Special Conversion Thread: Finishing off giants and their kin


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Looks pretty good. I don't think the giant form gets Improved Grab (from the combat section), though. From the original text, it seems to me that the bear form either gets Worry or Chew to go with Imp Grab.

If this works like a lycanthrope, the giant form shouldn't get DR, but I don't know about therianthropes.

Want to give the hybrid form something like Rend to give the polarwere a reason to ue the hybrid form?
 


Let's go with rend, but leave off worry, as the original dire polar bear doesn't have it.

I'll drop the DR from frost giant form, too.

Updated.

Skills: 42 ranks (its base creatures have Climb, Craft, Hide, Intimidate, Jump, Listen, Spot, Swim)

Do we want to mix these up a bit?
Dire Polar Bear Feats: Alertness, Endurance, Improved Natural Armor, Run, Toughness (x2), Track (B), Weapon Focus (claw)
Frost Giant Feats: Feats: Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack
 

I'd say 6 ranks each in each except Craft.

Let's drop the 2 Toughnesses and Imp Nat Armor from the bear and add Power Attack, Cleave, and either Great Cleave or Imp Overrun.
 

I say Great Cleave. The image of one of these guys rending through an entire legion of soldiers is too good to pass up.

Do we want to give them some sort of magical ability? Other therianthropes have them, like sleep gaze and charm gaze, sort of thing.
 

Well, they seem to be able to spread the "curse of therianthropy" to frost giants, so that's probably one. I kind of like the rage option from ToH for these, too.
 

Well, they seem to be able to spread the "curse of therianthropy" to frost giants, so that's probably one. I kind of like the rage option from ToH for these, too.

This one?

Tome of Horrors said:
Battle Frenzy (Ex): This special attack functions only when the therianthrope is in animal or hybrid form. It does not stack with any other rage or battle frenzy ability the base animal may possess. Once per day, the therianthrope can work itself into a battle frenzy similar to the barbarian’s rage (+4 Str, +4 Con, +2 morale bonus on Will saves, -2 AC penalty). The frenzy lasts for a number of rounds equal to the therianthrope’s HD, and the therianthrope suffers no ill effects afterwards.

If so, I say, "hell yeah!"

I could also see one of these...

Tome of Horrors said:
Fear (Su): This special attack functions only when the therianthrope is in animal or hybrid form. The therianthrope can, by making a loud sound appropriate to its natural animal form (roaring, barking, braying, or the like), unleash a frightening blast of sound. All creatures within 30 feet that hear it must succeed on a Will save or become panicked for 2d4 rounds. Creatures further away but within 200 feet must succeed on a Will save or become frightened for 2d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected again by the same therianthrope’s fear for one day. A therianthrope is immune to its own fear effect and the fear effect of other therianthropes of the same base animal type.

Tome of Horrors said:
Summon Animals (Sp): Once per day, the therianthrope can summon a number of animals of its same type whose total Hit Dice do not exceed twice its Hit Dice (for example, a 3 HD wolfwere could summon 6 HD worth of wolves or 1 dire wolf once per day).

Also, good point on the "curse of lycanthropy" as well, although I think it should probably be modified to actually create a new polarwere, rather than apply the lycanthrope template.
 

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