Big Mac
Explorer
freyar said:I think whether we bump the Str or given them WS and GWS as bonus feats depends on whether we want to make the silatics basically identical to each other, just swapping out a few Special Abilities, or if we want to distinguish them a little more.
Given that the Iron and Platinum Silatics, both had +3 damage, I would say that cancels out the "specialness" of that ability. So we get left with an Iron Silatic that has high magic resistance vs a Platinum or Gold Silatic that has a low magic resistance. It doesn't look quite so special when you look at it that way. (They look more like Big Silatic, Fast Silatic and Slow Silatic.)
I would like to see each Silatic (including the Silver Silatic, if we make it) have something special about it - something that no other Silatic has. So if you can think of distinguishing things that gives each one an advantage, I'd be all in favor of that.
We have had some discussion about giving the Gold Silatic 3 attacks or 4 attacks. How about giving the creature 3 attacks, but also giving it a Monk-style Flurry of Blows that can boost that up to 4 attacks. (We could even build Greater Flurry into an advanced HD version of the Gold.)
It might be nice if the Platinum, with extra HD, could also boost its acid attack and the Iron, with extra HD had some sort of anti-magic boost.
demiurge1138 said:Oozes used to get bonus hp in 3.0. That mechanic got moved to constructs in 3.5.
Thanks for the heads up. It is sometimes hard to keep up with all the 3.0-3.5 changes.
demiurge1138 said:And I'm all for changing the Str scores of the relevant silatics. It's more flexible and intuitive than a flat bonus to attack and damage.
Fair enough. I just wanted to throw that alternative out to see how it stood up. I suppose it makes sense for the Str, other abilities and other features, to rise in proportion to the original XP stats.
Shade said:Natural armor is a bit tricky. It isn't usually consistent with the hardness of various metals, but more often attributed to the creature's relative CR. For example, the brass golem has the same natural armor bonus as iron, despite brass being a weaker metal.
Fair enough. (I suppose the counter-argument to the hardness of the metal, would be that softer metal, like gold, could theoretically soak up the impact of blows.)
Is there any chance we could give the Silatics something else associated with their metal, even if it is something that is non-combative.
Shade said:If we use freyar's suggested Dex scores, iron and platinum will have +3 natural, while gold will have +2. That seems OK to me, since the creature isn't solid metal, but more like a molten metal. How about the rest of you?
I'm mostly onboard with this stat-variation idea. But I wonder if the Gold Silatic is being short changed a little bit. It is down 5-6 Str on the other Silatics, but only gains 1-2 Dex. Shouldn't it have a more similar gain in Dex?