Echohawk
Shirokinukatsukami fan
Aside: The dense pudding can be removed from the list of unconverted oozes, since I've just notice that it was already updated in Bestiary of the Realms, Volume 2.
Looks good to me. Let's up the damage to 1d6 or 1d8 at least. Should we specify that the save is Con-based?
So, should we have it do Con drain to engulfed victims instead of acid damage? That would let it kill high-level victims faster (since they have much less Con than HP), and it would explain why any zombies it contains aren't consumed (since they don't have Con to drain, and are immune to ability loss anyway).Any creature pulled into the carnivorous wall suffocates in 3 rounds, is drained of fluids and spit back out as a burning zombie 10 rounds later.
Well, the thing is the standard engulf ability does acid damage, I think. But you could model this with Con damage (I think drain is probably too much here for those creatures that can escape the engulfing). We could do something like the following. Let's see what everyone else thinks.
Engulf (Ex): A carnivorous wall can engulf a grappled opponent of a smaller size than itself as a standard action by making a successful grapple check against that opponent. It automatically succeeds in engulfing a paralyzed opponent. Engulfed creatures begin to drown (see suffocation rules in the DMG) and are considered to be grappled and trapped within the wall's body. Engulfed creatures continue to be subject to the wall's paralyzing slime and take 1d4 Con damage per round from the wall's digestive processes (on a failed DC X Fortitude save?). Creatures that die while engulfed are immediately animated as burning zombies (see below) and expelled from the wall. A Large carnivorous wall's interior can hold 2 Medium, 8 Small, 32 Tiny or 128 Diminutive or smaller opponents.
Suffocation is already present in the homebrews version.So why don't we keep the damage that we have as acid but change it to untyped? We need to figure out how much, though. Currently we have 2d6 with a ?, but I'm amenable to going up a step.
Can someone explain again why these aren't undead (and therefore can simply use the zombie template with a few modifications)? Sorry, I've lost track of the thread.![]()
Suffocation is already present in the homebrews version.So why don't we keep the damage that we have as acid but change it to untyped? We need to figure out how much, though. Currently we have 2d6 with a ?, but I'm amenable to going up a step.
I'd say that creatures immune to being paralysed wouldn't get pulled into the wall either (i.e. the wall shouldn't be that good at pulling people in).