Dayspire
Explorer
I'm running a low-Paragon level game (level 12), and I'm a little concerned about the damage output of the sorcerer. I wanted to run this data by other DM's who might be running games around that level, and see if it's about what I should expect.
Take the Chaos Bolt spell. It's an At-Will. At 10th level, he did well over 150 points of damage in a single round, through a little luck (rolling even #'s) and using Focused Chaos (which allows him to once per encounter decide if the # was even or odd). That was for an at-will! In looking at his character through the builder, he has +15 to attack and 1d10+18 to damage for that power alone. One of his daily's, Dazzling Ray, does 6d6+18. Is that par for the course? High? Low?
But wait, there's more. Now he's just received the Wild Mage ability called "Torrent of Power". It's a daily, but what it does is simple: Any time you roll max damage on a single die, roll it again and add it the total. And if it rolls max again? Keep rollin'.
I have three players. The defender is defendering, the leader is healing, and the striker is doing the damage. But at what point - and there has to be one - where you look at the damage total of a level N character and say, "That's too much for that level"..?
Take the Chaos Bolt spell. It's an At-Will. At 10th level, he did well over 150 points of damage in a single round, through a little luck (rolling even #'s) and using Focused Chaos (which allows him to once per encounter decide if the # was even or odd). That was for an at-will! In looking at his character through the builder, he has +15 to attack and 1d10+18 to damage for that power alone. One of his daily's, Dazzling Ray, does 6d6+18. Is that par for the course? High? Low?
But wait, there's more. Now he's just received the Wild Mage ability called "Torrent of Power". It's a daily, but what it does is simple: Any time you roll max damage on a single die, roll it again and add it the total. And if it rolls max again? Keep rollin'.
I have three players. The defender is defendering, the leader is healing, and the striker is doing the damage. But at what point - and there has to be one - where you look at the damage total of a level N character and say, "That's too much for that level"..?