Special Conversion Thread: Finishing off the fey

Yeah, I was kind of grasping at straws. Whips don't seem quite right either.

You know, I'm just thinking finesse is the wrong way to go. What about going for a quarterstaff with TWF, TWD, and Imp TWF? (Too bad TW Rend is epic in the SRD unlike PHB2; it would be nice here.)

Should definitely go with dragonhide armor, I think.
 

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Ok, gets 4 feats and 6 fighter bonus feats? Whew. We have TWF, TW Defense, and Imp TWF already. We can also take up to 5 more feats to get Whirlwind Attack (prereqs Combat Expertise, Dodge, Mobility, Spring Attack). Something like Imp Crit, Weapon Focus, or Weapon Specialization might be good, too.

I guess we should make sure abilities are high enough. How about
Str 16 = 15 + 1 at 4th
Dex 17 = 14+2 racial + 1 at 8th
Con 12
Int 13
Wis 10
Cha 10 = 8+2
?
 

That looks pretty good! We'll also have the ability score boosts from the bloodline, and can always supplement with magic items.

Looking over bloodlines, am I understanding this correctly? Our 10th-level fighter is essentially a 13th-level character, but gains no BAB, saves, or fighter bonus feats for those levels sacrificed for the bloodline?
 

I believe our fighter would only need to take two levels of bloodline. He'd be character level 10 but ECL 12 if we count the bloodline levels as LA. Also no HD increases for the bloodline levels.
 


That sounds right. We've got the weapons (quarterstaff and I fancy longbow, maybe composite) and feats I think, so what else do we need? I'd favor dragonhide breastplate for armor, and I guess we can talk about magical enhancements for all the equipment. Then just skills?
 


Looks good so far.

Feats: Two-Weapon Fighting, Dodge, Two-Weapon Defense, Combat Expertise, Mobility, Spring Attack, Weapon Focus (quarterstaff), Improved Two-Weapon Fighting, Improved Critical (quarterstaff), Whirlwind Attack.

I checked that those satisfy prereqs (in the order listed). I could see swapping WF or Imp Crit for some ranged feats if you prefer.

Skills: Max Climb, Handle Animal, and maybe Swim or Jump? Ride could work but I'm not sure if it seems quite appropriate for a fey.
 

Yeah, let's mix in some ranged feats, particularly Rapid Shot.

Updated.

If I'm reading the greater fey bloodline properly, it should get:

+2 Hide and Move Silently
+1 Cha
+1 Dex
Alertness (B), Iron Will (B)
Low-light vision
Fey affinity +2
SLAs: charm person 1/day; speak with animals 1/day

Is tha correct?

If so, perhaps put some cross-class skills into Hide and Move Silently as well?
 

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