Reserving space here...
Sidhe Priest
3rd-level sidhe druid
Medium fey
Hit Dice: 3d8+3 (16 hp)
Initiative: +2
Speed: 30 ft (6 sq)
Armor Class: 15 (+2 Dex, +1 natural, +2 leather), touch 12, flat-footed 13
Base Attack/Grapple: +2/+2
Attack: Quarterstaff +2 melee (1d6) or sling +4 ranged (1d4)
Full Attack: Quarterstaff +2 melee (1d6) or sling +4 ranged (1d4)
Space/Reach: 5 ft./5ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: Animal companion (hawk), iron intolerance, low-light vision, nature sense, trackless step, water breathing, wild empathy, woodland stride
Saves: Fort +4, Ref +3, Will +5
Abilities: Str 10, Dex 14, Con 13, Int 8, Wis 15, Cha 16
Skills: Concentration +4, Handle Animal +6, Heal +5, Listen +5, Spot +5, Survival +5
Feats: Spell Focus (conjuration), Augment Summoning
Environment: Any
Organization: solitary or band (1-6 plus 30–100 1st level warriors plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, 3 7th-level captains, and 1 10th-level leader)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +2
Spells prepared:
0th - create water, detect magic, light, read magic
1st - cure light wounds, longstrider, shillelagh
2nd - heat metal, wood shape