From Sorcerer description: At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study.
I hope this isn't a stupid question, but what is meant by unusual spells? I'm assuming a Sorcerer can't choose Cleric/Druid spells, but another player in my gaming group thinks you can, so I'm not entirely certain. Are these spells DMs or players design on their own to be added to the Wiz/Sor spell lists? How do you guys interperet this?
I hope this isn't a stupid question, but what is meant by unusual spells? I'm assuming a Sorcerer can't choose Cleric/Druid spells, but another player in my gaming group thinks you can, so I'm not entirely certain. Are these spells DMs or players design on their own to be added to the Wiz/Sor spell lists? How do you guys interperet this?