D&D 5E Sorcerer spell chains

It's still not going to be players choosing whatever spells they want. You're locked into a set of options. So there's player "agency"/choice...but not a free-for-all. A Fire Sorcerer is never going to be a great diviner or mind reader or illusion maker. They just won't. His/Her spells are still going to be flame, heat or light related. Probably overwhelmingly combative, offense/defense, applications. That's just what they'll get. With some limited utility worked in either in the spell choices or the Chain features as best they can. A Shadow Sorcerer would never be able to choose Radiant/Light spells, an Illusion-based guy won't be able to create "real" alterations/transmutations, and so on.

Speaking from the handful of sorcerers (about 6 altogether) I have seen in face-to-face play (not counting the ones I've seen in online games), the majority (5) have been run by newer gamers unfamiliar with the rules OR non-tactical gamers easily overwhelmed by the rules. These 5 players, in my case, were all into role-playing and loved having magic at their fingertips, but were put off by a class like the wizard because there was too much to keep track of. Of those 5 players all were women, and of them 4 had very similar tastes in fantasy literature... J.K. Rowling, Diane Duane, others that I can't remember.

My observation of these players was, while they were perfectly capable of choosing a sorcerer's spells and figuring out metamagic...it didn't actually support their style of play. This is all anecdotal, but my sense was that they didn't conceive of their characters as "a sorcerer" but rather "Ellwyn, an elf with power over the moon, wearing a crown spun of moonlight" or "Miriam, fire witch of her tribe."

I've often wondered if the sorcerer class had been differently designed if that would have improved their play experiences.
 

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OK! WHEW! So, this is what I've got for themes/chains/categories, whatever you want to call them...it's a rabbit hole, make no mistake.

SORCEROUS CHAIN

--------Branching Chains 1-4

Activity
Battle
Defense
Movement
Healing
Animal
Craft/Artisan
Earth
Law/Justice
Mind/Knowledge
Theft/Deception
Theft/Deception
Movement
Shadow/Darkness
Illusion/Phantasm
Chaos/Insanity
Movement
Air/Storm
Battle
Defense
Animal
Defense
Battle
Earth
Celestial Goodness
Mind/Knowledge

Elements
Air/"Storm"
Paralement: Lightning
Paraelement: Ice
Movement
Illusion
Earth
Paraelement: Magma
Paraelement: Mud
Defense
Green/Plant
Fire
Paraelement: Magma
Paraelement: Lightning
Battle
Light/Radiance
Water
Paraelemental: Ice
Paraelemental: Mud
Shapeshifting
Healing

Light/Radiance
Fire
Healing
Law/Justice
Celestial Goodness
Shadow/Darkness
Chaos/Insanity
Theft/Deception
Illusion/Phantasm
Fiendish Evil
Magic/Arcane Power
Mind/Knowledge
Illusion/Phantasm
Movement
Defense

Ethos
Law/Justice
Light/Radiance
Mind/Knowledge
Battle
Defense
Chaos/Insanity
Shadow/Darkness
Fiendish Evil
Battle
Fire
Celestial Goodness
Light/Radiance
Healing
Battle
Defense
Fiendish Evil
Fire
Shadow/Darkness
Shapeshifting
Theft/Deception

Physical body/world
Plants
Earth
Water
Animal
Healing
Animals
Shapeshifting
Battle
Plants
Storm, see Air
Shapeshifting
Healing
Battle
Animal
Chaos/Insanity
Healing
Light/Radiance
Defense
Mind/Knowledge
Dream/Astral

PSYCHIC
Mind/Knowledge
Illusion/Phantasm
Magic/Arcane Power
Dream/Astral
Light/Radiance
Illusion/Phantasm
Shadow/Darkness
Light/Radiance
Dream/Astral
Mind/Knowledge
Dream/Astral
Mind/Knowledge
Air/Weather
Illusion/Phantasm
Magic/Arcane Power
 


This may help your guys' efforts: List of Spells by Damage Type (not including Xanathar's Guide spells).

Sweet! Thank you.

Bouncing from the 5e SRD -scrolling from Cleric (all the way at the beginning) to Wizard (all the way at the end), with period stops at Druid and Warlock, and to the Elemental Evil pdf was getting old REAL fast!

I'm not making any promises and it is entirely likely that what I'm envisioning will be too much to fully flesh out, but maybe I can get something thrown together before 8e releases. :D

PS: Thanks so much [MENTION=20564]Blue[/MENTION] for the thread, placing this bee in my class-creation bonnet...I really needed to be obsessing over/spending tons of time on this.
;P
 

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