Special Conversion Thread: Finishing off the fey


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Updated.

"Slight boost" equals +2 for Wis and Cha?

We'll need to revise skills for the "social" version.

Uses per day of invisibility?

I forgot to address this earlier.

Cleon said:
Oh, and in the film they used the variant spelling "Pooka", which I like better. Maybe we could use that for the social version?

We might want to avoid that, as there are already other D&D creatures with that name/spelling. Ahh, the joys of multiple results of the same real-world inspiration.
 

There's still a phasm in the alternate form.

+2 Wis/Cha is fine.

3/day invisibility.

Yes, let's leave the spelling.
 

Split the difference at Int 14 and a slight boost to the other mental stats?

Updated.

"Slight boost" equals +2 for Wis and Cha?

I can live with that. Int 14, Wis 17 and Cha 16 is none too shabby.

We'll need to revise skills for the "social" version.

I guess the simplest thing to do is give them 12 ranks in each of the 3 new skills, and adjust them all to reflect its higher mental stats.

That would give it the following skill ranks: Bluff 18, Diplomacy 12, Disguise 18, Hide 13, Intimidate 18, Listen 14, Move Silently 13, Search 12, Sense Motive 12, Spot 14.

Which works out as:

Skills: Bluff +21, Diplomacy +19, Disguise +21 (+23 acting), Hide +15, Intimidate +23, Listen +17, Move Silently +15, Search +15, Sense Motive +15, Spot +17

Uses per day of invisibility?

I forgot to address this earlier.

I thought we were going for at-will?
 

Cleon's suggestions are fine, and at will invisibility is ok, too (for the regular one, I think we mean, since the social one already has greater invisibility).
 


Updated.

It looks like we still need its 6 feats.

So it does. The Phasm we were basing it on has Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative and Mobility.

Alertness, Combat Reflexes and Improved Initiative look good picks, although I'd rather give it Stealthy instead of Alertness.

I don't think Blind-Fight fits, so I fancy replacing it with Quicken Spell-Like Ability (invisibility), since Pooka are infamous for disappearing in a twinkling of an eye.

Dodge and Mobility are thematically appropriate, since Pooka's are notoriously evasive, but they've got a fairly mediocre base AC for their HD so an additional few points of Dodge bonus may not be that much use. Maybe give them Great Fortitude and Lightning Reflexes instead? So, that means I'm suggesting one of the following:

Feats: Combat Reflexes, Dodge, Improved Initiative, Mobility, Stealthy, Quicken Spell-Like Ability (invisibility)

or

Feats: Combat Reflexes, Great Fortitude, Improved Initiative, Lightning Reflexes, Stealthy, Quicken Spell-Like Ability (invisibility)

I think I like the second selection better.
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I too prefer the latter.

Updated.

Damage reduction 10/cold iron?

Challenge Rating: 8? The DR and SLAs are worth at least a point over the phasm, eh? 1 higher than that for the social version?

Advancement: x. Phasm has 15–21 HD (Huge); 22–45 HD (Gargantuan), but I don't really feel really big phoukas make sense. Maybe 15-30 HD (Large)?
 


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