Special Conversion Thread: Finishing off the fey

Agreed to all that.

Damage reduction 5/cold iron?

Skills: 20
Bluff, Intimidate, Move Silently, Sleight of Hand?

Feats: 1

Yup, 5/cold iron is what I was thinking of for the DR.

I'd think we'd want Hide in their, and maybe some Spot and/or Listen. We could drop some Bluff and Sleight of Hand if we need the points.

We'll probably want some racial bonuses on Hide, Intimidate and MS as well. Say +4 on all three. Plus it would get an additional bonus to Hide (enhancement or circumstance?) when using its Aura of Darkness.

How shall we divide the points?

Bluff 2, Hide 5, Intimidate 5, Listen 2, Move Silently 2, Sleight of Hand 2, Spot 2

Throw in the suggested racial and ability bonuses and we get:

Skills: Bluff +5, Hide +12, Intimidate +12, Listen +3, Move Silently +9, Sleight of Hand +5, Spot +3

That looks alright to me.
 

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Does it really need Hide (or a Hide bonus) when it's already effectively invisible in any condition of illumination other than full daylight?

I'd take 3 of the Hide ranks and put 'em in Bluff (for the nice +2 synergy bonus to several of its other skills) and 2 in Sleight of Hand.

Other than that, I agree with the rest of your assessment.
 

Not invisible--just has total concealment. That allows it to Hide, but doesn't mean it's automatically hidden.

Also, I tried to post this yesterday and had some connection problems... but the difference between darkness and deeper darkness isn't the level of dark--it's that deeper darkness lasts one day per caster level. So giving it deeper darkness (self only) 2/day is seriously redundant.
 


Just make it standard darkness. I'd be happy with that. Maybe Stealthy for the feat, just to help it get around unnoticed a little more.
 

OK. I still want 5 ranks in Bluff, though. ;)

Reduce to standard darkness, then? Or make it a unique ability?

I'm fine with moving 3 Hide ranks into Bluff. We can increase its racial bonus in Hide to +8 to compensate.

That would make it: Bluff +8, Hide +13*, Intimidate +12, Listen +3, Move Silently +9, Sleight of Hand +5, Spot +.

How much additional Hide does its Aura of Darkness give it (if any). If we give it a +10 bonus (-> Hide +23) that would make it effectively invisible to a small kid with Spot +2 or so.
 

Well, even assuming no bonus, it's going to be pretty hard for the kid to spot the bogeyman. I think it'd be kind of cool for the kid to see the bogeyman hiding in the shadows but then not the parent. ;) We could go with an additional Hide bonus for shadow blend maybe.

Something weird about shadow blend, actually. Darkness gives regular concealment, shadow blend gives total concealment, but doesn't shadow blend work even with shadowy illumination provided by the darkness SLA?
 

Something weird about shadow blend, actually. Darkness gives regular concealment, shadow blend gives total concealment, but doesn't shadow blend work even with shadowy illumination provided by the darkness SLA?

Yep. That's why I don't think it needs much Hide. The only way anyone can strike it is with a ridiculously high Spot modifier (40+), blindsight, or the like.

I'd rather it suck at Hiding, else it could hide effectively in broad daylight behind a rock or something, negating its crazy fear of being caught out of darkness.
 

Yep. That's why I don't think it needs much Hide. The only way anyone can strike it is with a ridiculously high Spot modifier (40+), blindsight, or the like.

I'd rather it suck at Hiding, else it could hide effectively in broad daylight behind a rock or something, negating its crazy fear of being caught out of darkness.

Sorry, I'm getting a bit confused here. Where does this this 40+ Spot come from? I thought we weren't giving it invisibility type Hide bonuses (+40/+20) with its darkness aura, but just concealment and an extra Hide bonus of, say, +10, which would give it a total Hide bonus somewhere in the 20s.

So, what Hide bonus are we having its Aura of Darkness give it?

We aren't having its Shadow Aura provide Total Concealment, since it wouldn't need Hide checks to avoid being Spotted in that case.
 

I'm confused too! :confused:

Shadow Blend (Su): In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.

Total Concealment: If you have line of effect to a target but not line of sight he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment). You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

Ignoring Concealment: Concealment isn’t always effective. A shadowy area or darkness doesn’t provide any concealment against an opponent with darkvision. Characters with low-light vision can see clearly for a greater distance with the same light source than other characters. Although invisibility provides total concealment, sighted opponents may still make Spot checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Hide checks if moving, or a +40 bonus on Hide checks when not moving (even though opponents can’t see you, they might be able to figure out where you are from other visual clues).

Edit: From the Hide skill description: "Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway." Special: If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.

I'm still confused as to why it needs Hide...doesn't it want kids to know it's there, just not be able to pinpoint it?
 
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