Corlon
First Post
In my campaign, wizards and sorcerers are going to be very different.
Both will not have spells per day, but here are the changes.
Wizards have staffs or books, which they directly cast their spells out of. The casting time is two full rounds per spell level (or twice the normal casting time, whichever is greater)
They still have their familiar, and they get a staff (or keep the book). The staff has fire resistance 10, and it takes a day to bond a new staff. Without a staff (or book), the wizard cannot cast spells unless they make a concentration check (DC20+spell level), and then he gets dealt 2d6 subdaul damage per spell level, plus it takes three full rounds per spell level to cast. This makes wizards worse in combat, but better outside of it. And for combat, thats what scrolls and wands are for.
Sorcerers are the same except that they get no limit, but when ever they cast a spell they get dealt 1d6 subdual damage per spell level (spell level 4 and under) and 1d8 subual damage per spell level (spell level 5 and greater).
There will be feats related to lowering the subdual damage, and upgrading casting time (a bit).
This seems to make the casters a lot more powerful to me, but more realistic.
Plz answer and add some ideas.
Both will not have spells per day, but here are the changes.
Wizards have staffs or books, which they directly cast their spells out of. The casting time is two full rounds per spell level (or twice the normal casting time, whichever is greater)
They still have their familiar, and they get a staff (or keep the book). The staff has fire resistance 10, and it takes a day to bond a new staff. Without a staff (or book), the wizard cannot cast spells unless they make a concentration check (DC20+spell level), and then he gets dealt 2d6 subdaul damage per spell level, plus it takes three full rounds per spell level to cast. This makes wizards worse in combat, but better outside of it. And for combat, thats what scrolls and wands are for.
Sorcerers are the same except that they get no limit, but when ever they cast a spell they get dealt 1d6 subdual damage per spell level (spell level 4 and under) and 1d8 subual damage per spell level (spell level 5 and greater).
There will be feats related to lowering the subdual damage, and upgrading casting time (a bit).
This seems to make the casters a lot more powerful to me, but more realistic.
Plz answer and add some ideas.
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