First let me say thank you to everyone for posting and letting me know the project is not in vain. With my current life issues, its just good to know that this isn’t just medicinal for myself but that it is also going to a good end.
Now on to the
MASS REPLY
Old Stuff…
As for the nightmare thing, see I didn't even know that am I am pretty up on teh rules. A normal person might not have a clue about that, so I think if you want to include what you said above there in the description I think it would help clarify.
So noted and fixed.
Your lineage abilities listed with the lineages happen 9/15/20, the class says 8/14/20
Great editing catch – fixed.
* The UNKNOWN LINEAGE could be from magical experimantation that some one made on de PC when he was young. He is now covered with tattoos of arcane. I'd call it the Arcane Blooded or the Magic touched.
* That's a winner! This whole time I was thinking a "basic" sorcerer should be of dragon lineage, but the general lineage was already laid out. I'd say change the general lineage to OBSCURED LINEAGE. It is obscured by generations of intermingled bloodlines or magical experiments. We should create the DRAGON LINEAGE and make it the base lineage for this sorcerer remake. After all, that is what the original Sorcerer class was billed as - "Dragon Blooded".
There WILL be a Draconic Lineage. It will likely be the next to be posted after we hash out the 2 Outsiders. I don’t want to be doing details on more than 2 new lineages at a time. As for the name of the Unknown/Generic – I think I like “Obscured”. Will think on that. Other thoughts?
For example, while the Gypsy lineage is very cool I'd prefer to tie it to an outsider bloodline and give them a domain with spells related to the plane of Shadow (since the gypsy-like culture IMC also breeds shadowdancers).
This is exactly why I wanted to design it this way, the lineages are just EXAMPLES and base starting points for people to jump off and do their own thing with – just like domains were. This sounds like a very interesting lineage you have – maybe post your ideas?
New Stuff…Celestial & Fiendish
On Basics:
Celestrial language, and knowledges: If the bloodline is from 'far in the past', and is just manafesting now; why would my character automatically get the language? Especially if I am multiclassing into the class. The only logic for that is if my family speaks celestrial, etc. I guess the knowledges might make sense, since the bloodline makes me more 'attuned' to those knowledges.
It IS a stretch but this was something many wanted to see. It can be flavor text in this manner.
“As the sorcerer’s power awaken within them, in those original days of chaotic magic release and uncontrolled powers, so to does a strange awareness. As the sorcerer becomes more attune to the magical energy within themselves, they become more aware of ancestral connection or source to that power. From that connection, they begin to unlock the secrets of that lineage.”
Or something along that line. Forgive me but my flavor writing isn’t up to par right now.
Spells; you may want to state that it is any good/light *arcane* spells. Unless you wanted to include cleric spells. (I mean aside from the listed domain spells.)
I did intent this to mean All spells. If it were limited to arcane spells, granting “good” spells would be practically worthless since 99% of them if not 100% of them are divine. This allows the sorcerer access to the “exotic” spells referenced in the flavor text, but they still remain as “arcane” origin for the sorcerer. Besides, If anyone has the time/energy – a list of all “Good” and “Light” descriptor spells would be nice to see… ::hint hint::
Prohibited spells: I assume you mean if they learn a prohibited spell from any class they can no longer advance as a sorcerer. (from multi classing or PrC) Also, does this thwart getting "+1 spell caster lever" gained from a PrC? I assume so, but both things may benefit from being stated.
Exactly what I meant. Your inherent lineage is a set restriction across class, just as a Clerical or Druidic Vow or a Barbarian or Bard’s alignment.
If you have an example of how to say that, it would be appreciated. I have simply used the PHB text for this. No core class mentions PrC’s. However you are correct on the PrC “+1 caster level” – once you are banned from gaining in the class it is permanent – just as with a Cleric or Druid.
On Other Restrictions:
* I like the -2 to saves and such as a restriction, good flavor, makes sense I like it. I think there should be a clause that if the sorc atones they can start taking sorc levels again. However, the whole half-template thing seemed confusing and clunky to me, I don't think we need it.
* Bloodline PrC: Not sure if I understand this, nor the logic behind it. It seems more 'logical' to say it just can't be done. But what if I am an elf with a celestrial heritage. I start as a Celestial sorcerer, and PrC into a class requiring 'elfblood'. Is that prohibited?
I can understand that you don't want to have 1/2 everythings, but I would just make things impossible, otherwise it doesn't make sense to me. ('Course, it may just be an accepted game mechanic....)
The Bloodline PrC is to prevent abuse. How many people already try to abuse the Half-Celestial/Half-Dragon/Lycanthrope Fighter/Rogue….. yada yada.
As for the Elven reference, that works fine because the PrC specifically states it is based on having Elven Blood. Which you do. What it does NOT do is try to turn you INTO an elf. For example an Elf with Celestial lineage could not then go and take a PrC such as the Alienist or Oozemaster or Dragon Desciple as they try to turn you into something entirely different. Does that make more sense?
On Detect Evil/Good:
* You get a lineage ability at 1st, and then not until 8th. What about getting detect evil (or whatever) once per level per day, to a maximum of CHA+3. Or even twice/level/day to max CHA+3. Gives some nice things each level. Same could be done for the other lineage abilities. At 8th get prot evil 3/day, get 2 additional uses each level to a max of CHA+3. Or something like that. To me, it is fun getting stuff each level.
* I have mixed feelings about teh detect evil ability. On the one hand, we are giving the sorc some preety good restrictions up front, so it doesn't feel overpowering. On the other, I don't like just copying the paladin's abiltity out of the box, especially since the pally has a much harsher code than simply being good.
If the abilities are done correctly they don’t need to be spread over a large number of levels. Don’t forget that the only get “Lineage Specific” abilities at 1,8,14,20 but they also gain other Class Abilities at 2,5,11,17. As for
Detect Evil/Good I felt it was the most fitting “generic” ability without picking specific spell-like abilities from One Particular species of outsider. Angels are different than Guardinals, Baatezu are different than Succubi etc.
On Protection - Evil/Good:
* Variety is good! The Celestial lineage right now suffers from mild redundancy in that prot. from evil can be taken as a spell at any time, but will eventually get superceded. If the domain offers a lot of spells of one type, then the lineage abliities would be more fun if they offered a very different take on the bloodline.
* The prot from evil abilty seems balanced, seems to work.... but I just don't like it. Its a nice ability don't get me wrong, but one part of it just covers up the innate weakness of the sorc (his -2 to saves against evil and such). Now I agree that it does far more than that, but I don't like how it works against everything, and it doesn't have that wow factor. The gypsy curse was wowing, I thought that fit right in with the gypsy idea and I could see it in character. This doesn't really strike me.
Suggestions? There really aren’t that many abilities that are genericcally “Celestial” or “Fiendish” in nature without picking a specific breed…
The idea of spell smiting was brought up a while back. Basically, a number of times per day equal to the charisma mod, you can increase your caster level by 1 with spells against evil creatures- or perhaps some other benefit to your spells against evil creatures... or perhaps some extra benefit when casting on good creatures. I really liked that idea, that seemed very cool, but not too overpowering (+1 caster level is nice, but for most spells at most one caster level its another 1d6 or 1d8, or another target,nice but not a huge power increase).
Only issue here is another new mechanic. This is very similar in effect to a Limited but combined Empower Spell and Extend Spell. I also have to say I don’t necessarily like pin-holing all of the Celestial/Fiendish powers to work ONLY versus Good or Evil creatures. A Celestial Sorcerer’s only restriction is that their bloodline prevents them from being evil (too much “natural goodness”) but it doesn’t necessarily make then crusaders against evil. Detect Evil is a sense born of their ancestral lineage and they could be protected against evil by that lineage, but we shouldn’t assign a Crusader archetype to the lineage.
As a final note, I think we should say that a sorc choosing this lineage should pick a patron diety. That way when they use spells like lesser planar ally, the dm can say it came from this god or whatever, it just prevents little arcane vs divine inconsistences.
On this one, I disagree openly. That is what the Divine Receptacle is for. Just because the person carries celestial or fiendish blood does not mean they need to have a patron deity – just as it doesn’t for Aasimars and Half-breeds. As for Planar Ally – planar beings can choose to aid mortals for their own ends not just at the command of a deity.
I had a thought, normally you can't multiclass into cleric twice and get different domains, but would that really be a problem for this sorc? Basically taking it once for gypsy lineage, and again for celestial? I kind of like the idea, its another way to customize the sorc, and if someone wants to go the whole many many low level spells with a few lineage abilities, I don't really see a problem with it.
This, I would have to say would be a house rule for you. I would never allow Multiclassing into the same class twice. It breaks part of the core foundation of a Class/Level based system.