Special Conversion Thread: Finishing off the fey


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Updated.

Environment: Temperate forests, hills, and plains?

Organization: Solitary or gang (2–5)?

Challenge Rating: 2? They're deadlier than nixies.

Treasure: No coins; 50% goods; 50% items? (Like pixies)

Alignment: Always chaotic, never good?

Advancement: 2–3 HD (Medium)?

Level Adjustment: +3 (like most sprites)?
 



That is surprising, especially considering that there's a "pixies as characters" paragraph. Let's put them down for both HD advancement and by character class. Favored class rogue?
 

Updated.

Environment: Temperate forests, hills, and plains?

Organization: Solitary or gang (2–5)?

Challenge Rating: 2? They're deadlier than nixies.

Treasure: No coins; 50% goods; 50% items? (Like pixies)

Alignment: Always chaotic, never good?

Advancement: 2–3 HD (Medium)?

Level Adjustment: +3 (like most sprites)?

That all looks good to me.

I notice you cut the "can" from "A Kruel can use either its Dexterity or its Strength bonus on Jump checks." I'd rather leave it in, for the few Arnie-like Danartha who have a higher bonus from Strength than Dexterity.

That is surprising, especially considering that there's a "pixies as characters" paragraph. Let's put them down for both HD advancement and by character class. Favored class rogue?

Are we going to do a "Kruel as characters" writeup then?

I agree that rogue makes most sense for the favoured class.
 


I notice you cut the "can" from "A Kruel can use either its Dexterity or its Strength bonus on Jump checks." I'd rather leave it in, for the few Arnie-like Danartha who have a higher bonus from Strength than Dexterity.

Sure, I'll put the "can" back.

Are we going to do a "Kruel as characters" writeup then?

It's probably unnecessary, as they are evil and have a pretty focused mindset (harass rural communities) not really suitable for adventuring.

I agree that rogue makes most sense for the favoured class.

Ditto here.

Updated.

A danartha stands 5 feet tall and weighs x pounds.
 


Sounds good. Updated.

It seems we're finished.

Next!

Phouka
CLIMATE/TERRAIN: Temperate
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Average (8-10)
TREASURE: Nil
ALIGNMENT: Chaotic neutral
NO. APPEARING: 1
ARMOR CLASS: varies
MOVEMENT: varies
HIT DICE: varies
THAC0: varies
NO. OF ATTACKS: varies
DAMAGE/ATTACK: varies
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: varies
MORALE: Unsteady (5-7)
XP VALUE: varies

The phouka is a very strange creature. It seems to have no natural form of its own but can take any shape it pleases at will. It delights in playing tricks on humans, changing into appealing shapes like gold rings and waiting to be picked up. Once picked up, it may abruptly change into a huge rock, a mule, or anything else.

It is also fond of changing into a fine horse and waiting for someone to mount it. It then takes off at breakneck speed, carrying its unfortunate rider over precipitous mountain passes, through gorse and briar hedges, and into all sorts of perilous and frightening situations, before finally depositing the rider in a hedge, pool, or dungheap and cantering off, whinnying with laughter. The rider will suffer no injury except to his pride on these wild rides, as long as he can stay on his wild mount.

The phouka seems to be motivated by its sense of humor rather than any desire to do harm or cause trouble--it loves mischief but does not intentionally cause injury.

Combat: Phoukas avoid combat whenever they can, either by turning into something very fast and fleeing or by turning into something very small and hiding. If cornered, a phouka might turn into a huge and frightening monster like a dragon but will always try to flee at the first opportunity. A phouka has all the physical abilities of any creature it turns into but retains its own intelligence and does not have spellcasting abilities or magical protections in any form.

Habitat/Society: Phoukas mainly haunt wild areas but never stray too far from human settlements. They particularly like waiting for victims by the roadside. It is not known how (or whether) phoukas reproduce--various claims have been made but no one has been able to prove that they were observing phoukas and not some other species.

Ecology: Phoukas seem to be omnivores. They often turn into goats in order to eat, apparently because goats can eat almost anything. They scavenge and steal rather than hunt.

Originally appeared in HR3 - Celts Campaign Sourcebook (1992).
 

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