Special Conversion Thread: Finishing off the fey

Well, looking back, I have another idea, since I don't know what the "fairy charms" are. Since they already have the druid-like restriction against metal, what if they get innate druid casting? I could see either having it scale with HD (including class HD) or not.
 

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We're looping back to the original problem, though. Do any "class levels only" races have innate spellcasting? I can't think of any.

Taking your idea a step further, though, we could have them treated as +1 caster level when casting druid spells, or some other benefit that doesn't immediately grant them casting levels.
 

Well, there's a first time for everything! ;)

Speaking of precedents, are there any fey without even a fractional racial HD? There's conceivably wiggle room in the original text to give them 1/2 HD.
 

Jaebrin (MMV) = class levels only.

Gruwaar (Dragon Magazine #317) = class levels only.

Killoren (Races of the Wild) = class levels only.
 

Tell you what; I'm inclined to say they get 1/2 HD racial and innate spellcasting as a 1st level druid (maybe advancing with HD). Advancement by character class only. What do you think?
 

I'm still not real comfortable for giving a creature intended as a playable race innate spellcasting, but I suppose a single level of druidic casting would be OK. Essentially, they would always be at least a 1st-level druid, and those that take levels in druid would always be one level ahead of their peers.

This would, of course, be offset by a +1 level adjustment. ;)
 

:lol:

I'm not entirely comfortable with it, either, but the other option is requiring bloodline levels. I'm not sure how else to capture the original intent in anything like a close approximation.
 

Let's try it and see how it plays out.

There are three characteristics that definitely distinguish the sidhe from humans and demi-humans: they are capable of becoming invisible to mortals at will; they are capable of breathing water as easily as air; and iron is poisonous to them.

Iron's poisonous nature is not quick-acting; for example, iron weapons do not cause sidhe additional damage. But long-term contact with the metal will slowly and permanently drain a sidhe's vitality (hit points and ability scores); ingested iron will do the same, but some damage can be reversed if the substance can be removed from the sidhe's system. In any case, sidhe will never have weapons, armor, tools, or anything else fashioned of this metal; they use instead various stones (flint, obsidian, etc.), and nonferrous metals and alloys (bronze, silver, gold, mithril, etc.). Note that most powerfully enchanted weapons (+3 or more) are made of alloys containing little or no iron, and may thus be used by sidhe.

All sidhe may become invisible to mortals; and, since they often have underwater homes, they breathe water and air with equal facility.

So, racial attributes are...
  • +2 Dex, +2 Cha
  • 1 level of druidic spellcasting
  • Cannot use iron armor, weapons, or gear
  • Invisibility SLA
  • Water breating (Ex ability like a black dragon?)

Look at this again, though...

Normal sidhe, like normal humans, have 1/2 Hit Die and few special abilities. Higher-level sidhe have more Hit Dice, and accordingly have higher-level abilities as magic-user and either fighter or thief. Those with fighting and magic abilities are warrior sidhe; those with thieving skills and magic are rogue sidhe.

Sidhe of 1st level and above have spellcasting ability, as shown on Table 16 below. As can be seen, their spellcasting ability is not equal to that of human magic-users, elves, or sprites, neither in terms of total spells nor speed of spell level mastery.
Spells are chosen from the list of fairy-charms (see page 41).

It almost sounds to me like we can drop the spellcasting, and just make their favored class druid. It seems they were just trying to restrict the spells of those that pursued magical paths to better fit a faerie theme. Thoughts?
 

I could be persuaded of that, though there was the bit about even fighters getting spells. Sigh. Sure, let's drop the spellcasting and follow your suggestion.
 


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