glow, the worse the evil. Vorpal.
+5 Katana holy, returns to owner if lost, glows in the presence of undead and strong evil. The stronger the glow, the worse the evil. Vorpal.
Elven Long bow +5
20 arrows +5
20 arrows +5, +6 vs. undead
2 rods of force

MAGICAL ITEMS
bag of endless caltrops
cloak of shelter
Ever-full mug
Everlasting feedbag (2)
Hat of anonymity
Portable bridge
Singing bowl
Stove of everlasting flame
2 Pouches of holding (50 lbs max)
Bag of holding (500 lbs)
Chime of opening
Decanter of endless water
5 vials of elixir of healing
Quiver of Ehlonna
5 vials of Sovereign Glue
5 vials of Universal Solvent
5 rods of fire-balls

TREASURE
1000 Platinum pieces, 1000 gold pieces, 1000 silver pieces,
1000 copper pieces, 10 azurite (10 gp each), 10 malachite
(10 gp each), 10 blue quartz (10 gp each), 10 lapis lazuli (10 gp each), 10 agates (10 gp each), 10 hematite (10 gp each),
10 turquoise (10 gp each), 10 tiger eye (10 gp each),

10 Bloodstone(50 gp each), 10 carnelian(50 gp each), 10 chalcedony(50 gp each), 10 chrysoprase(50 gp each),
10 citrine(50 gp each), 10 moonstone(50 gp each), 10 peridot(50 gp each), 10 rock crystal (50 gp each),
10 star rose quartz (50 gp each),

5 Amber (100 gp each), 5 Amethyst (100 gp each),
5 Coral (100 gp each), 5 Jade (100 gp each),
5 silver pearl (100 gp each), 5 red spinel (100 gp each),
5 tourmaline (100 gp each),

5 Alexandrite (500 gp each), 5 Aquamarine (500 gp each),
5 violet garnet (500 gp each), 5 black pearl (500 gp each),
5 deep blue spinel (500 gp each), 5 golden yellow topaz (500 gp)

5 Emerald (1000 gp each), 5 White opal (1000 gp each), 5 Black opal (1000 gp each), 5 fire opal (1000 gp each),
5 blue sapphire (1000 gp each), 5 rich purple corundum (1000 gp each), 5 blue sapphire (1000 gp each),
5 black sapphire (1000 gp each), 5 star ruby (1000 gp each), 5 Clearest bright green emerald (5000 gp each),
5 blue-white diamond (5000 gp each), 5 canary yellow diamond (5000 gp each), 5 pink diamond (5000 gp each), 5 blue diamond (5000 gp each), 5 jacinth (5000 gp each), 10 Silver ewer (50 gp each),
10 carved bone statuette (50 gp each),
10 ivory statuette (50 gp each),
10 finely wrought gold bracelet (50 gp each), 5 Large well-done wool and silk tapestries (500 gp each),
5 brass mug with jade inlays (500 gp each), 10 finely wrought mithril chain (5000 gp each),
10 finely wrought gold chains (1000 gp each),
10 finely wrought silver chains (1000 gp each),
10 finely wrought mithril pendants (1000 gp each),
10 finely wrought gold pendants (1000 gp each),
10 finely carved gem-stone pendants (1000 gp each),
10 finely carved gem-stone rings (1000 gp each),
10 finely wrought mithril/gold rings (1000 gp each),

HOME
She has a comfortably equipped 5 room cottage Glammered to resemble a tumble of rather large vine-laden rocks. This cottage is in the middle of a huge wooded valley that is at least 50 miles long and 10 miles wide. Numerous streams and waterfalls cascade from the valley’s rim. Caves and tunnels extend for miles in every direction from the valley rim and under it, housing numerous good and neutral aligned creatures. The entire area exudes an aura of peace and goodness (over the past 300 years, Soralis and her allies have consecrated the entire area so it has a strong Neutral good aura with heavy chaotic undertones) that tends to repel evil creatures.

Within her house are several low hit dice air, earth and fire elementals. These elementals get a safe place to live in exchange for their services which include general cleaning and maintience. They are under no coercion spells and stay of their own free will.).

There are many things that make their home within the valley these include:
A Pack of blink dogs (will come to her aid if needed as she will theirs).
A mated pair of Couatles nest in the valley cliffs
Soralis attracts a lot of fey creatures who make their home in the surrounding woods. These include pixies, nixies, wood-elves and other sylvan creatures.

All of these creatures are under a mutual allegiance with her. If she’s in trouble, they’ll come to her aid. If they’re in trouble she’ll come to their aid. Plain and simple. (It’s very dangerous to piss off a dragon, especially one with seven heads).

The valley is located on earth, but due to its particular nature, it is connected to several different realities that shift and turn in strange ways (due to the interest of several gods and greater powers that Soralis has done favors for and visit occasionally. Most of those gods are related to her in some manner or form.) The various pathways to different realities are marked in a way so that only she and the inhabitants of the valley can travel through them. She can always return to her valley simply by walking down a suitable mountainous trail. The valley is not connected to middle earth in any way.
****
APPEARANCE
Soralis appears as an exotic looking woman with finely chiseled features and a lean, almost rangy build. She is 6ft tall with skin tanned by years of sun and weather. Her eyes are eerie, pale, almost translucent gold. Her silvery white hair is normally braided into a single wrist thick braid that hangs past her waist. she normally dresses in black when in the city and in the muted green and gray of wood-elves.

In dragon form, she appears as a huge, 60ft tall 7 headed dragon. She does not have wings in this form, nor does she need them. Her flight is completely magical and she can fly 150ft per round and she has good maneuverability despite her size.

PERSONALITY
Soralis is not the most cheerful of persons. She tends to be rather grim with a strange sense of humor understandable only to doctors, nomads, mercenaries and elves. She hates demons and evil in general with a passion and can generally be convinced to help out a party who is faced against such foes. Due to her own horrific past, psychics tend to get hysterical if they touch her. She hates her visions and the compulsion that goes along with them (they usually involve gore and get her hurt in one way or another).

Most people get the willies when they’re around her, almost as if they can sense her inhuman nature. She has absolutely no problems in taking orders from mortals and those of less ability than her, so long as those orders make sense to her. She frequently pretends to be of lower level and power than she really is. This is more effective than it seems as she can obscure her aura and power levels, so she appears virtually normal to magical and psionic sight. Only that slight sense of uneasiness betrays her for what she really is.

Soralis does not make friends easily, but those friends are never forgotten and that friendship can last through several generations of the original friend’s family if he or she isn’t immortal and can last forever if he or she is immortal. Soralis never forgets an enemy. Most of those enemies never live to regret her ire.


Her history remains the same in this version as the previous version.
 


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