Special Conversion Thread: Angels (and possibly other heavenly creatures)

Drop Great Fortitutde. It doesn't fit the whole negotiator profile. These are the guys you send in to make all sides stop squabbling or to bring order and mediate between parties. Going into combat is a 2ndary purpose for this creature. Moving, ducking, bobbing like a boxer is appropriate. They aren't tough, they are smart and nimble.
 

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Agreed. Great Cleave seems even less appropriate for a negotiator.

Updated.

A dominion is x feet tall and weighs x pounds. (9 ft., 500 pounds like planetar and solar?)

CR 17-18? By CR advancement guidelines alone, a planetar with this # of HD would be CR 18. It lacks the full spellcasting of a planetar, though it's awe and repel evil abilities are fairly hefty.
 

CR17. Planetar is a combat machine, this guy isn't as much. It's more dangerous in certain circumstances as it's role tends to be more Roleplayish than combat. Even with the more HD it lacks the spell powers of a cleric, like you said, so it's considerably weaker than a Solar, but still a touch beefier than a planetar.
 


And it's got a merciful weapon, which makes it easier to knock out and capture someone. Players hate that. :devil:

Also, should we list the extra 1d6 damage of the mace, assuming it's used nonlethally?
 

CR 18 it is, then.

I don't think the nonlethal bonus needs to be included on the attack lines, since it is optional. If you guys think it needs to be, though, I'm happy to add it.

Beyond that, I think we're finished.
 



Virtues
The Virtues are the order of Angels that most commonly deals with men. Their principal duty is to work miracles upon the Earth. They are also said to be the chief bestowers of grace and valor. As such, there is a possibility that they can reward an especially deserving human with an increase in charisma. The Virtues often appear as perfectly formed humans with glowing countenances (very similar to what we expect an angel to appear like today).

It is common for a Virtue to be accompanied by 2-12 Angels (9th order). It was written that two Virtues accompanied by 12 Angels prepared Eve for the birth of Cain in Davidson’s monograph The Celestial Virtues. The two angels pictured in the Ascension are commonly believed to be Virtues. The Princes of the Virtues are: Uzziel, Gabriel, Michael, Peliei, Barbiel, Sabriel, Haniel, Hamaliel, and Tarshish.

Frequency: Rare
Number appearing: 1 or 2
Armor Class: -3
Move: 9/24
Hit Dice: 10
Number of Attacks: 1
Damage: 2-12
Special Attacks: See below
Special Defenses: +2 or better to hit
Magic Resistance: 65%
Intelligence: Exceptional
Alignment: Lawful Good
Size: M (6-8’ tall)

It is not uncommon for a Virtue which has been sent to the Material plane to have been given the ability to perform one specific miracle that is beyond its normal powers. These would be major miracles, such as stopping the sun or parting the Red Sea. All Virtues have the following powers which can be used once per round as often as desired: Command; Create Food or Water; Cure Disease, Blindness, or Insanity; Hold Person; Speak with Dead; Cure Serious Wounds; Neutralize Poison; Insect Plague; Raise Dead; True Seeing; and Find the Path. Once per day Virtues may perform a Restoration or Resurrection. If attacked, a Virtue will summon 2-12 Angels for assistance.

Christian angelic hierarchy - Wikipedia, the free encyclopedia
 

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