• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Special Conversion Thread: Finishing off giants and their kin

Shade

Monster Junkie
Domains look good.

Good suggestion for Survival...but let's not drop Hide, since that was part of their tactics (and it does become useful when their racial bonus in certain terrain kicks in).

How about borrowing 1 rank from each of the other skills (except Craft), which would give us...

Climb +13, Craft (woodworking) +7, Hide -5*, Listen +4, Spot +4, Survival +5
 

log in or register to remove this ad


Shade

Monster Junkie
Sounds good.

Updated.

So, 6th-level druid?

Using elite array: Str 14, Dex 13, Con 8, Int 12, Wis 15, Cha 10
Plus 1 ability increase at 4th-level (put into Wis)
Plus racial modifiers: Str +18, Con +14, Int -2, Wis +4, Cha +4

Gives us: Str 32, Dex 13, Con 22, Int 10, Wis 20, Cha 14

Look OK?
 


freyar

Extradimensional Explorer
Looks good. The shaman gets 2 more feats and I think 30 more skill ranks. 5 more ranks in each skill listed? Natural Spell and maybe Animal Affinity for the feats?
 

Shade

Monster Junkie
Updated (added Shaman to bottom of entry).

I think we should put most of the druid skill ranks in Concentration, Knowledge (nature), and Spellcraft.
 



freyar

Extradimensional Explorer
Works for me. Suggested spells:
0 - Detect Magic (x2), Know Direction, Detect Poison, Purify Food & Drink
1 - Longstrider, Magic Fang, Hide from Animals, Pass without Trace, Speak with Animals
...
 

Shade

Monster Junkie
Looks good. How about these for the rest?

2nd--barkskin, tree shape, wood shape;
3rd--cure moderate wounds, speak with plants, plant growth;
 

Voidrunner's Codex

Remove ads

Top