Special Conversion Thread: Finishing off giants and their kin

freyar

Extradimensional Explorer
The lower weight is fine by me. Per Big Mac's suggestion, why don't we say that their skin is perpetually covered by a layer of embedded dirt and pebbles?
 

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Shade

Monster Junkie
Gray Troll
CLIMATE/TERRAIN: Any subterranean
FREQUENCY: Very rare
ORGANIZATION: Solitary/tribe
ACTIVITY CYCLE: Night
DIET: Carnivore
INTELLIGENCE: Low (5-7)
TREASURE: Q (D)
ALIGNMENT: Chaotic evil
NO. APPEARING: 1
ARMOR CLASS: 2
MOVEMENT: 12
HIT DICE: 8 + 1
THAC0: 13
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1d4+5 (×2)/1d8+5
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Regeneration, see below
MAGIC RESISTANCE: Nil
SIZE: L (9’)
MORALE: Champion (16)
XP VALUE: 6,000

Gray trolls are tall and gangly, and look much like normal trolls. Their gray or gray-brown skin is dry and flaky, like old parchment. The unruly mass of hair on the gray troll's head is gray or white. Deep in the sunken pits that are its eye sockets dance cold blue pinpoints of light.

Gray trolls possess excellent infravision, out to 150'. They are also able climbers (75% climbing chance).

Combat: Gray trolls are ferocious in battle, ripping into anything near them with their claw/claw/bite routine. Gray trolls are able to direct these attacks against up to three opponents.

The gray troll's saliva is highly toxic, and is delivered every time it successfully bites an opponent. The poison has an onset time of 20 minutes. The victim must then save vs. poison. If successful, there is no further effect. If failed, the victim slips into a coma, and will not awaken unless the poison is neutralized. After 36 hours, the victim must save again, but this time at a -2 penalty. If successful, the victim suffers 2d6 points of damage and then wakes from the coma. If unsuccessful, the victim dies.

Gray trolls prefer their natural attacks above ail others, never using weapons or missiles.

Thrice per week, a gray troll may assume gaseous form for no more than six rounds per use. It takes one full round to assume or exit gaseous form. This time does not count against the duration of the power. While changing, the troll can't defend itself, but once in gaseous form, it is immune to all but magical weapons and spells. While in gaseous form, the troll must remain within 5' of the ground and can move at twice its normal speed.

Gray trolls are extraordinary regenerators, regaining six hit points per round, beginning on the fourth round after being wounded. Gray trolls also are totally immune to damage by acid, cold, and electrical attacks. However, fire damage cannot be regenerated, and because of its dry, paper-like skin, a gray troll takes double damage from fire attacks. They hate fire so much they will attack anyone bearing it, in hopes of extinguishing it as quickly as possible.

Thanks to its lanky, emaciated form, a gray trolls limbs are easily severed (on a natural attack roll of 18 to 20) by edged weapons. Severed limbs will fight for up to five rounds after being cut off. If the battle ends before five rounds elapse, the limbs will rejoin the body. If not, the severed limb crumbles to dust.

Sunlight, like fire, is deadly to a gray troll. A gray troll will never willingly enter sunlight, but, if forced, will desperately try to flee and find a dark shelter, attacking anything in its way. While in sunlight, a gray troll fights as if blinded (-4 penalty on attacks, saves, and AC), and is "burned" by the sunlight for five hit points of damage (which cannot be regenerated) every round. If brought to zero hit points while in sunlight, a gray trolls body shrivels and crumbles into black and gray ashes, forever dead. Light other than sunlight has no effect on gray trolls.

Gray trolls are always ravenous and are distracted from pursuit by food dropped in their path 75% of the time.

Habitat/Society: Gray trolls are normal trolls that reached their present state by being totally level drained, usually by some form of undead. By processes not fully understood, the rush of negative energy from the attacker reacts strangely with the troll's natural regenerative ability. Less than 5% of trolls so drained of life energy react in this odd way; the rest simply die. Once drained, the troll lapses into a coma for 24 hours, during which time it isn't adversely affected by sunlight. When it awakens, it has become a gray troll, and all commensurate abilities and weaknesses are gained at that moment. It is not undead, however. As a gray troll, the beast has gained a strange link to the Negative Material plane. Due to this connection, a gray troll is rendered sterile and loses any spell-casting powers that it may have possessed. It lives for 25 to 75 years before it crumbles to dust.

After transforming, most gray trolls become solitary wanderers of the Underdark, full of hate and hunger, recklessly attacking any creatures they meet. Occasionally, they will find their old tribe or a new troll tribe, and gain leadership of it.

Ecology: Gray trolls attack, kill, and eat any creature they come across. Gray trolls live only to feed and destroy. Though they may seem to possess undead-like abilities, they are alive, and cannot be turned or controlled by clerics.

The dust of a gray troll is useful in healing and resistance magics (acid, cold, electricity) and can bring quite a hefty price due to its extreme rarity.

Originally appeared in Dragon Magazine #199 (1993).
 

freyar

Extradimensional Explorer
Xtreme negative energy trolls! :D

Given that these are just normal trolls that have been level drained but survived, should the stats be similar to the regular troll? (Though these do have 2 more HD than the 3e troll; how many did the 2e troll have?) Regular trolls have Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6, so how about Str 25, Dex 14, Con 21, Int 6, Wis 9, Cha 6? Con has suffered from the energy drain, but they gain strength from the Negative Energy? :p
 

Shade

Monster Junkie
Normal trolls had 6+6 HD in 2e.

Grays have 2 better AC than 2e trolls.

Grays regenerate 3 more hp/round.

I agree with your ability score assessment, and will Homebrew them soon.
 

freyar

Extradimensional Explorer
Ok, let's keep the 8HD (and lower Con based on the lower bonus hp). An extra +2 to natural armor for a total of +7 makes sense (and gets AC 18, which matches the original). Regeneration is 6 based on the original text, but we can up that based on the 2e comparison (3e trolls get 5). Fire deals normal damage. Also add vulnerability to fire?
 

Shade

Monster Junkie
Added to Homebrews.

How about doubling the stanard troll's regeneration (10 points), since it was double before?

Let's keep Str the same since their 2e damage output was lower than a standard troll (but not much).

Gray trolls possess excellent infravision, out to 150'. They are also able climbers (75% climbing chance).

Darkvision 150 ft. and racial bonus on Climb checks?

The gray troll's saliva is highly toxic, and is delivered every time it successfully bites an opponent. The poison has an onset time of 20 minutes. The victim must then save vs. poison. If successful, there is no further effect. If failed, the victim slips into a coma, and will not awaken unless the poison is neutralized. After 36 hours, the victim must save again, but this time at a -2 penalty. If successful, the victim suffers 2d6 points of damage and then wakes from the coma. If unsuccessful, the victim dies.

Turn this into actual poison that behaves more like others, or make it a unique Ex ability?

Thrice per week, a gray troll may assume gaseous form for no more than six rounds per use. It takes one full round to assume or exit gaseous form. This time does not count against the duration of the power. While changing, the troll can't defend itself, but once in gaseous form, it is immune to all but magical weapons and spells. While in gaseous form, the troll must remain within 5' of the ground and can move at twice its normal speed.

Modifying the vampire's ability....

Gaseous Form (Su): Three times per week, as a full-round action, a gray troll can assume gaseous form as the spell (caster level 5th), but it can remain gaseous for six rounds and has a fly speed of 60 feet with perfect maneuverability.

Gray trolls also are totally immune to damage by acid, cold, and electrical attacks.

Immunity to acid, cold, and electricity?

Thanks to its lanky, emaciated form, a gray trolls limbs are easily severed (on a natural attack roll of 18 to 20) by edged weapons. Severed limbs will fight for up to five rounds after being cut off. If the battle ends before five rounds elapse, the limbs will rejoin the body. If not, the severed limb crumbles to dust.

Didn't we do something similar with a recent conversion?
 

freyar

Extradimensional Explorer
Shade said:
How about doubling the stanard troll's regeneration (10 points), since it was double before?

Let's keep Str the same since their 2e damage output was lower than a standard troll (but not much).
Both sound good.

Darkvision 150 ft. and racial bonus on Climb checks?
Yes to both, maybe +8 Climb bonus?

Turn this into actual poison that behaves more like others, or make it a unique Ex ability?
I'll think about that one...

Modifying the vampire's ability....

Gaseous Form (Su): Three times per week, as a full-round action, a gray troll can assume gaseous form as the spell (caster level 5th), but it can remain gaseous for six rounds and has a fly speed of 60 feet with perfect maneuverability.
Looks good.
Immunity to acid, cold, and electricity?
Yes, and vulnerability to fire as I mentioned above?
Didn't we do something similar with a recent conversion?
Was it the troll mutate?
 

Shade

Monster Junkie
Updated.

Good memory!

Severed Limb Attack (Ex): If one of a troll mutate's arms is severed (such as via the impeded fortification ability, above), the arm attacks the troll mutate's enemies with its usual attack bonus and damage, although it takes penalties for attacking while prone. The severed arm acts on the troll mutate's initiative and remains animate for 2d4 rounds if it is not reattached to the troll mutate.
 

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