Special Conversion Thread: Finishing off giants and their kin

I think we should give them Huge greatclubs or Gargantuan morningstars. I'm pretty sure that cloud giants wield their Gargantuan morningstars in two hands...
 

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I think we should give them Huge greatclubs or Gargantuan morningstars. I'm pretty sure that cloud giants wield their Gargantuan morningstars in two hands...
That's what the SRD says.
SRD said:
Oversized Weapon (Ex): A cloud giant wields a great, two-handed morningstar (big enough for Gargantuan creatures) without penalty.
We should just give them that and note in the flavor text that usually only leaders are intelligent enough to take advantage. That's 4d6 base damage (avg 14). A Huge greatclub would do 3d8 I think (avg 13.5). So there's a slight increase in average damage (but probably also a slightly narrower distribution) as well as the versatility of damage type.

I'm also fine with putting jungle in the conditional Hide bonus.
 

Bosk Giant clerics?

I can't remember if you need to cover religion (or clerics) for giants. You include it in some conversions, but not others.

I brought up Zeboim (the evil DL nature god) earlier, but I think my comments got lost in all the other activity. I can't see a god of jungles or swamps, but Zeboim is the god of evil druids, so is as close as we are going to get.

If the Bosk Giant Characters section is going to cover clerics then I think that people should be directed to page 134 of DLCS (unless you want to use the clerical spheres from Dragonlance Adventures to work out your own clerical domains).

(I've looked through Holy Orders of the Stars, but most of that focuses on Zeboim's association with the sea, so there isn't really a page there I would point people at.)
 

Updated.

Let's work on the spit water ability...

The giants have a special attack. Bosks can swallow great amounts of swamp water, which they can spit at their targets in a stream 12' long by 6" wide. The fetid water is combined with the gastric juices of the giant, causing Id8 points of damage. Further, all those struck by bosk spit must save vs. paralyzation or be dazed for 1 d6 rounds. Bosk giants who have swallowed swamp water can spit twice before needing to fill up again.
 

Ranged touch doing 1d8 acid (demiurge suggested increasing to fit CR better) and either stunning or blinding (Fort or Ref negates), we didn't seem to have a consensus. Can spit twice, but then needs a full-round action to swallow more water. Range 30-40 ft?
 

I agree with Demiurge that the damage is insignificant at their CR. Maybe 3d8?

I could see stunning, but nauseated actually strikes me as the most appropriate. Imagine the stench of swamp water mixed with stomach juices!
 


Does this look OK?

Swamp Spit (Ex): Bosk giants can spit swamp water combined with their gastric juices at enemies. This is a ranged touch attack with a range of 30 feet that deals 3d8 points of acid damage. Additionally, a struck victim must succeed on a DC X Fortitude save or becmoe nauseated for 1d6 rounds. The save DC is Constitution-based.

A bosk giant can store enough swamp water to spit twice. After that, it may spend a full-round action to swallow enough swamp water to spit again. A swamp giant may refill its stomach after only a single use, but may never store more than two uses worth of swamp water.
 

Considering that the original text has the spit in a line 12 by 6, why don't we make it a breath weapon instead? A line, I would imagine.
 


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