Mustrum_Ridcully
Legend
So, plans for this week:
1) Firing arcs. It's easy with a one-hex ship, but a little more difficult with larger ships.
2) Damage locations. Remember how the X-Wings used to fly across the bow of a Star Destroyer firing at the shield generators? We want that type of visual. Our initial thoughts are that every ship has its own unique points that you can target, detailed in the stat block and marked on the counter itself. Each has an AC and HP, and notes on any additional defences it might have, along with details on what happens to the ship when that target point is destroyed. All exception-based (no overal governing damage chats, just specific weak points detailed in the stat block and marked on the counter). So I'm thinking something like this could appear on the Star Destroyer's card:
Shield Generators (x2)
AC 6, HP 20
Each generator destroyed reduces the ship's shield capability by half. Destroying both removes the ship's sensors capability.
Then two little red blobs on the counter show where they are.
Hmm, I am wondering about the "size" idea... I see why one would make ships of different hex size, but it might create certain problems of "scale". A Borg Cube is frigging huge. (We don#t need to talk about Death Stars).
Unless of course we ignore this for sake of playability.

I like the idea of the indicators. The space on counter is limited, though... Maybe there should be a guideline how many "exception based" areas exist?
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