Shade said:Platinum: resistance 10 to acid, fire, & electricity; irritating touch = Fort save or -1 on Dex based checks for 1 hour?
Big Mac said:The catalitic properties sound interesting. I'm not sure if it isn't "too scientific" for D&D, but maybe this could be folded into something else. Maybe Platinum Silatics could "eat" faster than other Silatics (so they take only 2 rounds to produce digestive fluid and only 2 rounds to reabsorb it). I'm not sure on this - I think it needs more thought.
Big Mac said:How about changing the Platinum Silatics acid coating to a different coating that causes catalitic reactions and irritation? The catalitic reaction could result in acid building up on the surface of the pseudopods and the irritation could be similar to the sort of irritation you get in your eyes when chopping up onions.
How about if the Platinum Silatic scores a hit, their opponant has to make a saving throw to avoid crying for X rounds. Crying could cause a penalty to attck rolls and vision based checks.
Big Mac said:It might be nice if the Platinum, with extra HD, could also boost its acid attack and the Iron, with extra HD had some sort of anti-magic boost.
freyar said:Platinum should get some kind of acid (sorry, think the paragraph breaks there confused me), and all of them should get Digest Metal (which looks good to me). For the save DCs, should there be a penalty for objects made of the corresponding metal?
Big Mac said:EDIT: I've just noticed that the Platinum Silactic does get an acid attack. Maybe we just need a non-acid attack for the other types of Silactic.
We could give the Platinum Silactic an acid attack that is more like the Black Pudding and give the other two Silactic's a more watered down Digest Metal ability. (Unless the Black Pudding acid attack is too much. If that is the case, I'd stick with giving them all Digest Metal and go with freyar's idea for something that only the Platinum Silactic does.)
freyar said:Well, Digest Metal is very slow compared to this damage (1 pt damage per round and only after full 3 rounds). Giving the platinum silatic the full ooze acid would make Digest Metal, as currently written, almost useless. So I'd either say nerf the acid to just organic material or else boost digest metal for all the silatics. I think I'd prefer to boost digest metal, honestly, since these things are supposed to be powerful metalvores.
http://www.d20srd.org/srd/monsters/ooze.htm#ochreJelly said:Acid (Ex)
An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.
Shade said:Do we want to stick with that, and just add the sickening effect? Or do we want to drop the damage to metal and limit it to organic matter, allowing digest metal to deal with metal?
http://www.d20srd.org/srd/spells/acidFog.htm said:Acid fog creates a billowing mass of misty vapors similar to that produced by a solid fog spell. In addition to slowing creatures down and obscuring sight, this spell’s vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.
freyar said:Ok, based on the above discussions: let's cut the platinum's acid attack to just a fixed amount of hp damage to organic material only.
freyar said:Also: yes, all these should definitely have DR X/magi! I'm going to say DR 5 for iron and 10 for platinum, but that's open to discussion.