Special Conversion Thread: Finishing off the oozes

I'm glad the Carnivorous Wall is finally done. That was a lot more work than some other monsters. The Pyrophoric Fluid was pretty good.

The Imorph also looks like it is going to be tough. As freyar said: it is weird.

I'd agree that it is an abberation, rather than an ooze as it has suction cups and tenticles. It seems like a giant shapechanging squid to me. Did Fiend Folio have a picture of this beastie?

I think the "irnorphisrn"* ability is going to be the toughest part of this monster. Apart from that it is pretty normal.

* = Is that a typo for "imorphism"?

Why don't we do this in two stages? We can convert the basic (non-shapechanging) monster first and then work out what the Imorphism (Ex) ability should be when the basic creature is done.

ARMOUR CLASS: 5 [see below)
MOVE: 6" /see below)
HIT DICE: 5 (see below)

These should convert over fairly easily. The Imporphism can probably just change them all to "as per opponent".

SPECIAL ATTACKS: Nil

Hmm. Should the imorph get the Special Attacks of its opponent?

SPECIAL DEFENCES: See below

This is going to be "Special Qualities: Imophism (Ex)" plus whatever you want to give this creature. Do you think it should pick up the Special Qualities of its opponent.

MAGIC RESISTANCE: Standard

Should it gain this sort of thing via its Imophism?

INTELLIGENCE: Animal

Should it keep its original intellegence when it copies a creature?

ALIGNMENT: Neutral

I'm happy for it to keep its alignment.


Hmm. So what happens when an Imorph meets a Stone Giant? Do we get a mini-me version of a Stone Giant?

PSlONlC ABILITY: Nil

Hmm. No psionics when the Imporphism kicks in. So far it looks like the imorph gains the physical form, but not anything else.

Maybe we should just base the Imporphism on the Polymorph spell. It seems to do a bit more than Polymorph, but that spell would make a good start. Then this creature could just be a weird squid that has a Polymorph-like defence.

The natural form of this beast is a grey-green lumpy cylinder about 4' high and 2' average diameter. A short single leg trails behind the main body and has a suction cup like that of a snail. Other similar suction cups under the main body itself permit the beast a jerky mode of locomotion. Two 5' long tentacles emerge from the top of the body but there are no apparent eyes, ears or other features - indeed the whole creature is a constantly changing mass of a rubbery, dough-like substance the same colour as bilious human flesh.

The creature will not normally attack unless threatened, but when it does so it strikes with its tentacles for 1-4 hit points of damage each.

OK, maybe it isn't quite like a squid. I can't quite get my head around how these look or how they might move.

When engaged in melee the creature exhibits a startling power of irnorphisrn. At the beginning of each melee round (except the first) it changes its hit dice and armour class by 1 point each towards the values of its opponent, at the same time gradually changing its shape to resemble its opponent's shape. When hit dice and armour class (and hence appearance) are the same as those of its opponent, the creature instantly alters its attack and movement to fit the subject.

Note that the imorph assumes only the physical appearance of its opponent; though it will grow various appendages to copy its opponent's weapons and limbs, it will still strike with the equivalent of two tentacles each round for 1-4 hit points of damage each (even though one tentacle may look like an arm wielding a sword and the other an arm holding a shield, for example). The hit points of the imorph remain the same even when the hit dice value changes. However, the creature will change its hit probability to conform to its new hit dice value.

When the imorph is exactly the same shape as its opponent, has the same hit dice and the same armour class, it changes to the appropriate attack matrix for its hit probability (the fighter table, for example if it is attacking a human fighting man). It remaims attacking on that table until it starts to change back again towards its original form.

Cleon's comments about 1st edition rules are probably key to how we convert this and create an Imophisim ability.

I think we can either:
  • copy the 1st edition game mechanics to create a literal translation,
  • copy the transition duration (monster X HD - monster Y HD) but come up with a more 3rd edition mechanic,
  • come up with something that takes a fixed number of rounds (or variable number of rounds) or
  • Make the transformation take one round.

A shift in HD and a parallel shift in AC give a GM two different things to track. It is hard enough having to apply templates to creatures without having to alter creatures on the fly.

I don't especially mind what way we go with this part of the conversion, but how that the one we pick isn't too hard for a GM to track.

One question the original stats don't answer is: what happens when an imorph is attacked by a creature that is weaker than itself (or has a worse AC than itself). It doesn't seem to make sense for it to drop HD and/or AC.

Another question the original stats don't answer is: what happens if an imorph meets an opponent with the same AC and same HD? Does it transform as a free action instead of after one round?

A third question the stats don't answer is: does the imorph duplicate the natural AC of its opponent or can it also duplicate any equipment that provides AC (such as armour or shields)?

I personally think that there should be some limit to its shape changing power. How about "any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin"? How about "The assumed form can’t have more Hit Dice than...15 HD"? How about "An imorph can’t...assume a form smaller than Fine, nor can it...assume an incorporeal or gaseous form."?

I don't think an imorph should use its Imorphism if it would be worse off in the new form.

I'd be tempted to say that the imorph can use its ability to raise its HD above 5 (at the rate of 1 HD per round). And that it can also use its ability to raise its AC above 15 (again at the rate of 1 HD per round).

I'd be tempted to say that it does not have to use its ability to lower its HD or AC (so gets its own stats or the stats of its opponent - whatever is higher).

When it maxes out both its HD and AC, I'd say it transforms its apperance to match its opponent and then takes on their movement rate and then gains "all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities".

When the melee is over, or when the imorph is down to 8 hits or fewer, it will revert to its original form by the reverse process, changing armour class and hit dice by 1 point each per melee round.

It looks like the slow transformation is important to the creature, so maybe a one round change wouldn't be the right way. (Not unless the opponent was one HD/AC away from the imorph.

Should we make the imorph slowly change back when killed? I think we will have to if people are going to be able to cut out the "liver".

If faced with more than one attacker, the imorph will select one at random to attack and to emulate. If the original 'model' dies during melee, or retreats, the imorph will immediately start to alter in order to emulate another opponent.

This sounds fairly logical. Again I have to ask about duration. If an imorph is copying an elf and the elf dies, but then it tries to copy another elf, that second elf could have similar game stats.

I'd be tempted to say it should take at least one round for the transformation in appearance to occur and that if the original opponent is killed it should take at least one round for the new transformation to occur.

One side benifit to this ability is that people assisting opponents may need to make spot checks or intellegence checks to work out which of the two identical combatants to attack. I think the imorph should try to circle around its opponent and cause other opponents to doubt which of the two is their friend.

(It might also be good if it could repeat the speech of anyone it is fighting.)

Within the creature's body there is a small organ, corresponding to the human liver, made of a rubbery green substance. Within the organ is a liquid of similar colour which, when mixed with water in equal quantity, serves as a potion of polymorph self. There will be sufficient liquid in a single imorph to make 1-3 draughts of such a potion, and it is for this reason that the imorph is attacked by adventurers.

I'd say this probably turns into treasure. You probably need to make some sort of skill check to cut out the "liver" without spilling the liquid.
 

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I agree with working out the non-shapechanging bits first. (Though I'll say that I'm wary of changing HD, etc.)

We're agreed on aberration (shapechanger), then? Size sounds like Medium. Not much to go on for the abilities. Any thoughts? I guess we have Int 1-2. Probably most else seems kind of average (Dex might even be a little low the way these move around).
 

I wouldn't have the imorph acquire any of the Special Attacks or Qualities of those it mimics. The original text gives no mention of it doing so, and it'd be complicated to interpret.

Going by the original description it looks like the monster only changes shape, not size, so we would have it pretending to be mini-me Stone Giants or enormous halflings. I'd just stick to it adopting its opponent's AC, BAB and movement. It should have the ability to replicate artificial armour types, otherwise it'd be unable to match most PCs defenses.

If it imitates an opponent with lower offensive/defensive stats it just keeps its own, presumably getting its opposite numbers appearance and movement rates in a single round.

Now, here's a tricky question - say it's imitating one creature which dies and it quickly switches over to emulate another. Do its attack/defense stats instantly drop down to its default value or do they start changing from whatever value they reached while it was imorphing into its original victim?

i.e. Say it's copying a high level fighter so has melee attack +12, then the fighter dies and switches over to a thief with attack +7. Does it attack go back to its default bonus (probably ~+3 or +4 from its default 5 HD and maybe a stat bonus and/or feat) and it has to bring it up to +7 from scratch, or does its current +12 attack start dropping?
 

I agree with working out the non-shapechanging bits first. (Though I'll say that I'm wary of changing HD, etc.)

So we make the updated version just change its AC instead of its AC and its HD? That is likely to make the final stage (the shape changing) happen a bit faster.

We're agreed on aberration (shapechanger), then? Size sounds like Medium. Not much to go on for the abilities. Any thoughts? I guess we have Int 1-2. Probably most else seems kind of average (Dex might even be a little low the way these move around).

Agreed on the medium sized.

I can imagine suction cups slowing people down, but then again I can imagine the tentacles whipping about really quickly. I'm not sure if that would give a good or bad Dex score. It might make them have Stability, like a dwarf:

SRD said:
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

I wouldn't have the imorph acquire any of the Special Attacks or Qualities of those it mimics. The original text gives no mention of it doing so, and it'd be complicated to interpret.

The original creature says this: "Within the creature's body there is a small organ, corresponding to the human liver, made of a rubbery green substance. Within the organ is a liquid of similar colour which, when mixed with water in equal quantity, serves as a potion of polymorph self." So I think the imorph would get the Polymorph special ability. (That is based on the Polymorph spell, which in turn is based on the Alter Self spell.)

Here is what the SRD says about the Polymorph special ability:

SRD said:
Polymorphed creatures gain the Strength, Dexterity, and Constitution of their new forms, as well as size, extraordinary special attacks, movement capabilities (to a maximum of 120 feet for flying and 60 for nonflying movement), natural armor bonus, natural weapons, racial skill bonuses, and other gross physical qualities such as appearance and number of limbs. They retain their original class and level, Intelligence, Wisdom, Charisma, hit points, base attack bonus, base save bonuses, and alignment.

I think we should go with all of that, except where it specifically clashes with the original monster description. So it should gain special attacks, but only the (Ex) ones.

Going by the original description it looks like the monster only changes shape, not size, so we would have it pretending to be mini-me Stone Giants or enormous halflings. I'd just stick to it adopting its opponent's AC, BAB and movement. It should have the ability to replicate artificial armour types, otherwise it'd be unable to match most PCs defenses.

From the above special ability description, I think that the basic Polymorph would not grant them the BAB of their new form, but the movement is included. (The original description says they don't get that until they after they transform.)

I think we should have a second ability that grants the improved BAB of its opponent. How about "Imitate Attack" as a name? I think it might be fun to give the imorph any weapon related feats (like Cleave or Improved Sunder) as well as the BAB.

If it imitates an opponent with lower offensive/defensive stats it just keeps its own, presumably getting its opposite numbers appearance and movement rates in a single round.

Keeping its own stats makes sense, although it is possible to read the original as having a small delay while the imorph becomes less effective.

Now, here's a tricky question - say it's imitating one creature which dies and it quickly switches over to emulate another. Do its attack/defense stats instantly drop down to its default value or do they start changing from whatever value they reached while it was imorphing into its original victim?

They don't need to die. They can retreat too. Lets have a look at the exact words:

imorph said:
If faced with more than one attacker, the imorph will select one at random to attack and to emulate.

So the person the imorph attacks becomes its model and if two people attack an imorph the one it hits back is the one it models itself on.

imorph said:
If the original 'model' dies during melee, or retreats, the imorph will immediately start to alter in order to emulate another opponent.

Hmm. Looks like this monster has a RPG flaw. If several PCs want to fight the imorph, they can rotate out of battle before the creature has time to take their form and gain their BAB. The imorph would be forced to start imorphing the next party member and the next party member and so on.

To stop that crashing the game, I'd probably say that the imorph should change from whatever it is now to whatever the new oponent looks like. And if you want to make it "drop down" instantly, then there should only be a delay when it fights the opponent with the highest BAB.

i.e. Say it's copying a high level fighter so has melee attack +12, then the fighter dies and switches over to a thief with attack +7. Does it attack go back to its default bonus (probably ~+3 or +4 from its default 5 HD and maybe a stat bonus and/or feat) and it has to bring it up to +7 from scratch, or does its current +12 attack start dropping?

This part of the original description is pretty interesting:

imorph said:
When the imorph is exactly the same shape as its opponent, has the same hit dice and the same armour class, it changes to the appropriate attack matrix for its hit probability (the fighter table, for example if it is attacking a human fighting man). It remaims attacking on that table until it starts to change back again towards its original form.

I would argue that translates to: "An imorph doesn't revert to its natural BAB until it starts to transform back into the shape of an imorph." So if it changes directly from a fighter to a thief (which we know from the word "immediately" that it does) this rule doesn't apply. I'd argue an imorph that changes from fighting (and duplicating) a fighter to fighting (and duplicating) a thief keeps the fighter BAB until it is ready to have the thief BAB.
 

I can imagine suction cups slowing people down, but then again I can imagine the tentacles whipping about really quickly. I'm not sure if that would give a good or bad Dex score. It might make them have Stability, like a dwarf:

Its suckers are used for locomotion, like the pseudofeet of a caterpillar. The original text compares the main sucker to the foot of a snail. There's nothing to indicate they're used to grab & slow opponents although giving them dwarf-style Stability is a good idea.

I think we should go with all of that [The SRD's Polymorph Special Ability], except where it specifically clashes with the original monster description. So it should gain special attacks, but only the (Ex) ones.

Oh no, it'd be a nightmare having to recalculate the Imorph's Str, Dex, Con, Siz and AC bonuses every round. Besides which the Imorphing ability has some obvious differences from Polymorph, it makes no mention of the Imorph gaining the opponents natural weapons, racial skills or special attacks, but it does gain the opponents BAB and all of its AC, which polymorph doesn't. I think it's best to just build up the ability from scratch, with a few ideas from the Polymorph spell.

I'd suggest something like the following for AC - the Imorph's AC increases until it matches the target, except that the Imorph uses its own Size adjustment for AC instead of the target's. The imitated AC has the same bonuses (so an Imorph imitating a man in chainmail gains a +5 armour bonus), except that instead of its opponent's Dex bonus it gains a dodge bonus of equal value, which adds to any other dodge bonus its opponent may have.*

*I suggest this because there's nothing to indicate an Imorph gains increased Dexterity or Initiative through its Imorphism, but I wanted its AC to still match up to its victim's.

On second thoughts, scratch the "use its own Size adjustment bit", might as well have the Imorph changing size as well, it'd throw off the attack adjustments as well. Pity, I liked the idea of mini-me Stone Giants. Perhaps we could include a limit to what Sizes it can assume - Small or Medium only, then it can make a convincing halfling but an amusingly small giant. That will allow it to copy most PC races.

That still leaves the question of whether it gains the AC types in a particular order (natural - dodge - enhancement - size or whatever), I'd say no, it either picks each point at random, or uniformly distributed. (So, if its half way through imitating a knight with +8 armour it's got +4 armour).

Hmm, it'd be a lot easier if it imorphed into its opponent's form in a set number of rounds - say, 25% of armour/attack in the first round, 50% in the second, 90% in the third, complete imitation in the fourth.

Hmm. Looks like this monster has a RPG flaw. If several PCs want to fight the imorph, they can rotate out of battle before the creature has time to take their form and gain their BAB. The imorph would be forced to start imorphing the next party member and the next party member and so on.

Yes, I don't see why a party can't do that once they have got the monster's special ability figured out. Actually, my main concern is that the Imorph will probably be killed in a couple of round and not get to imitate anybody, considering the higher damage that 3rd edition PCs do compared to 1st. Maybe this updated version should Imorph at a faster rate than the original - a fixed three or four points of attack/defense per round or a random amount per round, say 1d4+1?

I would argue that translates to: "An imorph doesn't revert to its natural BAB until it starts to transform back into the shape of an imorph." So if it changes directly from a fighter to a thief (which we know from the word "immediately" that it does) this rule doesn't apply. I'd argue an imorph that changes from fighting (and duplicating) a fighter to fighting (and duplicating) a thief keeps the fighter BAB until it is ready to have the thief BAB.

Okay, from my reading of the text that only applies if its completed its imitation of the opponent, since it says "When the imorph is exactly the same shape as its opponent, has the same hit dice and the same armour class", I was wondering what happened in a situation like the one you describe above, when the imorph has to switch to a new opponent before completing its mimicry of the previous one.

I think the relevant bit of the original text is this:

When the melee is over, or when the imorph is down to 8 hits or fewer, it will revert to its original form by the reverse process, changing armour class and hit dice by 1 point each per melee round.

If faced with more than one attacker, the imorph will select one at random to attack and to emulate. If the original 'model' dies during melee, or retreats, the imorph will immediately start to alter in order to emulate another opponent.

To me, the first paragraph indicates that the Imorph stops mimicking an opponent at exactly the same rate as it mimicked them. I'd argue that means that if the 'model' dies or retreats then the imorph will begin to re-morph towards its next opponent's attacks & defenses from its current condition, rather than reverting back to its default stats.
 

Its suckers are used for locomotion, like the pseudofeet of a caterpillar. The original text compares the main sucker to the foot of a snail. There's nothing to indicate they're used to grab & slow opponents although giving them dwarf-style Stability is a good idea.

Erm, I don't know who suggested the sucker-feet grab things, but it wasn't me. Maybe the tenticles could grapple. Was that what you were getting at? I'm not especially thinking the tenticles would be good at grappling, but they could have a fast reaction time and balance out slow movement of the creatures "foot".

Oh no, it'd be a nightmare having to recalculate the Imorph's Str, Dex, Con, Siz and AC bonuses every round.

This entire monster is a nightmare. It would be a lot easier if it just did two things instead of having a hybrid state that lasted for an unknown period.

Besides which the Imorphing ability has some obvious differences from Polymorph, it makes no mention of the Imorph gaining the opponents natural weapons, racial skills or special attacks, but it does gain the opponents BAB and all of its AC, which polymorph doesn't. I think it's best to just build up the ability from scratch, with a few ideas from the Polymorph spell.

It also has the changing HD thing, that we have decided to drop.

I'd like to see the text of the Polymorph spell from that edition of D&D. If there are elements of the old school Polymorph that match the abilities of the monster, I'd say we duplicate those parts of the 3rd edition Polymorph ability (or spell). But if the old school spell differs from the imorphication process, then we should flag the Polymorph spell/ability up as a red herring and move on.

I'd suggest something like the following for AC - the Imorph's AC increases until it matches the target, except that the Imorph uses its own Size adjustment for AC instead of the target's. The imitated AC has the same bonuses (so an Imorph imitating a man in chainmail gains a +5 armour bonus), except that instead of its opponent's Dex bonus it gains a dodge bonus of equal value, which adds to any other dodge bonus its opponent may have.*

*I suggest this because there's nothing to indicate an Imorph gains increased Dexterity or Initiative through its Imorphism, but I wanted its AC to still match up to its victim's.

On second thoughts, scratch the "use its own Size adjustment bit", might as well have the Imorph changing size as well, it'd throw off the attack adjustments as well. Pity, I liked the idea of mini-me Stone Giants. Perhaps we could include a limit to what Sizes it can assume - Small or Medium only, then it can make a convincing halfling but an amusingly small giant. That will allow it to copy most PC races.

I quite liked the idea of it not changing size too. I don't think I've seen many other creatures that do that.

That still leaves the question of whether it gains the AC types in a particular order (natural - dodge - enhancement - size or whatever), I'd say no, it either picks each point at random, or uniformly distributed. (So, if its half way through imitating a knight with +8 armour it's got +4 armour).

Hmm, it'd be a lot easier if it imorphed into its opponent's form in a set number of rounds - say, 25% of armour/attack in the first round, 50% in the second, 90% in the third, complete imitation in the fourth.

Hmm. Here is an idea. Instead of altering the monster by one point of AC per round, why not switch to altering one feature/ability per round? That way you could have one set of stats for the imorph form and change one stat to the attacker's stat per round. When all the stats in the list were changed it could look identical to its attacker.

Yes, I don't see why a party can't do that once they have got the monster's special ability figured out. Actually, my main concern is that the Imorph will probably be killed in a couple of round and not get to imitate anybody, considering the higher damage that 3rd edition PCs do compared to 1st. Maybe this updated version should Imorph at a faster rate than the original - a fixed three or four points of attack/defense per round or a random amount per round, say 1d4+1?

If the imoph took on the general shape of its attacker in the first round the players would see the transformation start even if they killed the creature before it turned into one of them.

Okay, from my reading of the text that only applies if its completed its imitation of the opponent, since it says "When the imorph is exactly the same shape as its opponent, has the same hit dice and the same armour class", I was wondering what happened in a situation like the one you describe above, when the imorph has to switch to a new opponent before completing its mimicry of the previous one.

I think the relevant bit of the original text is this:

When the melee is over, or when the imorph is down to 8 hits or fewer, it will revert to its original form by the reverse process, changing armour class and hit dice by 1 point each per melee round.

If faced with more than one attacker, the imorph will select one at random to attack and to emulate. If the original 'model' dies during melee, or retreats, the imorph will immediately start to alter in order to emulate another opponent.

To me, the first paragraph indicates that the Imorph stops mimicking an opponent at exactly the same rate as it mimicked them. I'd argue that means that if the 'model' dies or retreats then the imorph will begin to re-morph towards its next opponent's attacks & defenses from its current condition, rather than reverting back to its default stats.

Thats funny, because I read the first paragraph as only applying after a battle was over or if an imorph became too injured to keep up its altered apperance. So I was thinking of the creature changing straight away. The word "immediately" made me think there would not be a delay.

I suppose it could change back into its original form first, but as you say that might be too slow for it to finish changing into its first form.
 

Erm, I don't know who suggested the sucker-feet grab things, but it wasn't me. Maybe the tenticles could grapple. Was that what you were getting at? I'm not especially thinking the tenticles would be good at grappling, but they could have a fast reaction time and balance out slow movement of the creatures "foot".

It'd be easier just giving it the Improved Initiative Feat if you want an Imorph to have such a talent.

This entire monster is a nightmare. It would be a lot easier if it just did two things instead of having a hybrid state that lasted for an unknown period.

Yes, that's why I didn't want it to just copy over the SRD's Polymorph power.

I'd like to see the text of the Polymorph spell from that edition of D&D.

1st edition had two 4th level Polymorph spells, Polymorph Self and Polymorph Other. Since the imorph's 'liver' contains Polymorph Self
bile we can presume imorphism is more like that. Polymorph Self is pretty similar to the 3.5 edition's Polymorph spell. It allows for changing appearance, movement rates and some natural abilities (like breathing water or a bat's sonar). Doesn't give you the monster's physical stats, but then most 1st edition monsters didn't have Str, Dex or Con stats. If I recall correctly it didn't give you the form's natural weapons either.

I quite liked the idea of it not changing size too. I don't think I've seen many other creatures that do that.

Right, if Shade likes the idea shall we got for it always keeping its own size.

Hmm. Here is an idea. Instead of altering the monster by one point of AC per round, why not switch to altering one feature/ability per round? That way you could have one set of stats for the imorph form and change one stat to the attacker's stat per round. When all the stats in the list were changed it could look identical to its attacker.

What, so it gets all the creature's AC in one round, all their attack bonus in another, one (or all three) of their saves in another one and then mimics their appearance and movement rates? That'd work, but is quite at odds with the original progression.

If the imoph took on the general shape of its attacker in the first round the players would see the transformation start even if they killed the creature before it turned into one of them.

Yeah, but if it only lives for a round or two it may only have turned into a vaguely humanoid blob, that just isn't the same as fighting yourself!
 

Wow...much discussion to wade through.

I'm on-board with Medium aberration (shapechanger), no size changes, and it slowly assuming the victim's AC bonus, saves, etc.

Let's try to figure out some ability scores.

Int is animal, so 2.

Most animals are around Wis 12, so that would probably work.

It doesn't appear incredibly self-aware, so maybe Cha 2 (like many reptiles)?

Physical ability scores appear average, and would probably be easier to track with the shapechanging if they lacked bonuses or penalties.

How about Str 11, Dex 10, Con 11, Int 2, Wis 12, Cha 2?
 

Abilities are about what I thought, so those sound good to me!

Agreed that the imorph ability is a lot to think about... I'm going to suggest transforming in a fixed number of rounds, to start.
 

How about Str 11, Dex 10, Con 11, Int 2, Wis 12, Cha 2?

Those look alright to me. So what other stats have we got left. Most of them are pretty straight forward:

Medium Aberration
Hit Dice: 5d8 (22 hp)
[source 5 HD monster, no Con adjustment]
Initiative: +0
[no Dex adjustment]
Speed: 20 ft (4 squares)
[source move 6", half of an unencumbered human]
Armor Class: 15 (+5 natural armor), touch 10, flat 15
[from the source's AC 5 and no Dex adjustment]
Base Attack/Grapple: +3/+3
[no Str or Size adjustment, assumes no racial bonus for tentacles]
Attack: Tentacle +3 melee (1d4)
Full Attack: Two tentacles +3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Imorphism
Special Qualities: imorphism
Saves: Fort +1 Ref +1 Will +4
Abilities: Str 11, Dex 10, Con 11, Int 2, Wis 12, Cha 2
Skills: 8 skill points - Spot +8?
Feats: Pick two!
Environment: The source makes no mention of habitat, Any land? Does it appear in the Fiend Folio encounter tables?
Organization: Solitary
Challenge Rating: hmm, have to think about that
Treasure: None
Alignment: Always neutral
Advancement: How about 6-10 HD (Medium); 11-15 (Large)
 

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