First of all, apologies if these questions have been raised before, but I don’t recall them.
Let us suppose that two heroic adventurers, A and B, are proceeding along when they encounter nasty evil person (or monster) C. C proceeds to grapple A.
My questions relate to the possible effects of actions that B might choose to take. (Incidentally, although various options were discussed, in the actual encounter giving rise to these musings, I’m glad to say that B chose simply to beat C repeatedly with his axe, so I didn’t have to rule on any of these!)
Question 1
If B chose to trip C – and was successful – what would be the result?
Clearly C would be prone. But would this automatically break his grapple? (I would rule not.) Would the –4 melee roll modifier for being prone apply to C’s grapple checks?
Question 2
If B chose to bull rush C – and was successful – what would be the result?
Would it automatically break the grapple – i.e. A would be left in the square where the grapple had taken place, and only C would have been pushed away?
Would A automatically be moved with C?
Would C get the chance to make a grapple check as if he were trying to move A?
I think I would go with the last option, although it may not really conform to the RAW – particularly as it gives C an opposed grapple check against A on B’s move! It gives some reward to a successful manoeuvre by B, but not too much (which I think would be the case with saying it would automatically break the grapple). I would also add the caveat that if B chose to try and bull rush A, C could still resist.
Question 3
Can B use the aid another action, with the +2 bonus to A’s next attack roll being applied to his next grapple check? Or must B opt to join the grapple – even though, as I read the multiple grapplers mechanic, that only allows for C having to make grapple checks against both A and B individually and doesn’t allow for an aid another type mechanic whereby two allies working together might achieve a higher grapple check than they can do as individuals.
Let us suppose that two heroic adventurers, A and B, are proceeding along when they encounter nasty evil person (or monster) C. C proceeds to grapple A.
My questions relate to the possible effects of actions that B might choose to take. (Incidentally, although various options were discussed, in the actual encounter giving rise to these musings, I’m glad to say that B chose simply to beat C repeatedly with his axe, so I didn’t have to rule on any of these!)
Question 1
If B chose to trip C – and was successful – what would be the result?
Clearly C would be prone. But would this automatically break his grapple? (I would rule not.) Would the –4 melee roll modifier for being prone apply to C’s grapple checks?
Question 2
If B chose to bull rush C – and was successful – what would be the result?
Would it automatically break the grapple – i.e. A would be left in the square where the grapple had taken place, and only C would have been pushed away?
Would A automatically be moved with C?
Would C get the chance to make a grapple check as if he were trying to move A?
I think I would go with the last option, although it may not really conform to the RAW – particularly as it gives C an opposed grapple check against A on B’s move! It gives some reward to a successful manoeuvre by B, but not too much (which I think would be the case with saying it would automatically break the grapple). I would also add the caveat that if B chose to try and bull rush A, C could still resist.
Question 3
Can B use the aid another action, with the +2 bonus to A’s next attack roll being applied to his next grapple check? Or must B opt to join the grapple – even though, as I read the multiple grapplers mechanic, that only allows for C having to make grapple checks against both A and B individually and doesn’t allow for an aid another type mechanic whereby two allies working together might achieve a higher grapple check than they can do as individuals.