Special Conversion Thread: Finishing off the oozes

So what about Weapon Focus (Slam), Improved Initiative, Lightning Reflexes.

Sounds good.

Did you include Weapon Focus (Slam) in the update's stats, since it has a +8 melee attack with Slam (+6 from HD, +2 Str, -1 size, +1 weapon focus = +8), or did you just leave out the attack penalty for it being Large?

Probably the former.

I'd put the 'Ambush Wall' variant description in front of the Burning Zombie template, were people are less likely to miss it.

Good suggestion.

Speaking of missing things, what happened to the Burning Zombie Harpy?

I felt we had too many samples, so dropped it. Would you prefer it in place of another?

Updated.
 

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The reason I asked is because the Engulf description says "Engulfed creatures begin to drown (see suffocation rules in the DMG)", and the SRD rules for drowning describe what happens after the PC stops holding their breath.

Read literally, that means an Engulfed character does not get to hold their breath and begins drowning immediately, so goes unconscious in the first round and is dead in three.

I prefer the compromise of having them get the DC 10+rounds engulfed Con saves to continue to hold their breath.

Ok, I see what you're getting at. Let's change Engulf to read:

Engulfed creatures must succeed at Constitution checks each round or begin to drown (see drowning rules in the DMG) and are considered to be grappled and trapped within the wall's body.

I think the rest looks pretty good.
 



I felt we had too many samples, so dropped it. Would you prefer it in place of another?

No need to bother if you don't want to go overboard on the samples, it'll just be a way of rewarding people who actually check the thread.:lol:

These done then, everybody?

Let me just give it the once over ...

Looks pretty good to me, there's a small typo in the Ambush Wall entry ("These abush walls can soften, resculpt, and change"), and I suppose Shade should remove my explanatory note about the Burning Zombies' CR ("[I've bumped it up from a regular zombie since it doesn't have the "single action only" quality and gains slightly better AC and a flaming bite]").

Apart from those quibbles I'd consider it finished.

So what's next on the list?
 

I fixed the typo and extranneous text Cleon pointed out.

I can't believe a monster from the orginal Fiend Folio still remains unconverted!

IMORPH
FREQUENCY: Very rare (at best)
NO. APPEARING: 1
ARMOUR CLASS: 5 [see below)
MOVE: 6" /see below)
HIT DICE: 5 (see below)
% IN LAIR: 10%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
SPECIAL ATTACKS: Nil
SPECIAL DEFENCES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
PSlONlC ABILITY: Nil
LEVEL/X.P. VALUE:
DAMAG E/ATTAC K:'1-4/1-4
Attack/Defence Modes: Nil
111/130 + 5per hit point

The natural form of this beast is a grey-green lumpy cylinder about 4' high and 2' average diameter. A short single leg trails behind the main body and has a suction cup like that of a snail. Other similar suction cups under the main body itself permit the beast a jerky mode of locomotion. Two 5' long tentacles emerge from the top of the body but there are no apparent eyes, ears or other features - indeed the whole creature is a constantly changing mass of a rubbery, dough-like substance the same colour as bilious human flesh.

The creature will not normally attack unless threatened, but when it does so it strikes with its tentacles for 1-4 hit points of damage each.

When engaged in melee the creature exhibits a startling power of irnorphisrn. At the beginning of each melee round (except the first) it changes its hit dice and armour class by 1 point each towards the values of its opponent, at the same time gradually changing its shape to resemble its opponent's shape. When hit dice and armour class (and hence appearance) are the same as those of its opponent, the creature instantly alters its attack and movement to fit the subject.

Note that the imorph assumes only the physical appearance of its opponent; though it will grow various appendages to copy its opponent's weapons and limbs, it will still strike with the equivalent of two tentacles each round for 1-4 hit points of damage each (even though one tentacle may look like an arm wielding a sword and the other an arm holding a shield, for example). The hit points of the imorph remain the same even when the hit dice value changes. However, the creature will change its hit probability to conform to its new hit dice value.

When the imorph is exactly the same shape as its opponent, has the same hit dice and the same armour class, it changes to the appropriate attack matrix for its hit probability (the fighter table, for example if it is attacking a human fighting man). It remaims attacking on that table until it starts to change back again towards its original form.

When the melee is over, or when the imorph is down to 8 hits or fewer, it will revert to its original form by the reverse process, changing armour class and hit dice by 1 point each per melee round.

If faced with more than one attacker, the imorph will select one at random to attack and to emulate. If the original 'model' dies during melee, or retreats, the imorph will immediately start to alter in order to emulate another opponent.

Within the creature's body there is a small organ, corresponding to the human liver, made of a rubbery green substance. Within the organ is a liquid of similar colour which, when mixed with water in equal quantity, serves as a potion of polymorph self. There will be sufficient liquid in a single imorph to make 1-3 draughts of such a potion, and it is for this reason that the imorph is attacked by adventurers.

Originally appeared in Fiend Folio (1981).
 

I can't believe a monster from the orginal Fiend Folio still remains unconverted!

Well, it does say they're very rare. :p More seriously, it might be because these are quite weird.

Type: I'm inclined to agree that these are oozes, but I could also go aberration. Other thoughts?

In terms of the morphing, I'm not so sure about changing the HD, BAB, etc. Seems complicated. Ideas?
 

Well, it does say they're very rare. :p More seriously, it might be because these are quite weird.

Type: I'm inclined to agree that these are oozes, but I could also go aberration. Other thoughts?

In terms of the morphing, I'm not so sure about changing the HD, BAB, etc. Seems complicated. Ideas?


It looks like an Aberration to me, not an Ooze. They have discrete organs ('liver') and limbs (tentacles, suckers).

As for the changing Hit Dice / BAB I'm not sure that'd be necessary. The original monster doesn't get extra HPs or attacks when its HD go up.

In 1st edition a monster's attack is usually entirely defined by its HD, and some monsters with particularly accurate attacks are just treated as attacking as a higher-HD monster (i.e. a Stirge attacked as a 4-HD monster). I suspect something of the same kind is going on here, so I'd just give it a racial (?) bonus to attack that increases until it matches its foes BAB.

EDIT: No, that's not right. What about the Imorph's saves and resistance to level-dependent spells? Those would also increase as it emulates a foe, going by the original description.
 
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Yeah, aberration (shapechanger) seems good to me.

Went looking for a started conversion, but it doesn't seem to have made it to the boards.
 

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