Special Allies

chronoplasm

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Special Allies

Special Allies are powerful beings that can be summoned by the party, usually by using some kind of artifact.
When you summon a special ally, it appears in a space next to whoever summoned it, provided that the space is large enough to contain the creature without squeezing.
The creature obeys commands from each member of the party.
The creature remains for up to 8 hours or until any party member uses a minor action to dismiss it.
If reduced to 0 hit points or fewer.
Any party member may spend a move action to have the special ally move up to its speed.
Any party member may spend a standard-action to have the special ally attack or defend.
Any party member may spend a minor action to have the special ally perform a minor action.
When a creature provokes an opportunity attack from your special ally, any party member may spend an immediate interrupt to command the ally to attack.
Special allies do not level up, but they do take a share of experience points from each encounter.

Buuga, Goblin Scout
Level 5 Special Ally. Fey Humanoid (Goblin)
Ability Scores: Strength 14, Constitution 12, Dexterity 18, Intelligence 6, Wisdom 6, Charisma 18
Size: Small
Speed: 6 Squares, Climb 4
Defenses: AC 20; Fortitude 15, Reflex 18, Will 17
Hit Points: 50
Attack Bonus: +9
Damage: 1d6
Melee Basic Attack: Dagger; +9 vs. AC; 1d6 + 2 damage.
Ranged Basic Attack: Slingshot; ranged 10/20; +9 vs. AC; 1d6 + 6 damage.
Buuga's Tactics: Whenever Buuga is missed by an attack, each ally may shift Buuga one square.

Ramcore, Iron Golem
Level 10 Special Ally. Natural Animate (Construct)
Ability Scores: Strength 18, Constitution 18, Dexterity 14, Intelligence 6, Wisdom 12, Charisma 6
Size: Large
Speed: 7 Squares
Defenses: AC 24; Fortitude 26, Reflex 22, Will 18
Hit Points: 100
Immune: Poison and disease
Attack Bonus: +14
Damage: 1d12
Melee Basic Attack: Slam; +14 vs. AC; 1d12+6 damage.

Solaris, Angel Mercenary
Level 21 Special Ally. Immortal Humanoid (Angel)
Ability Scores: Strength 16, Constitution 12, Dexterity 12, Intelligence 12, Wisdom 18, Charisma 22
Size: Medium
Speed: 6 Squares, Flying 6 (Hover)
Defenses: AC 35; Fortitude 35, Reflex 30, Will 37
Resist 30 radiant and 30 necrotic
Hit Points: 122
Attack Bonus: +26
Damage: 2d6
Melee Basic Attack: Holy Blade; +26 vs. AC; 2d6 + 6 radiant damage.
Lay on Hands: Solaris spends a healing surge; an adjacent ally regains 6 hit points. Each party member commanding Solaris may use this power only once per encounter.
Trained Skills: Religion

Bane, God of Conquest
Level 33 Special Ally. Immortal Humanoid (Deity)
Ability Scores: Strength 23, Constitution 21, Dexterity 12, Intelligence 6, Wisdom 6, Charisma 12
Size: Huge
Speed: 10 Squares, Teleport 10
Defenses: AC 45; Fortitude 50, Reflex 44, Will 44
Hit Points: 300
Attack Bonus: +35
Damage: 2d12
Melee Basic Attack: Axe; +35 vs. AC; 2d12 + Strength modifier damage.
 

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