Special Conversion Thread: Finishing off the oozes


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Actually it appears on Temperate and Subtropical Conditions, Uninhabited/Wilderness Areas (p. 112); it's listed with the enveloper.

An enveloper/imorph appears in scrub, forest, rough terrain, and hills. The imorph is also on the dungeon encounter tables (p. 103).
 


Well, that fleshes out some of the peripheral stuff. I guess we need to get down to imorphing seriously. Let's settle a couple of questions:

1) How long should the transformation take (a fixed length of time, like 3 rounds or 1d4 rounds, or something based on the degree of transformation)?

2) Can the imorph transform into anything or just humanoids, monstrous humanoids, and giants, etc?

3) What changes? I believe we're agreed on AC, but I'm not sure what else.
 

Well, that fleshes out some of the peripheral stuff. I guess we need to get down to imorphing seriously. Let's settle a couple of questions:

1) How long should the transformation take (a fixed length of time, like 3 rounds or 1d4 rounds, or something based on the degree of transformation)?

Depends how close to the original we want it, I'd go for it changing at a fixed rate (say 2 or 3 points of AC/attack per round), but a fixed number of rounds would work. Don't much fancy a random number of rounds, since that conflicts with it taking longer to imorph into a more powerful creature.

2) Can the imorph transform into anything or just humanoids, monstrous humanoids, and giants, etc?

I'd say any (or almost any) living creature, not just man-shaped beings. So Aberration, Animal, Dragon, Giant, Humanoid, Magical Beast, Monstrous Humanoid and Vermin. That leaves out Elemental, Fey, Ooze, Outsider, Plant & Undead - and I'm not 100% decided on whether it can copy Oozes or Plants.

3) What changes? I believe we're agreed on AC, but I'm not sure what else.

Armour Class, Attack/Grapple and Saves would probably be enough, I wouldn't bother with "virtual Hit Dice", since that'd be trickier.
 

Actually it appears on Temperate and Subtropical Conditions, Uninhabited/Wilderness Areas (p. 112); it's listed with the enveloper.

An enveloper/imorph appears in scrub, forest, rough terrain, and hills. The imorph is also on the dungeon encounter tables (p. 103).

Thanks Linnorm, I suspected it was in the FF encounter tables but was too lazy to dig out my copy and check. So would a good fit to 3rd edition be:

Environment: Temperate and warm forests, hills or badlands and underground.
 


Armour Class, Attack/Grapple and Saves would probably be enough, I wouldn't bother with "virtual Hit Dice", since that'd be trickier.

The problem is that BAB/Grapple and Saves are defined by HD, so I'm not sure how I'd like to handle that. Maybe some other kind of bonus, like a racial bonus?
 

Hmmm...

I'm almost thinking it would be easier to simply grant the imorph a +1 enhancement bonus to natural armor, a +1 racial bonus on saving throws, and a +1 racial bonus on attack rolls each round until it matches the morphed creature.

Thus, an imorph mimicking a troll would gain...

1st round: No natural armor (they are already the same), +1 attack, +1 Fort and Ref (Will is already superior to troll's)
2nd round: +1 attack, +1 Fort and Ref
3rd round: +1 attack, +1 Fort and Ref
4th round: +1 attack, +1 Fort (Reflex is now the same)

The trick is determining when it would take on the troll's attack modes and speed. We could just subtract the imorph's HD from the victim's to determine the number of round before full transformation occurs. Of course, that would make it gain the full troll abilities in one round, so my above example would be unnecessary.

I'm thinking imorphs should be able to take any shape, but only gain natural attacks and Ex abilities. So an imorph white dragon might gain claw, bite, wing buffets, and tail attacks, as well as icewalking, but wouldn't gain a breath weapon, spells, or SLAs.

We could but a HD cap of the creature it can mimic. Maybe double (or triple) the imorph's HD?
 

Hmmm...

I'm almost thinking it would be easier to simply grant the imorph a +1 enhancement bonus to natural armor, a +1 racial bonus on saving throws, and a +1 racial bonus on attack rolls each round until it matches the morphed creature.

Thus, an imorph mimicking a troll would gain...

1st round: No natural armor (they are already the same), +1 attack, +1 Fort and Ref (Will is already superior to troll's)
2nd round: +1 attack, +1 Fort and Ref
3rd round: +1 attack, +1 Fort and Ref
4th round: +1 attack, +1 Fort (Reflex is now the same)
Yes, I like this approach.
The trick is determining when it would take on the troll's attack modes and speed. We could just subtract the imorph's HD from the victim's to determine the number of round before full transformation occurs. Of course, that would make it gain the full troll abilities in one round, so my above example would be unnecessary.
I say that it gains natural attacks and speed when natural armor, adjusted attack bonus, and saves all equal or exceed the target creature's. Regarding natural attacks, should there be no Str bonus applied, or should we give an enhancement bonus to damage, too?

I'm thinking imorphs should be able to take any shape, but only gain natural attacks and Ex abilities. So an imorph white dragon might gain claw, bite, wing buffets, and tail attacks, as well as icewalking, but wouldn't gain a breath weapon, spells, or SLAs.
So no type limitation on shapes? Sounds fair. I definitely agree on natural attacks and Ex only.
We could but a HD cap of the creature it can mimic. Maybe double (or triple) the imorph's HD?

I'd maybe go with double.

Since imorphism starts when the imorph is in melee, should it have to make a successful attack (either tentacle or special touch) on the target? I could see that being the first round it starts to transform.

Reversion to a regular imorph should occur in exact reverse order of the transformation, I think.
 

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