Special Conversion Thread: Finishing off the oozes

So...

Imorphism (Su): When engaged in melee an imorph begins to emulate its opponent, altering both its appearance and some of its combat abilities. If faced with more than one attacker, the imorph will select one at random to emulate. An imorph can emulate any living creature with a defined shape that is within one size category of its own. An imporph cannot emulate constructs, elementals, undead, or creatures with the swarm subtype (and possibly the shapechanger subtype, so we don't run into mass confusion?).

At the end of each round, the imorph gains a +3 racial bonus on attack rolls, grapple checks, and armor class, and a +1 racial bonus on saving throws, not to exceed the emulated creature's scores. At the same time, the imorph gradually changes its appearance to match its opponent. Once the imorphs AC, primary attack modifier, grapple modifier, and saving throws equal those of the emulated creature, the imorph completes the transformation. It gains the emulated creature's size, reach, and speed (and all non-magical forms of movement). The hit points and other attributes of the imorph remain unchanged.

An imorph retains its own natural attacks; they simply appear as the weapons of its emulated opponent. It deals standard damage for its two tentacles, even though one tentacle may look like an arm wielding a sword and the other an arm holding a shield. The imorph can gain reach with its tentacle attacks if it completely emulates a creature of sufficient size, or one wielding a reach weapon.

If the emulated foe dies during melee, or retreats, the imorph immediately begins to emulate another opponent. When the melee is over, or when the imorph is reduced to one-third or less of its maximum normal hit point total, it begins to revert to its original form. This reverses the process, removing 3 points of racial bonus to AC, attack rolls, and grapple checks, and 1 point of racial bonus to saving throws each round until all scores have returned to normal.
 

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So...

Imorphism (Su): When engaged in melee an imorph begins to emulate its opponent, altering both its appearance and some of its combat abilities. If faced with more than one attacker, the imorph will select one at random to emulate. An imorph can emulate any living creature with a defined shape that is within one size category of its own. An imporph cannot emulate constructs, elementals, undead, or creatures with the swarm subtype (and possibly the shapechanger subtype, so we don't run into mass confusion?).

At the end of each round, the imorph gains a +3 racial bonus on attack rolls, grapple checks, and armor class, and a +1 racial bonus on saving throws, not to exceed the emulated creature's scores. At the same time, the imorph gradually changes its appearance to match its opponent. Once the imorphs AC, primary attack modifier, grapple modifier, and saving throws equal those of the emulated creature, the imorph completes the transformation. It gains the emulated creature's size, reach, and speed (and all non-magical forms of movement). The hit points and other attributes of the imorph remain unchanged.

An imorph retains its own natural attacks; they simply appear as the weapons of its emulated opponent. It deals standard damage for its two tentacles, even though one tentacle may look like an arm wielding a sword and the other an arm holding a shield. The imorph can gain reach with its tentacle attacks if it completely emulates a creature of sufficient size, or one wielding a reach weapon.

If the emulated foe dies during melee, or retreats, the imorph immediately begins to emulate another opponent. When the melee is over, or when the imorph is reduced to one-third or less of its maximum normal hit point total, it begins to revert to its original form. This reverses the process, removing 3 points of racial bonus to AC, attack rolls, and grapple checks, and 1 point of racial bonus to saving throws each round until all scores have returned to normal.

I like the cleaned up description, it's a significant improvement on my rough draft. I approve of using 1/3 max HP rather than a flat 8 HP for the damage limit when it starts to revert to normal.

We don't need the "with a defined shape" bit, since it can copy Oozes and other amorphous monsters now. And you spelt imorph wrong in the next sentence - "imporph".

Referring back to the AC emulation, I've just thought of a compromise solution. We could just say the imorph can change each AC category by up to three points, and just not bother whether the intermediate states add up according to the normal Dodge/armour rules.

E.g. an imorph duplicating an AC 17 (flat-footed 20, touch 7) beast would go:
Round 1 - AC 15 (flat-footed 15, touch 10)
Round 2 - AC 17 (flat-footed 18, touch 7) +2 full, +3 flat, -3 touch.
Round 3 - AC 17 (flat-footed 20, touch 7) +2 flat, emulation finished.

While one duplicating an Erinyes AC 23 (flat-footed 18, touch 15) would go:
Round 1 - AC 15 (flat-footed 15, touch 10)
Round 2 - AC 18 (flat-footed 18, touch 13) +3 full, +3 flat, +3 touch.
Round 3 - AC 21 (flat-footed 18, touch 15) +3 full, +2 touch;
Round 4 - AC 23 (flat-footed 18, touch 15) +2 full, emulation finished.
 

Sounds good. Nice catches on the defined shape and "impmorph". (That would be a good name for a spell that changes you into an imp, eh?)

Or could we make it even simpler and just state that the +3 racial bonus to AC affects all three at once?

With Int 2, it isn't really smart enough to use tactics, like increasing flat-footed when it realizes it is fighting a rogue.

Thoughts?
 

Sounds good. Nice catches on the defined shape and "impmorph". (That would be a good name for a spell that changes you into an imp, eh?)

Or could we make it even simpler and just state that the +3 racial bonus to AC affects all three at once?

With Int 2, it isn't really smart enough to use tactics, like increasing flat-footed when it realizes it is fighting a rogue.

Thoughts?
I'd prefer that the AC bonus just be flat, something that applies to all types of AC. This is looking pretty good, though. As for the shapechanger subtype, why don't we put in a line that imorphs only copy the first form of each opponent they see? Or we could let DMs rule on when they change...
 

Or could we make it even simpler and just state that the +3 racial bonus to AC affects all three at once?

With Int 2, it isn't really smart enough to use tactics, like increasing flat-footed when it realizes it is fighting a rogue.

But then it would probably have a much higher touch AC than its opponent, which could make quite a difference if it's attacked by rays, splash weapons et cetera.

I don't think of it as using tactics, but instinctively copying how its opponent moves to avoid attacks.

I'd prefer that the AC bonus just be flat, something that applies to all types of AC. This is looking pretty good, though. As for the shapechanger subtype, why don't we put in a line that imorphs only copy the first form of each opponent they see? Or we could let DMs rule on when they change...

I'd think that if the opponent's emulation-worthy stats changes after the imorph achieves complete emulation, then the imorph just starts to copy them at its normal rate while retaining any emulated reach & movement rates, that seems more consistent with its behaviour.

Oh, and I'd say the imorph can copy creatures that possess the shapechanger subtype.

Speaking of shapechangers, shouldn't the imorph itself have the shapechanger subtype? I see Shade's already considered that possibility in its Homebrew entry
 

But then it would probably have a much higher touch AC than its opponent, which could make quite a difference if it's attacked by rays, splash weapons et cetera.

I don't think I was clear in my intentions. I was thinking +3 to all three with the same cap as the emulated opponent. In other words, if the creature has AC 20, touch 14, flat-footed 19, then the imorph would gain like so:

First round: AC 18, touch 14, flat-footed 18
Second round: AC 20, touch 14, flat-footed 19

Is that acceptable?

I'd think that if the opponent's emulation-worthy stats changes after the imorph achieves complete emulation, then the imorph just starts to copy them at its normal rate while retaining any emulated reach & movement rates, that seems more consistent with its behaviour.

That seems reasonable.

Oh, and I'd say the imorph can copy creatures that possess the shapechanger subtype.

We'll just need to very clear what occurs if the emulate creature changes its own form once the imorph has begun emulation.

Speaking of shapechangers, shouldn't the imorph itself have the shapechanger subtype? I see Shade's already considered that possibility in its Homebrew entry

Yes, it should. I'll remove the question mark.
 


I don't think I was clear in my intentions. I was thinking +3 to all three with the same cap as the emulated opponent. In other words, if the creature has AC 20, touch 14, flat-footed 19, then the imorph would gain like so:

First round: AC 18, touch 14, flat-footed 18
Second round: AC 20, touch 14, flat-footed 19

Is that acceptable?

That's basically what I was proposing with my compromise solution of +/- 3 points to each AC until they match the opponent, so it looks like we mostly agree. As for your example.

Firstly, shouldn't the imorph have its base AC(s) in the first round of melee? I thought it gained the imorphism benefits at the end of the round after everything acts.

Secondly, why is the touch AC 14? Doesn't a base imorph have touch AC 10, in which case it should be touch AC 13 after its first round of duplication.

Thirdly, does the +3 mean you think imorphism should only give bonuses, not penalties? I was making it plus or minus 3 to attacks and armour class, in order for it to be able to exactly match both stronger and weaker opponents. Admittedly matching a softer foe's AC is not a very useful trait, but it matches the description.
 

That's basically what I was proposing with my compromise solution of +/- 3 points to each AC until they match the opponent, so it looks like we mostly agree. As for your example.

Firstly, shouldn't the imorph have its base AC(s) in the first round of melee? I thought it gained the imorphism benefits at the end of the round after everything acts.

You are correct.

Secondly, why is the touch AC 14? Doesn't a base imorph have touch AC 10, in which case it should be touch AC 13 after its first round of duplication.

Oops. I messed that up.

Thirdly, does the +3 mean you think imorphism should only give bonuses, not penalties? I was making it plus or minus 3 to attacks and armour class, in order for it to be able to exactly match both stronger and weaker opponents. Admittedly matching a softer foe's AC is not a very useful trait, but it matches the description.

Yeah, I was just thinking benefits. I suppose we could rewrite it to be a racial bonus and penalty, but I'm not sure it is worth it, as it overcomplicates the creature without really making it a more interesting adversary, IMHO.

Thoughts?
 


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