DarkJester
First Post
Well,not exactly a spell point system. Our dm has done away with wizards (doesn't think they fit his campaign), but he also belives that sorcerers are missing something. He has been trying to come up with some sort of system that would allow a sorcerer to have greater selection of his spells.
He told us what his basic idea(s) were and asked us each if we could come up with something worthwhile.He was looking for as follows:
1. A system for sorcerers to learn new (as in more than now limited to) spells known. He said it should be very difficult, and have hazards associated with it.(such as having a haste spell your trying to learn age you X years if you fail)
2. A system that allows for sorcerers to use lower level spells slots to cast higher level spells, or perhaps to cast spells when none are left.
I have thought about this a bit. I was thinking something along the lines of,you take the difference in spell level ,(say you wanted to cast a fireball,using a magic missle slot=2) Square that,and times by two.....you take that much subual damage.
3. Going along with number 1, a system to cast unknown spells of higher levels.
I was thinking of sort of the thing with number 2 above,except you take that +1d4 temp con damage,if this brings your total to 1 or less, you loose 1 perm con. (As in gone, no spell able to restore it short of a wish)
Anyone have any ideas about any/all of the above? I am not the dm of the game, just a player, only reason I'm even bothering with it is because my rogue is lagging behind in levels, and he's gona give an experience bonus if someone can actually give him some ideas.
He told us what his basic idea(s) were and asked us each if we could come up with something worthwhile.He was looking for as follows:
1. A system for sorcerers to learn new (as in more than now limited to) spells known. He said it should be very difficult, and have hazards associated with it.(such as having a haste spell your trying to learn age you X years if you fail)
2. A system that allows for sorcerers to use lower level spells slots to cast higher level spells, or perhaps to cast spells when none are left.
I have thought about this a bit. I was thinking something along the lines of,you take the difference in spell level ,(say you wanted to cast a fireball,using a magic missle slot=2) Square that,and times by two.....you take that much subual damage.
3. Going along with number 1, a system to cast unknown spells of higher levels.
I was thinking of sort of the thing with number 2 above,except you take that +1d4 temp con damage,if this brings your total to 1 or less, you loose 1 perm con. (As in gone, no spell able to restore it short of a wish)
Anyone have any ideas about any/all of the above? I am not the dm of the game, just a player, only reason I'm even bothering with it is because my rogue is lagging behind in levels, and he's gona give an experience bonus if someone can actually give him some ideas.