Cleon
Legend
Sounds good. Updated.
Okay, I've given the Updated stat-block a closer look and there are some errors.
The attack damage seem to be from the previous monster - slam +1 melee (1d6 plus 1d6 acid plus paralysis), since goop ghouls don't add acid damage and have weapon-use as well. How about the sample goop ghoul using the Morningstar I proposed earlier? I'm also wondering whether 1d6 is too much slam damage for such a lightweight Ooze, so downgrade it to d4? That would make it:
Attack/Full Attack: Morningstar +1 melee (1d8 plus paralysis) or Slam +2 melee (1d4 plus paralysis)
Note this includes your proposed Weapon Focus (Slam) and my preference of the goop ghoul coating its weapons with anaesthetising slime. (Speaking of that, if it doesn't slime-coat weapons its skeleton holds that would be another advantage of incorporating artificial weapons into its skeletons, since it could paralyse foes by punching them with handax, ah "hands".)
The Special Attacks also look like they're left over from a previous monster - adhesive and explosive acid? Our current list is:
Special Attacks: Attach to skeleton, engulf, paralysis, split
That's assuming we don't stick Attach to Skeleton in Special Qualities, were it may make more sense ... nah, it includes weapon-use, so belongs in Attacks.
Oh, and I like the name "Splitlings" for a small group of goop ghouls.
