Added to
Homebrews.
I kept the original name as the primary identifier, because it's kewl.

(Actually, so anyone who actually seeks out the conversion can find it easier).
The names are OK by me. I was thinking Danartha would be an exotic alternative to their "common name", kind of like how Mind Flayer / Illithid works.
Oh, and Damage Resistance 10 seems too high for their probable CR, I'd think 5/cold iron would be enough.
As far as "cantrip" goes, let's just pick a handful of "hard coded" (not "choose from a list") 0-level spells. Of those Cleon listed, I favor dancing lights, flare, ghost sound, mage hand, and prestidigitation.
Yup, those are probably the ones I'd pick if I had to choose only five. Are we having them at-will or x/day? If they can flame blade and fire pebble at will, I'm tempted to have them have their cantrips at-will too.
Skills: 7 at 4 ranks
Bluff, Disguise, Hide, Listen, Move Silently, Sleight of Hand, Tumble? Perhaps split Listen ranks with Spot?
I'd probably split Disguise and Sleight of Hand rather than Listen and Spot. I feel they'd rely on their
alter self and
mage hand abilities as much as skill.
So, I'm thinking of dividing the skill points something like this:
Bluff 4, Disguise 2, Hide 4, Listen 4, Move Silently 4, Sleight of Hand 2, Spot 4, Tumble 4.
Anyone have any preferences for what (if any) racial bonuses to skills it should have? Sprites get +2 on Listen, Search and Spot, which seems about right.
Hmm, if we give them a racial bonus to Listen & Spot we could cut a skill point off each and put them in Disguise and Sleight and still come out ahead:
Bluff 4, Disguise 3, Hide 4, Listen 3, Move Silently 4, Sleight of Hand 3, Spot 3, Tumble 4.
Yes, I quite like that. Not sure what to do about Search, we could shift a couple of skill points in it, leave it at a default (if it gets +2 racial that's still a decent +4 bonus with its 15 Wisdom), or have it get a racial bonus in a different skill. Any of the skills above would do, but I'm tempted by Bluff or Sleight, since these strike me as creatures to which lying and stealing come naturally.