demiurge1138
Inventor of Super-Toast
The cold + fire = shattering death part is "realistic", certainly, but I don't know how well it'll work in modern (okay, slightly older than modern) D&D. It's like the opposite of a tactical feat.
Their skin is hard, rocky, and is colored to provide camouflage in their natural habitat. Stone trolls gain this coloration by ingesting rocks and stones common to their territory, assimilating the minerals into their skin. Because of this coloration, they have a 75% chance of remaining unseen by casual observation when against a rocky background, and can attack by surprise with a -3 penalty to the victim's surprise roll.
Due to their rock-hard claws, they are able to successfully scale any stone or earth surface. Because metal blunts their claws and wood splinters beneath their claws, stone trolls have only a 35% chance of climbing such surfaces.
On the other hand, they thoroughly enjoy pulverizing enemies with thrown boulders. A stone troll can throw two stones per round up to 35 yards away for 2d8 damage each.
Its highly mineral nature makes a stone troll a slow regenerator, but it is also very difficult to hurt. They regenerate one hit point per round beginning on the second round after being wounded.
Due to their rocky skin, they suffer half damage from all edged weapons and their limbs aren't easily severed.
If cut off with a vorpal blade or sword of sharpness, the limb dies immediately, but the body will continue to fight, even headless, as long as it has one attack. If the head and both arms are lost, the torso attempts to flee.
Stone trolls are immune to all rock-affecting spells and take half damage from fire/heat, cold, and electrical attacks and may regenerate all such damage.
Wounds from acid-based attacks cannot be regenerated. If a stone troll is struck by both fire/heat and cold attacks in a single round, it takes double normal damage (no save) from the second attack and must make a save vs. paralyzation at -3. If it fails, its rocky body shatters due to the extreme temperature shifts, forever dead. Even if it does save and survives, the damage from the two attacks cannot be regenerated.
Shade said:This probably is too odd for 3e, although it might be fun to try to make it work.
demiurge1138 said:I think we should cut the stuff about attacking without a head.
demiurge1138 said:Also, I don't think we should give them a racial penalty when not climbing stone.
Shade said:Racial bonus on Hide checks made in rocky environments?
Shade said:Racial bonus on climb checks on stone/earth surfaces and racial penalty on other surfaces?
That strikes me as somewhat disingenuous. Name a monster in the 3.5 Monster Manual with a racial penalty on a skill check. I think you'll find they're few and far between.Big Mac said:Maybe they could have the hide skill and the climbing skill and get a racial bonus to checks involving stone and earth environments.
Having a plus, with no minus, is a bit "Pathfinder"-ish (or 4th edition-ish), but I think it is similar to a dwarf's stone cunning. So I think it could work.
demiurge1138 said:That strikes me as somewhat disingenuous. Name a monster in the 3.5 Monster Manual with a racial penalty on a skill check. I think you'll find they're few and far between.
I'm kind of in favor of Big Mac's suggestion: racial bonus to Hide & Climb only in rocky environments. We could also go with a +4 bonus to Climb increased to +8 in stone environments.Shade said:Racial bonus on Hide checks made in rocky environments?
Racial bonus on climb checks on stone/earth surfaces and racial penalty on other surfaces?
Sounds good.Round to 100 feet for thrown rocks?
Lethal damage done by acid, yes.Regeneration 1?
Yes, and the number sounds right too.Damage reduction 10/bludgeoning?
I think the consensus is no.Anything special we want to do with that?
Sure thing.Resistance to cold 10, electricity 10, fire 10?
Hmmm....This probably is too odd for 3e, although it might be fun to try to make it work.